Legend of Grimrock 2

Legend of Grimrock 2

Lost City
My personel Review
Dear Adrageron, I really enjoy what you did here, because this review takes up more then 1000 charectors i have to post it here:

Here’s my Review of the mod so far:
(This is my personal review based on my own opinions. i played on normal difficulty, I’m not sure if it actually makes a difference but it’s probably a good idea to state it for some reason. So before anyone says anything negative I want to say and ensure that this is MY own OPINION on how the mod is so far)

I feel like it is a very good start, and i mean VERY good. the puzzles are fair and not frustrating, the level design is great there could be some balancing with the enemies in the beginning but once you get going it’s not too bad. The food is a little too plentiful not that it is bad, but it kind of takes the challenge out of it if you have 2 boxes full of food. I DEEPLY enjoy the store and town Idea, i also like the use of gems as a form of currency, very brilliant idea. I got a couple of jumps from those mimics which is always an enjoyable moment and when i kill it i can gladly say "not this time evil chest!" very well put together in the end, very nice outdoor 'dungeon' area especially where you meet the ratlings. My only real problems like i sort of stated above was the enemies when you first start are a LITTLE too strong. I.E its annoying how when you grab the skeleton statue you automatically get jumped by 2 zombies that can basically one shot your frontal guys in a matter of seconds. However this is partially my fault because i wasn’t sure what direction to set off into first. The second being the plentiful amount of food. As much as i LOVE loot, it would be nice to get slightly less food placed around the area. Otherwise I am proud to say this is an EXCELENT piece of work and i hope you continue it!
Level design 23/25
Challenge 23/25
Puzzles 23/25
Balancing 22/25
91% A-
Keep up the good work
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Showing 1-5 of 5 comments
Adrageron  [developer] Jun 17, 2015 @ 6:36am 
Greetings, Commander Raymond! Thanx a lot for your review! A shame, that I noticed it so late.
CIVIL PROTECTION Apr 29, 2017 @ 6:44pm 
Enemy and weapon placement is indeed dreadful... in the beginning you are too weak to fight through ambush sections and locked boss rooms. I will redownload if I'm not plinking away at a surprise boss with a crappy machete and sling.
Adrageron  [developer] Apr 29, 2017 @ 11:06pm 
@CIVIL PROTECTION
This is done specifically to make bossfights more tactical. It is necessary to maneuver and use equipment (bombs, potions, etc.), but not just nuke enemies with powerful weapons. In addition, almost all bosses can be avoided to return to them later. Must of bossfights are optional, you can complete the game without killing them at all.
_-=Liolik=-_ Feb 3, 2018 @ 5:22am 
My review is 10\10 and this is best mod I've played

======================================

Some issues:

1) Ladder after boss fight with Infernal has 3 section. From the middle section you can jump left and right and right side lead to the dead end with no way out. (You appear inside of the rock)

2) Visual glitch. Drain grid in the down part of the wall turned inside out. Place near a note "Open and Snake" (old Sewers).

3) Troll Plateau. Ogre that must open the chest (with luring to the spike trap). Ogre represents a priority danger and you to late understand that he is needed for the chest ( I am lost 2 hours on load my prvios save :\).
Last edited by _-=Liolik=-_; Feb 3, 2018 @ 5:28am
Adrageron  [developer] Feb 3, 2018 @ 5:32am 
@_-=Liolik=-_ Thank you for feedback! Looks like the last patch was not the last one :steamfacepalm:
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Showing 1-5 of 5 comments
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