Rain World

Rain World

Check Randomizer
 This topic has been pinned, so it's probably important
Salt  [developer] Aug 3 @ 6:45pm
LOGIC ERRORS
If you run into a situation where the randomizer expects you to do something impossible to proceed, leave a comment here describing what went wrong and the mod(s) involved. This will greatly help with implementing manual fixes to these problems.
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On Artificer, Outskirts Pearl 2 is achievable via a couple of wall spears and precise explosive jumps (one downspear to re-enter tutorial area with explosive jump, around one or two wall spears to get up to the Monk/Survivor spawn pipe). It's a lot easier than that one farm arrays pearl imo, very doable on Arti. However, despite this, it is not in logic.

Additionally, if you get it anyway and take it to den, the sleep screen checks record for the region (the unlocks pips in top right) does not show it as obtained. Assuming the white pips are pearls, it is correctly showing me as having obtained the worm pit outskirts pearl, but not the Spearmaster start area pearl.
Salt  [developer] Aug 13 @ 10:01am 
Travelling back through survivor spawn isn't in logic mainly because I don't consider it common knowledge that you can travel that way. Would prefer to avoid situations where you're locked behind a check you didn't even know was possible.

Currently unrandomized pearls display as always "not found" on the sleep screen tracker. Should probably make it not display them at all instead
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