Timberborn

Timberborn

Flywheels
Mod Breaking Update
Newest update broke mod
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1-15 van 29 reacties weergegeven
I got the newest version of Timber API installed, but enabling Flywheels still crashes the game on startup for me as well
Battery Smooth  [ontwikkelaar] 6 sep 2024 om 11:11 
3
Aye, the patch on experimental broke all mods. Haven't had time to look at it until now bit will try get it sorted as soon as I can
This must be a sick joke or something... the game just got an update a few hours ago and again is not working... for me at least.
i did this just to get the community pillar badge
Battery Smooth  [ontwikkelaar] 10 okt 2024 om 7:09 
Origineel geplaatst door TheEmenince:
i did this just to get the community pillar badge
Gotta respect the hustle
Any plans to update this mod for the new version? missing my flywheel magic....
Battery Smooth  [ontwikkelaar] 24 feb om 12:12 
3
I do intend to update this mod for U7 (at least!). Hopefully will get chance to do so soon!
Any idea when'll that happen? I've grown to love those darn flywheels... :(
I can't wait to use them again.
Battery Smooth  [ontwikkelaar] 26 feb om 11:39 
Origineel geplaatst door Not Braku:
Any idea when'll that happen? I've grown to love those darn flywheels... :(
Hopefully soon, though there's always the risk of an incremental update ton the experimental branch breaking it again
Origineel geplaatst door Battery Smooth:
Origineel geplaatst door Not Braku:
Any idea when'll that happen? I've grown to love those darn flywheels... :(
Hopefully soon, though there's always the risk of an incremental update ton the experimental branch breaking it again
I'm curious what it even is about U7 that breaks this mod
Battery Smooth  [ontwikkelaar] 8 mrt om 6:01 
Origineel geplaatst door Daryl Lawton:
Origineel geplaatst door Battery Smooth:
Hopefully soon, though there's always the risk of an incremental update ton the experimental branch breaking it again
I'm curious what it even is about U7 that breaks this mod

I'm also curious too - It's likely a change from attaching scripts directly to game objects to instead attaching 'specification' scripts and adding the respective script at run-time
By comparing other mods, I noticed they not only converted the Specifications into Blueprint , and also modified the Paths#append entries in their JSON files. I tried to replicate these changes myself, but since I lack modding experience, I'm unsure how to properly implement these adjustments.
when will this mod update to U7?
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