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Like I would love to edit the range of AngelOS (it already kills mechanoids the range feels so short compared to locker which just works basically for free).... or the age needed to actualy use the pod, bot so far both of these changes have required me to actualy edit the DLL itself.
Great suggestion, thanks for bringing that up. I have updated the mod to have a few configuration options, and will be adding more in future. I couldn't really get XML-edited values working without a pretty large overhaul, so I just added configuration in the mod options.
Although, keep in mind AngelOS has different strengths anyway. Locker protocol is fast, but inflicts a debuff, costs nanites to activate, and can't fix brain injuries. AngelOS can be used as long as you still have mechanoids to sacrifice, and will heal anything.
Either way, it should be way easier to tweak it to your desired playstyle now :P
Some one else brought this up in the bugs thread, but I would like to second the sugestion of an option to turn the changes off, it can cause compatibility issues with things that cause color changes to the skintone themselfs....
For instance VRE androids if given nanites will go pale on neutroloss like they normaly do, but then never return to there correct color.
Basically, these powers replace the ancient superpowers