Wildfrost

Wildfrost

SoultideMod
49 Comments
涩雪寂寒  [author] Aug 18 @ 10:46pm 
@Duodecimus Oh,when "Seed Of Desire" in hand and redraw hit if you have "Lumin Vase".It will combine "Golden Apple".And currently, the "Seed Of Desire" comes from using the "Golden Bough" card against the enemy.I will make some changes later and write them in detail in the introduction. Thank you for your questions and support!
Duodecimus Aug 18 @ 5:13pm 
Where does the golden apple you mention in the description come from?
涩雪寂寒  [author] Aug 2 @ 7:19am 
嗯嗯!谢谢反馈!关于衍生物,之后会对部分角色调整/重置,会在那时候在考虑加强:Wildfrost_Heart:
KomeijiSs Aug 1 @ 11:06pm 
内容量很足,机制上很多都还原了原作的特色/设定(虽然有一半角色我都不认识了),很有趣很好玩的一个mod。可惜雪居手牌没有同类项合并的功能,手牌一多,操作起来会有点麻烦(但这是雪居的缺点,不是mod的)。
部分需要二次衍生、衍生物还是召唤物的角色(伙伴),是不是可以适当加强一下?二次衍生、有些还没有祖姆林/瞬发/零费,感觉很不好用
涩雪寂寒  [author] Aug 1 @ 10:43pm 
@KomeijiSs 谢谢你的支持与反馈!我会在下一次的更新中修复这个bug!并且对色欲boss做一点小调整!
KomeijiSs Aug 1 @ 11:09am 
补充:用来打黑血的那个奶人buff,作用机制是把当次攻击力变成负数来实现的,和狂热(多次攻击)的交互有bug(物品牌的交互bug好像更严重,和虚弱增伤的交互也很迷)。举例来说,我用亚沙本体发动2x2的攻击(奶人buff数量大于2),0虚弱的情况下,第一次攻击能正常治疗黑血,第二次攻击则对黑血毫无效果。50黑血的色欲,我最后是用3攻击的人偶师一点一点磨死的
KomeijiSs Aug 1 @ 8:48am 
问一下,黑血(负血)用物品牌,怎么打?我已经让小怪,对手牌附加了2次治疗效果,但亚沙的未来读破(2x2+1虚弱)仍然没办法把黑血奶下去(第一下黑血减了,第二下又加了,我明明附加2次了)
涩雪寂寒  [author] Jun 6 @ 5:41am 
唔,之后一段时间我得为期末考试做准备,所以下次更新应该会在八九月,以及关于A面在战斗还有许多要考虑的,所以A面可能会推迟,下次更新会有两场另外的战斗以及大部分角色的重置
Well, for A while after that, I have to prepare for the final exam, so the next update should be in August or September. Also, there are still many things to consider regarding the battle on Side A, so Side A might be postponed. The next update will have two other battles and the reset of most companions
涩雪寂寒  [author] May 18 @ 7:05pm 
残念,灵魂潮汐也曾辉煌过啊(叹气),但凡官方勤快一点也不至于落到今天这个地步
tkt May 18 @ 9:02am 
感謝大老 , 我因為在台灣所以之前官方改登入方式時就無法玩了 , 現在終於又能陪老婆玩了
一头人 May 7 @ 12:08pm 
好诶,这下就算死了也能在别的地方秽土重生哩(大嘘):nero:
涩雪寂寒  [author] May 5 @ 5:27am 
灵魂潮汐似了喵(不是):Wildfrost_Heart:
Featherain May 5 @ 3:57am 
灵魂潮汐还活着喵,灵魂潮汐不会似喵:Kana_Shii:
涩雪寂寒  [author] Mar 30 @ 10:16am 
这次更新只是为了适配MoreHreat模组,不是正式更新,有很多内容没有完成,会在下周完善
This update is only for the MoreHreatMod, not an official update, there are a lot of content is not completed, will be improved next week
strrr Mar 11 @ 1:46am 
那个心型挂饰似乎没有名字也没有效果说明?
涩雪寂寒  [author] Mar 5 @ 1:22am 
@HakuzouFox Sorry, I have been busy with something else for a long time, but I have been preparing the content of the new version, which may take some time, please forgive me for not revealing more, nothing is more intuitive than the actual update, and thank you for your expectation.
HakuzouFox Mar 4 @ 2:00pm 
Hope you're still alright. I've been looking forward to the next update for this mod, but haven't heard much news from you.
涩雪寂寒  [author] Dec 15, 2024 @ 6:48am 
嗯,我最近有点忙,我得为期末考试做准备,所以下次更新应该会在一月末。下次更新会更新两场战斗(但不会是最终战斗,我还有很多需要学习的),以及重置前面的部分战斗。
Well, I've been a little busy lately, and I have to study for my final exams, so the next update should be in late January.The next update will update both battles (but not the final ones, I still have a lot to learn), as well as reset some of the previous battles
涩雪寂寒  [author] Nov 3, 2024 @ 5:05am 
@HakuzouFox Yes, using a special charge is a great idea! But forgive me for not using it in this module, because there are already enough characters and effects, and more effects will make this module more confusing and complicated. Now I only need to improve the battle to end the production of this module. I will use special charging in the next module.I will adjust the Piquancycharm to make it had cleanse of the problems you mentioned.And I think it's a good choice for the character to have some conditionals, and finally thanks for your comments and likes!This helpes me a lot! And the next update won't be long.
HakuzouFox Oct 31, 2024 @ 9:51pm 
Could you take a look at character tuning for when that update comes? Some characters do not synergize well with many units, mainly because of some card's effects applying harmful conditions to themselves. For some, this isn't too big of an issue, but for characters that use Overburn like Qinghao, this can create extremely dangerous consequences for the team. I just lost a battle to the Spice Mokos because I tried destroy a Moko Totem in order to boost up her damage, just for her Overburn mechanic to kill the leader because it wouldn't cleanse for some reason. I propose having a unique effect that can serve as a "charge up" mechanic for some of the Dolls' abilities, similar to the "Sweet Points" from the Friendly Goobers mod.
涩雪寂寒  [author] Oct 14, 2024 @ 3:18am 
嗯...最近比较忙,下次更新估计会在11月,会加入至少2场战斗以及补全现在缺的图片
Emm...I have been busy recently, the next update is expected to be in November, and will add at least 2 battles and complete the missing pictures
涩雪寂寒  [author] Oct 8, 2024 @ 2:05am 
我在想我可能给同伴太多效果了,以及关卡不太平衡,尝试在下次更新拆分一点效果以及加入一些战斗中的临时同伴
I'm thinking maybe I'm giving too many effects to my companions, and the levels are not balanced, so try to split some effects and add some temporary companions in battle in the next update
涩雪寂寒  [author] Oct 7, 2024 @ 4:50am 
@Hopeless Wow! Thanks for your comments! I will study hard!
Hopeless Oct 3, 2024 @ 11:55pm 
1. Those [SerializeField] attributes can really only be used by the actual developers, not modders. You can just ignore them.
2. To use private variables, you need to publicise the game's assembly. We have a tutorial for it here: https://github.com/rspforhp/WildfrostModdingDocumentation/wiki/Advanced-Project-Setup
涩雪寂寒  [author] Oct 1, 2024 @ 9:19am 
嗯……有一个困扰我很久了,我能向社区的各位问问为什么你们可以使用[SerializeField]private吗?这真的可能吗?!例如在挂饰模组里,铃铛挂饰使用了data.scriptableAmount,但这个不是private吗?!我很好奇真的有办法实现这个吗?如果你能告诉我不胜感谢!
EMMMMM... Well, I have a question, can I ask the community how you use [SerializeField]private? Is this really possible? !For example,in module AllCharms,BellCharm status effect by using data.scriptableAmount,but it is private!I'm curious is there really a way to do this?If you can tell me, thank you very much!
NingTianjiu Sep 30, 2024 @ 3:02am 
NB:steamthumbsup:
涩雪寂寒  [author] Sep 15, 2024 @ 5:47am 
@Lin Yes, it's a bug, but forgive me if I haven't found a way to fix it yet.I'll try.T-T
1LD Sep 14, 2024 @ 7:05am 
Just found something a bit odd. Not sure if this is a bug or fixabale(?)
But Minerdwen's Soul card (Genguqiyue) appeared in my deck even though she was on the enemy team.
Screenshot: https://prnt.sc/EotRxminABBQ
涩雪寂寒  [author] Sep 14, 2024 @ 6:33am 
@Lin You're welcome! Thanks again for your comments, it helped me a lot! I will work hard to make this module better, and if you have other comments later, feel free to ask!
1LD Sep 14, 2024 @ 3:58am 
@涩雪寂寒 Thank you! I just saw you wrote it in the description, I must have missed it, I apologize T-T
Loving the mod though, thank you for your hard work! ♥
涩雪寂寒  [author] Sep 12, 2024 @ 8:39pm 
@Lin Yes, you can use the Config Manager mod to configure this option, please forgive me for forgetting to include this in the resident note, and thank you for your comments and likes!
涩雪寂寒  [author] Sep 12, 2024 @ 8:37pm 
@Hopeless Wow! It's really useful! Thank you again, again and again for your service to the community! This allows all modules to be made bigger without worrying about load times!
1LD Sep 12, 2024 @ 5:23am 
Is there a way to prevent having all cards available from the very start? it kind of takes away the challenge a lot :(
Hopeless Sep 10, 2024 @ 4:35am 
I can answer that! I found out that my Harmony Suppressor code makes mods load faster, so I let the Another Snowfall developer copy it into their mod. We did this in a way that if you subscribed to either Harmony Suppressor or Another Snowfall, the patch automatically runs for all mods :3

I posted the code in a tutorial, copy it if you want! Link: https://github.com/rspforhp/WildfrostModdingDocumentation/wiki/Tutorial-6:-Using-Addressables#42-harmony-suppressors-code
涩雪寂寒  [author] Sep 9, 2024 @ 6:51am 
嗯?发生了很奇怪的事情,今天我试图加载模组时发现只用了很短的时间,无论哪一个模组都很块加载好了,大概5ms到10ms,是官方更新了加载优化吗?我看并没有发布公告或者版本更新.你们有这样的情况吗?
Huh? A strange thing happened. When I tried to load the modules today, I found that it only took a very short time, no matter which module was loaded very quickly, about 5ms to 10ms, is the official loading optimization updated? I don't see any announcements or version updates. Do you have such a situation?
涩雪寂寒  [author] Sep 6, 2024 @ 4:29am 
嗯,难用方面确实是我学艺不精不能很好的实现想法,也在慢慢学,希望下次能给大家更好的体验(不过估计要久一点了也或许不是在这个游戏,时间并不是很充裕,我也有别的事要干),以及感谢您的评价,能帮助我理解别人的看法
HAHAYA Sep 5, 2024 @ 5:15am 
難用
神话的机枪射手 Aug 31, 2024 @ 12:39pm 
居然是灵魂潮汐:LetiHeart:
涩雪寂寒  [author] Aug 29, 2024 @ 7:41am 
@Hopeless Thanks again for your comments! This helped me solve the problem well!
Hopeless Aug 28, 2024 @ 11:57pm 
Sorry I forgot about the context (the one before changes the name of an existing card, not for making new cards). This one will work for your case:

* At the start of CreateModAssets (before making any DataBuilders!), put this line:
this.HarmonyInstance.PatchAll(this.GetType().Assembly);

* At the end of CreateModAssets, put this line:
this.HarmonyInstance.UnpatchSelf();

* Copy this class anywhere in your project:
[HarmonyPatch(typeof(LocalizationHelper), "GetCollection")]
class Patch
{
[HarmonyPrefix]
public static bool GetCollection(ref StringTable __result, string name, LocaleIdentifier identifier)
{
string code = "";
switch (identifier.Code)
{
case "zh-hans": code = "zh-Hans"; break;
case "zh-hant": code = "zh-Hant"; break;
default: code = identifier.Code; break;
}
string text = name + "_" + code;
__result = Addressables.LoadAssetAsync<StringTable>(text).WaitForCompletion();
return !__result;
}
}
涩雪寂寒  [author] Aug 28, 2024 @ 8:38am 
@Hopeless Thank you for your comments and your contribution to the community! I am very glad to hear your answer, which makes me understand why this bug occurs, but forgive me for my lack of knowledge to use it well, I try to use
[HarmonyPrefix] or [HarmonyPostfix]
[HarmonyPatch(typeof(LocalizationHelper), "GetCollection")]
to fix it, but entering the game doesn't work, is there something wrong with my use? Or do I need another step? And thanks again for your support! I learned a lot from it!
Hopeless Aug 27, 2024 @ 2:15pm 
About the language issue (4): The creator of the api made a silly mistake that made it impossible to use Chinese languages, but I found a fix: Put this code anywhere which you should use instead of "LocalizationHelper.GetCollection". (Still use ChineseSimplified and ChineseTraditional)

[code]
public static StringTable GetCollection(string name, LocaleIdentifier identifier)
{
string code = "";
switch (identifier.Code)
{
case "zh-hans": code = "zh-Hans"; break;
case "zh-hant": code = "zh-Hant"; break;
default: code = identifier.Code; break;
}
string text = name + "_" + code;
StringTable stringTable = Addressables.LoadAssetAsync<StringTable>(text).WaitForCompletion();
return stringTable ?? LocalizationHelper.GetCollection(name, identifier);
}
[/code]

I tested that this really works (o.o)b.
涩雪寂寒  [author] Aug 25, 2024 @ 6:10am 
@mhcdc9 Thanks for your advice! This helps me a lot! I didn't know how to solve this problem before, and I will implement it as soon as possible!
mhcdc9 Aug 24, 2024 @ 10:40pm 
I just played a run and enjoyed the mod! The tribe feels like it adds a mana system to the game. One issue I noticed was that some cards target when they should not. For example, the starting heal card and Mist's soul card both do not need a target. If you're using CardDataBuilders, I think using the WithNeedsTarget method and setting the argument to false will fix this issue. Best!
涩雪寂寒  [author] Aug 23, 2024 @ 4:12am 
@RascalyRambo Thank you for your comments!Feedback on balance is always welcome!I will try to balance the overall strength with new enemies, who will have higher health but lower attack and simpler mechanics. And if you have any suggestions on balance, please let me know, I will appreciate it and consider whether it is feasible!
RascalyRambo Aug 22, 2024 @ 8:25pm 
the mod is a tiny bit unbalanced and the companions are a bit complex but the ideas are cool. I think all the soulds having noomlin is a little insane.
涩雪寂寒  [author] Aug 22, 2024 @ 4:37am 
Thank you for your love and support! I'm going to try that
Hopeless Aug 21, 2024 @ 7:40pm 
also Sakuya and Benten are cuties
Hopeless Aug 21, 2024 @ 7:39pm 
Just to fix your problem of SystemLanguage, you need to use either SystemLanguage.ChineseTraditional or SystemLanguage.ChineseSimplified