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This is done specifically to make bossfights more tactical. It is necessary to maneuver and use equipment (bombs, potions, etc.), but not just nuke enemies with powerful weapons. In addition, almost all bosses can be avoided to return to them later. Must of bossfights are optional, you can complete the game without killing them at all.
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Some issues:
1) Ladder after boss fight with Infernal has 3 section. From the middle section you can jump left and right and right side lead to the dead end with no way out. (You appear inside of the rock)
2) Visual glitch. Drain grid in the down part of the wall turned inside out. Place near a note "Open and Snake" (old Sewers).
3) Troll Plateau. Ogre that must open the chest (with luring to the spike trap). Ogre represents a priority danger and you to late understand that he is needed for the chest ( I am lost 2 hours on load my prvios save :\).