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- The main mod for unshackled hasn't been updated for 1.10, were you using that or the beta version?
- Sounds like a crash on sleep screen, I can help more if I see an exception log
I came back to the gate a few cycles after I originally unlocked the check, but it still isn't opening.
A couple of weeks ago when I tried to play it for the first time, the same thing happened. I got multiple gate checks out of outskirts, but none of the gates were open
If you are using Archipelago, there's guides for that setup on Archipelago.gg and you'll want to connect through the Archipelago tab in the Remix settings.
I might be able to help out if you're running into a specific issue somewhere, but I don't have any plans for video guides atm
The mod doesn't mess with audio though, I don't think it would be randomizer related
does the mod actually tell you what check you need to complete to unlock a certain gate? because im not seeing anything
if it doesnt and you just need to do trial and error, id like if it DID tell you. thanks!
You would want to modify Generation.InitializeSession(), that's where the mod does the setup for all the checks / unlocks. If they're randomized both ways then they'll need to be part of the OneWayGates dictionary as well.
Shoot me a message on discord and I can give you some more information later, I'm interested to see if this can work
My RegionRandomizer just makes a simple file with lines like: GATE_SU_HI:GATE_SU_SH:GATE_SB_HI that signify that the gate leads to SH if entered from SU, or SB if entered from HI.
How hard would it be to factor this in to your logic? I can do most of it for you if you tell me where to do so.
i know the delivery to next shelter option exists but the storage feature is kinda neat, it's just annoying if i swallowed a pearl and now i'll have to retrieve all my items before i'm able to get it out