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Well, the first thing I have to say about this update is that it turns out that when you take the Lumin Vase into the Eye of Storm battle, even if you lose it forever in this battle, it will be forcibly added back after entering the Heart of Storm... I originally wanted to do a Storm Heart battle after losing the vase, I thought the player would be possessed by frost . T^T
And, to be honest, I still don't understand how this TargetConstraint works, I wrote a piece of code about the target of which effect I have, and I think the logic of it is fine, and I have done experiments on hand cards, like "consume all consume cards", including the reverse selection, also works. But when I apply this restriction to StatusEffectApplyXWhenYAppiledTo ,it will go wrong, does anyone know why this is?
以及一点小经验分享:测试效果是否被应用时记得选择可以应用与此卡的效果,例如:不要尝试用辣椒效果应用于没有攻击的卡测试(不要问我怎么知道的)
Well, it's been a long time trying to solve an issue where the light sprites take the negative buff effect instead of their friend, as it was originally written :" When the friend gets the effect, he gets the uniform effect. "The two light sprites will recurse back and forth, and then try to add a limit, and I don't know why the limit can't give flag.Self the effect, and then change it to" when the other friend gets the effect." You get effect to random light elves' "now is the best way, but actual combat found so there will be so much movement operation lead to draw such as slow very much, then try to write a StatusEffectApplyXWhenYAppliedTo extensions, using corresponding relation for a state to finish all the thing, but I write that very bad . In the end, I find you can set fireEvents which in StatusEffectSystem.Apply(...) , bool fireEvents = true, ...) is false to cancel the impact event of this state... Well, it's hard to tell...
And a little lesson to share: When testing whether the effect is applied, remember to select the effect that can be applied to the card, for example: Do not try to apply the Spice effect to the non-attack card test (don't ask me how I know)