Team Fortress 2

Team Fortress 2

Mr. Mundee's Wild Ride
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
Primrose  [sviluppatore] 25 ott 2014, ore 22:25
It's a costume
- It's intentionally an ostrich. And it's an ostrich, not an emu.
- It's a costume
- Hitboxes aren't changing because the height of sniper isn't changed literally at all
- The fake legs are small because they're designed that way, it's humurous
- It can jump just fine
- It will clip during taunts which involve things infront of his chest. Big whoop, everything clips
- It's not an emu because it's not.
- It's "Mundee" becaue I felt like it.
- IT'S AN OSTRICH

Any other questions?
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what may be a problem is when sniper looks down while holding a sniper rifle, will the sniper rifle go through the wild rides neck or body? what i think would be a funny way to fix the problem is when sniper looks down the wild ride leans its head to the ground so the sniper rifle doesn't touch it's neck(or just barely does)
Jukebox  [sviluppatore] 27 ott 2014, ore 12:30 
but waht if emus head gets shoot? will damage go to snipr? has zero chance of getting n becuas of that
The hitboxes will be annoying with this, Because if Sniper's head is more high it will be harder to shoot it

no the wont

No what I mean is that I would keep forgetting that the hitboxes would be different .-.
Ultima modifica da Spinostafrikanotosuchuonymimus; 28 ott 2014, ore 15:23
My question: Can valve add this.... NOW?!?!?!
i wonder what this will look like with firstperson_worldmodel (i dont remember what the certain command is)
Messaggio originale di Hare-Raising:
what may be a problem is when sniper looks down while holding a sniper rifle, will the sniper rifle go through the wild rides neck or body? what i think would be a funny way to fix the problem is when sniper looks down the wild ride leans its head to the ground so the sniper rifle doesn't touch it's neck(or just barely does)
Hitboxes of characters don't change in any form with cosmetics, they zip right through them. However, since the hitbox of the sniper hasn't changed (considering taking him off the ride would make him the same height without bending his knees), you could directly shoot the bird somewhere inbetween the legs and still get a hit. But I'm sure headshots still work since he's measured out to have the same hitbox.
Ostrich's legs = Snipers legs as a reskin. Everything else is just basically a jiggleboned belt.
So why did you pick an emu instead of an ostrich?
Wait from what I saw in the picture does the ostrich's face change to look like Sniper's?

This is just one of the most creative items in the workshop
Ultima modifica da Spinostafrikanotosuchuonymimus; 28 ott 2014, ore 16:10
11 out of 10
:tradingcard:
Messaggio originale di ;619569608755384996:
So why did you pick an emu instead of an ostrich?
holy crap i cant tell if your stupid or a troll
"After 30 years of development..."
looks like a emu
Do you think adding a peice of string or something from the ostrich's head to the barrel of the sniper would make it even more comical? Just a suggestion
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