MADNESS: Project Nexus

MADNESS: Project Nexus

Chaos & Order
 This topic has been pinned, so it's probably important
May  [developer] Mar 2 @ 4:22am
Q & A
If you have questions, requests or ideas related to C&O, feel free to ask it here.

And if you EVER DARE to request an additional origin, I'll wake up all my 5 remaining braincells to explain why your idea is boring and it's impossible to make it. (So if you're gonna do it, it better be really good)
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Showing 1-9 of 9 comments
May  [developer] Mar 2 @ 4:26am 
Originally posted by billy4213:
How do you get the origins screen to look like that? I have yet to find a mod on the workshop that does anything about it

Err...if you mean why there are clean big icons, it's because those are screeshots that are taken before the update dropped. Swain updated the icons to be automatically small so they'll not cover up the description.
May  [developer] Mar 2 @ 4:27am 
Originally posted by Maroon The Octoling:
bro where'd the anime go? :steamsad:

I don't understand what you mean. Maybe you subscribed the anime remover addon by mistake?
why does Warden so slowly punches with melee weapons (executioner, baseball bat, etc.) and runs very slowly too?
May  [developer] Apr 9 @ 4:17am 
Originally posted by ♠Wake Up♠:
why does Warden so slowly punches with melee weapons (executioner, baseball bat, etc.) and runs very slowly too?
https://steamcommunity.com/sharedfiles/filedetails/?id=2833571372

Check the guide, I think it explains things better
saw it, but i still dont get it. like, why does it happen? warden's special is "you put your every might into your swings", but all weapons he hold are animated veery veery slowly, so he hits enemy when enemy is right in the back or in big distance
May  [developer] Jun 14 @ 4:10pm 
Originally posted by ♠Wake Up♠:
saw it, but i still dont get it. like, why does it happen? warden's special is "you put your every might into your swings", but all weapons he hold are animated veery veery slowly, so he hits enemy when enemy is right in the back or in big distance
That slow hit results in instakilling a G03LM with full armor, kills Mag units with just 3 swings.

Warden's designed differently from the get go. You have to pick the right attack & position to dish out huge damage with the wide range of your heavy sword, rather than using spammy melee attacks.
Got the mod recently, I really like it, and its very fun, but I have an issue while using the coffin. The guide says it can roll with space, but that just does a normal dodge for me. My right click when unarmed does roll, but I do not go forward at all, I just roll in place and do damage to enemies if I hit them, is that intentional or is there some kind of bug happening?
May  [developer] Sep 9 @ 10:20am 
Originally posted by BeefChunks:
Got the mod recently, I really like it, and its very fun, but I have an issue while using the coffin. The guide says it can roll with space, but that just does a normal dodge for me. My right click when unarmed does roll, but I do not go forward at all, I just roll in place and do damage to enemies if I hit them, is that intentional or is there some kind of bug happening?
You need to unlock snap dodge in order to do a quick roll dodge, also you can unlock acrobatics lv.3 core to unlock the second full roll dodge as well.

Cancel dodges/attacks for unarmed/melee are for having diverse movesets as well as having utility tools for some origins.
Originally posted by May:
Originally posted by BeefChunks:
Got the mod recently, I really like it, and its very fun, but I have an issue while using the coffin. The guide says it can roll with space, but that just does a normal dodge for me. My right click when unarmed does roll, but I do not go forward at all, I just roll in place and do damage to enemies if I hit them, is that intentional or is there some kind of bug happening?
You need to unlock snap dodge in order to do a quick roll dodge, also you can unlock acrobatics lv.3 core to unlock the second full roll dodge as well.

Cancel dodges/attacks for unarmed/melee are for having diverse movesets as well as having utility tools for some origins.
Ah okay, thank you.
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