RimWorld

RimWorld

Nanomachine Foundry
 This topic has been pinned, so it's probably important
ThatHitmann  [developer] Jun 28, 2024 @ 2:40pm
Suggestions
Any suggestions for new features or ideas go here.
< >
Showing 1-8 of 8 comments
It would be nice though if some of the things were less hardcoded/more editable in XML.

Like I would love to edit the range of AngelOS (it already kills mechanoids the range feels so short compared to locker which just works basically for free).... or the age needed to actualy use the pod, bot so far both of these changes have required me to actualy edit the DLL itself.
ThatHitmann  [developer] Jun 30, 2024 @ 3:55am 
Originally posted by イムカ:
It would be nice though if some of the things were less hardcoded/more editable in XML.

Like I would love to edit the range of AngelOS (it already kills mechanoids the range feels so short compared to locker which just works basically for free).... or the age needed to actualy use the pod, bot so far both of these changes have required me to actualy edit the DLL itself.

Great suggestion, thanks for bringing that up. I have updated the mod to have a few configuration options, and will be adding more in future. I couldn't really get XML-edited values working without a pretty large overhaul, so I just added configuration in the mod options.

Although, keep in mind AngelOS has different strengths anyway. Locker protocol is fast, but inflicts a debuff, costs nanites to activate, and can't fix brain injuries. AngelOS can be used as long as you still have mechanoids to sacrifice, and will heal anything.

Either way, it should be way easier to tweak it to your desired playstyle now :P
Apreciated, thanks for the quick update.
"as a suggestion, it'd be nice if we could have the option to toggle the intended visual effects on or off too. facial/hair ones i mean."

Some one else brought this up in the bugs thread, but I would like to second the sugestion of an option to turn the changes off, it can cause compatibility issues with things that cause color changes to the skintone themselfs....

For instance VRE androids if given nanites will go pale on neutroloss like they normaly do, but then never return to there correct color.
CheeseWheelGuy Aug 9, 2024 @ 2:26pm 
i would also love to see the visual effect toggle added. while it is cool, i see enough conflicting visuals to want it off.
??? Jan 16 @ 5:47pm 
give the metal maw visuals west/east graphics
VFE Ancients destructive integration

Basically, these powers replace the ancient superpowers
Fling Sep 21 @ 1:22pm 
Can you make it so theres like rouge nanites that could randomly just metal horror your people? Maybe as like a check and balance for nanites cause aging doesnt seem that bad if you have biosculpters or annom's rewind ability. Also giant robo fists.
< >
Showing 1-8 of 8 comments
Per page: 1530 50