Kenshi
Vanilla Remastered (for my WIFE)
 This topic has been pinned, so it's probably important
crunk aint dead  [developer] Jan 25 @ 2:17pm
2
Future Plans
This is a running list I mostly keep for myself to keep my future projects organized. All of this is subject to change at any given time.

-----Mods which will be removed soon-----

-----Mods I am working on-----

-----Mods I want to add / patch-----
Last edited by crunk aint dead; 7 hours ago
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Showing 1-15 of 23 comments
Keep up the awesome work Crunk
Ghouly Feb 1 @ 12:50am 
love your work
Love your work, i tried Prisoner recruitable but i didn't give me the option to do it. Im not sure if i miss something. As well as the adventure guild mod
Last edited by MaxHD542; Feb 1 @ 6:20am
crunk aint dead  [developer] Feb 1 @ 8:13am 
Originally posted by MaxHD542:
Love your work, i tried Prisoner recruitable but i didn't give me the option to do it. Im not sure if i miss something. As well as the adventure guild mod
Yup thats why i need to patch it, i need to add the dialogue packages to a bunch of characters. Never used the adventure guild mod so idk about thay one
Mouse Feb 1 @ 8:19pm 
You're doing great work. Kenshi feels fresh with your list.
Ristarte Feb 1 @ 10:52pm 
The only thing I feel is missing in the mod description is an instruction on how to disable 5 NSFW mods. (I knew it from another pack, but still)
crunk aint dead  [developer] Feb 2 @ 1:42am 
Originally posted by Ristarte:
The only thing I feel is missing in the mod description is an instruction on how to disable 5 NSFW mods. (I knew it from another pack, but still)
It should be pretty easy as they are all located at the bottom of the list, if more folks want i can add to the description
This collection is massive, I can't wait to try it out! Thanks a lot for all your hard work.
I know it would probably require multiple patches, but would you consider adding "Forgotten World" to this collection? Just the changes to the crafting mechanics (buildings, drills, power-generation, ... up to science level 8. It's a mod I simply cannot play without nowadays.
Last edited by Mordred The Scholar; Feb 3 @ 12:41am
crunk aint dead  [developer] Feb 2 @ 5:16pm 
Originally posted by Mordred The Scholar:
This collection is massive, I can't wait to try it out! Thanks a lot for all your hard work.
I know it would probably require multiple patches, but would you consider adding "Forgotten World" to this collection? Just the changes to the crafting mechanics (buildongs, drills, power-generation, ... up to science level 7. It's a mod I simply cannot play without nowadays.
Never used this mod, ill look into it but dont expect me to do anything soon i got a lot on my plate
Ristarte Feb 5 @ 10:43pm 
The only bright thing on my screen is character names. They are 100% white color, nothing transparent or greyish.Would be cool if there's a way to make it grey as other parts of the UI.
Kudos to you crunk for creating this collection. Tried my hand on a few collections, but I always felt they changed too much. This one, I can get behind.
Originally posted by crunk aint dead:
Please don't ask for release dates, all of this is subject to change, I am just one person working on a massive overhaul and my work is very seasonal. I get a lot more modding done in winter.

-----Mods I am working on-----

-Hair Overhaul-
Literally every single hair mod on the workshop has issues. Broken meshes, duplicated meshes, female hair styles applied to males, balding hair styles applied to females, blank entries with no meshes, the list goes on. Due to FCS limitations the only way to fix this would be to consolidate many hair mods in to one as you cannot change file paths to reference files not included in your current mod. Sadly it seems most mod authors who made hair mods are particularly sensitive about not allowing others to re-upload their work, which is understandable as mesh editing software can be expensive. I am very thankful for those who have given me permission so far to try and rework this in the future!

Permission Granted: Many More Hairs, Vice's Hair Pack, The Legendary Hairpack, ANiceOakTree's Hairstyles for Kenshi,

Permission Assumed (Author stated they allow ports): Yundao HDT Hairstyles for Kenshi, More Male Hairstyles for Kenshi

Waiting for Permission: Vanilla Hair Fix, Mediocre Hairstyles - version 2

Permission Denied: RORO

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-ComplexAI-
Currently working on my own AI mod inspired by Sneaking is Sus and Guards Lock Gates. Planning to implement a lot of gameplay changes. Currently have a working beta version

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-FASTR + Genesis Patch-
Won't be included in this mod pack as I don't use Genesis myself, but I am working on a patch for the two mods <3

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-Hive Village Overhaul-
Been working on my own vanilla styled Hive Village overhaul, will take a long time to finish as there are very few assets in vanilla to work with. People ask me about this one often but progress is slow as this is not my main focus, please don't get too hyped for this any time soon. If someone makes a complete overhaul before I finish mine I will be super happy lol. 5 Villages done currently.

-----Mods I want to add / patch-----

-Recruitable Prisoners-
Only partially compatible at the moment, need to make some patches to add RP dialogues to all custom characters included in this modpack.

Need patches for: Berserker Country Overhaul, Slaver Barmen, Shidan's Tweaks and Fixes, Gambling - Odds & Evens, Talk to Shopkeepers While in Disguise, Faction Caravans, Dyed Drifters, Ally the Cannibal Hunters, Bast Reconstructed, Power Station Occupation, Holy Courtship, Looters - Small World Addition, Lost South Hive, Talkative Kenshi, RAD Holy Nation

Mods I won't patch myself (Not included here): UWE, Genmod, Interactive World, Dialogue Expanded, Shek Ranch
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-Talkative Kenshi-
Awesome mod which does tons of cool things, however it is not very lightweight and a bit too complex for my tastes. Includes some odd additions like new items I do not enjoy. I have spent a lot of time playing with this mod and I tend to get sick of dialogue mods after a long time.
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-Thicc Foliage-
Both Kindrad and myself have never been able to find the source for a major glitch with this mod causing many trees to be partially transparent. Will hopefully be solved one day.
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-Simple Cannibalism-
Seems to be the best working cannibalism mod on the Workshop, want to do some testing before I add it.
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-Warrior Moon - AIO Weapon Overhaul-
Looks pretty promising, I usually avoid mods which add new weapons so I want to test this for a while first.
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-Crow's World Gone Fishing-
Seems like the best fishing mod I could find, want to do some testing first.
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-Reverse Engineering-
Seems cool but probably breaks the game balance, haven't tested yet.


Thank you Crunk. One thing I would say, i hope it doesn't get too bloated, the allure of this pack for me was how compact and efficient it was compared to other collections.
First, this is one of the best mod collections yet. Loving the depth Kenshi now has, and it really makes replayability awesome, always something new to do.

No idea, if this is the right place (probably not), but could this collection be compatible with Kenshi Kaizo? Like, swap out Reactive World with Kaizo?

Alternatively, what about patches and expansions that allow the HN and the UC to expand? Or allowing the Deadcat faction to retake their city? I believe that Reactive doesn't have those features while Kaizo does (which is the main reason I was interested in Kaizo)
crunk aint dead  [developer] Feb 17 @ 9:45am 
Originally posted by DarthQuell:
First, this is one of the best mod collections yet. Loving the depth Kenshi now has, and it really makes replayability awesome, always something new to do.

No idea, if this is the right place (probably not), but could this collection be compatible with Kenshi Kaizo? Like, swap out Reactive World with Kaizo?

Alternatively, what about patches and expansions that allow the HN and the UC to expand? Or allowing the Deadcat faction to retake their city? I believe that Reactive doesn't have those features while Kaizo does (which is the main reason I was interested in Kaizo)
Kaizo should be compatible if you swap out reactive world and it's patches, there might be some minor incompatibilities but it shouldnt be anything major.

not sure about any patches that would add more to the game aside from the big 3 (reactive world, kaizo, living world.) UWE or genesis might have what you are looking for, but they aren't compatible with most of this pack and I haven't used them.
DezZzO Mar 9 @ 7:26am 
Hey, pardon if that's not the right place, just wanted to say this collection is really appreciated and all the mods work great together!
I think the only issue I've head compared to vanilla is that sometimes character's pathfinding gets bugged over long distances (like from city to city) which leads to character running from one side to another randomly, but overall I don't remember any issues in the past 10 hours :wyes:
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