RimWorld

RimWorld

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󠀡󠀡 Jun 30, 2024 @ 9:42pm
Some useful suggestions
This mod is, no doubt, the most useful one for non-English community. Great job!
Here's some of my thoughts:
  • Saving the translation cache could use some delay, each 1–5 minutes and/or when the translation is 100% done (should be configurable). This will make sure to keep our SSDs healthy <3
  • Current selected language may look like this: 'Russian / Русский' which contains non-English characters. The solution might be to cut it down to 4–6 characters and match languages using these. I'm not a modder though, so it's up to you of course.
  • Translated text could show the base text on mouse hover. This'll help to understand the text in case of mistranslation. Just make sure the performance impact is minimal, since RW is bad at UI rendering.
  • The mod should be able to reset translation by removing its own cache. It would be better if this could be done per mod, so that there is no need to restart the game.
Thanks!
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SeoHyeon  [developer] Jul 1, 2024 @ 2:41am 
Good suggestions~ :steamhappy:

- the delay of saving the cache is currently a min, if you needed, I can add a slide bar.
- I just fixed the problem by changing DisplayName to legacyName. so It should be fixed for now.
- I'm working on it, but since some of (50%) translations are formatted before rendering(like '{0} is killed by {1}' to 'ABC is killed by DEF'), It is almost impossible that to detect this text was translated. but item names or description and Keyed texts is detectable now.
- I'll add :)
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