Kenshi
Vanilla Remastered (for my WIFE)
235 Comments
crunk aint dead  [author] Aug 22 @ 4:01pm 
Make sure everyone is following the full installation instructions. All of these issues being reported right now are caused by incorrect load order.
Amduskas Aug 22 @ 3:59pm 
@Larkas Yep. Replying to Sprungo, I was specifying "using this collection," to indicate the mods here are not causing his sitting issue.
Larkas Aug 22 @ 1:42pm 
@Amduskas It probably doesn't have to do with any mods. Check the sitting option in the AI tab (open the map, there should be an AI tab on the far right).
Amduskas Aug 22 @ 2:44am 
Using this collection, my NPCs sit in chairs when they're idle, so long as they have the JOBS toggled on. If anything triggers them to move even briefly, they can take a little bit to return to sitting. Maybe something is grabbing their attention for a split second?
Otherwise, not sure what's going on there.
Sprungo Aug 22 @ 12:18am 
Any idea why none of the NPCs are sitting in chairs? Everyone is standing over chairs, stools, etc. Thanks in advance.
Varrgas 2.0 Aug 21 @ 7:59pm 
what do you mean by "Fluff" when you note this for a mod removed in the change log?
Amduskas Aug 20 @ 11:51am 
The prisoner thing happens everywhere, seems to be a vanilla thing. I did the same thing getting out of cannibal cages. The escaped tag went away quite quickly though, and I don't think it would carry any weight regardless because of the faction you're escaping from (fogmen, cannibals, etc..)
crunk aint dead  [author] Aug 19 @ 7:53pm 
@UV.Sage pretty sure this can happen in vanilla as well, not aware of any way to edit this behavior.
UV.Sage Aug 19 @ 6:04pm 
Having an issue in Mongrel in this mod list. When i escape a deathyard prison pole i get marked an escaped prisoner in Mongrel its the deathyard right outside the left gate. Is this a mod conflict or an increased radius issue.
Amduskas Aug 19 @ 11:11am 
Gotcha, thanks for the info. I'll check AZP, too. :47_thumb_up:
crunk aint dead  [author] Aug 19 @ 10:58am 
@Amduskas no clue, nothing in the pack should do that. i will look around. Nothing in the pack modifies it in FCS which makes me thing it might be accurate zones patch or something
Amduskas Aug 19 @ 10:54am 
Hey, crunk, does anything in this collection alter the zone soil type attributes?
I could only think perhaps the nutrition overhaul, which I'm pretty certain does not, or the UPK, which according to its full changelog, (here: https://file-metadata.nexusmods.com/file/nexus-readmes/736/1173/Changelog.txt) does not.

I'm trying to figure out if the wiki is wrong, or if zone soil suitability is modded.
I scouted out an area in the South Wetlands to plop down a base, happy to see it's soil type having both 100% Swamp, and 100% Arid. I checked the wiki, and it lists it only as 100% Swamp with no other soil suitability.

Thanks!
DART VON FABLE Aug 17 @ 11:39am 
hi people, all greenlander females have blue skin torso down,
anyone know why this might be?
crunk aint dead  [author] Aug 12 @ 5:12pm 
@amduskas yup if you want the weapon variety and robotics limbs added to stuff you can still use it. I am gonna spend some time playing without it to decide if its worth bringing back
Amduskas Aug 12 @ 4:57pm 
Regarding the recent changelog, at least according to documentation, only the Fixes from Shidan's Tweaks and Fixes are included in UPK. If you still want the Tweaks, I suppose Shidan's mod is still required.
Please let me know if I'm mistaken!
Amduskas Aug 11 @ 1:59pm 
I moved Shidan's No Female Muscle Definition mod further down the list (what could go wrong!), and it's working properly. I presume the same would work for SCARaw's Shek Ladies mod.
Drop me a line if you're interested in pinpointing exactly what is overwriting it, and I can provide more information. :praisesun:
Rhyseepoo Aug 11 @ 2:45am 
having a issue with npc's not sitting in chairs they stand threw them and not sure how to fix it.
Amduskas Aug 10 @ 6:21pm 
Shidan's mod is the same.
Something has to be conflicting with it in the collection. :gkid:
Amduskas Aug 10 @ 6:14pm 
I haven't figured out why, but SCARaw's No Human Female Muscle Definition, but THICC Shek Ladies are fine mod isn't working for me with this collection. ( https://imgur.com/a/btQjw1l )

I'm going to try with Shidan's No Female Muscle Definition , and see if that works. :chivsalute:
Amduskas Aug 9 @ 4:57pm 
Just my two cents here; SCARaw's mods are the best thing since sliced bread for Kenshi, but as a Linux user, they're not always very accessible. I use his Engine Mesh Updater and Performance Fix as well as I can, but sometimes, like in this case, I'll take a good Workshop solution, over the ideal SCARaw one.

Thanks for all of your work SCARaw, I appreciate ya.
crunk aint dead  [author] Aug 9 @ 11:29am 
@SCARaw i haven't done the testing myself, i may update my performance guide info eventually it's just not a high priority. I have done a lot of benchmarking for FASTR and pretty much nothing else lol
SCARaw Aug 8 @ 9:49pm 
"I have been shown some benchmarking which seem to suggest that KPM"
are this benchmarks even public?
is PSO there actually being used?
There is no way that replacing files would lose to loading additional files on top of the game
Amduskas Aug 6 @ 4:10pm 
I have a lot of janky AI issues I've had to work around, but I'm not having the issue that you're having. :gkid:
HardChalice Aug 6 @ 3:04pm 
Does infact reoccur on different saves.
HardChalice Aug 6 @ 2:05pm 
Weird behavior then. Miners are running to the storage box even though its not assigned as a job (only assigned to like copper ore). People assigned to storage will remove ore if its in their inventory but they wont go pulling it from the mines.
crunk aint dead  [author] Aug 6 @ 11:23am 
@HardChalice nothing, i am not aware of any way to change this via modding
HardChalice Aug 6 @ 10:12am 
What in this modpack changes hauling? Now if I assign a job to mine, the miners take priority hauling to storage vs someone assigned to storage.
Amduskas Aug 2 @ 4:10pm 
@Osama, they do. It's an in-game setting, it isn't a mod.
Osama Bon Jovi Aug 2 @ 2:24pm 
why don't the characters/npcs have any names above their heads?
Amduskas Jul 27 @ 5:27pm 
Gotcha, thanks for taking a look, @crunk!
crunk aint dead  [author] Jul 27 @ 12:27pm 
@Amduskas, no clue how to fix this, this behavior happens in vanilla sometimes
Amduskas Jul 27 @ 8:39am 
I haven't figured out what's causing it, but all of the NPCs in The Hub that have the patrolling town behavior, will enter my L-house on their route.
The house is marked private, and even if the door is shut, they will open it if it is not also Locked.
It's also JUST that L-house. I also own the stationhouse, and a shack, but they only patrol into the L-house. For reference, it is the same L-house that you fixed the lamp on @crunk.
I can't be sure if they patrol into other buildings after they're owned, because I only own these three.
Monk Nomad Jul 26 @ 10:24am 
Thanks for all your hard work crunk, I'm excited to give this collection a go for my second ever playthrough of Kenshi. Can't do the NSFW version though since I'll be streaming it.
crunk aint dead  [author] Jul 25 @ 2:08pm 
CATO V4 was released today! make sure to re-import your save with "import buildings" off!
Amduskas Jul 24 @ 5:41pm 
I played around with dropping YAKNM Females Only in to replace the main YAKNM mod, and it worked alright aside from males looking like Ken dolls, rather than finding their old underwear. I think I'll stick to the main mod while I'm using this collection lol.

More importantly, using your collection and load order, the No Human Female Muscle Definition, but THICC Shek Ladies are fine mod doesn't seem to be working for me.
My squad is 75% female greenlanders and scorchlanders. They're mostly between 30-40 STR, and starting to look pretty scary. :gkid:
crunk aint dead  [author] Jul 22 @ 10:24am 
Hey everyone just making an announcement here. CATO v4 is complete and will be released Friday! Make sure you have the latest Nexus version if you don't wish to re-import your save.
Amduskas Jul 18 @ 7:57am 
@crunk Gotcha, thanks!
If I get around to trying YAKNM Females Only, I'll report back if it seems to be working properly. :praisesun:
crunk aint dead  [author] Jul 18 @ 7:55am 
@everyone sorry the load order is outdated at the moment, everything will be updated next weekend.

I have been preparing for CATO v4 to release, its been a lot of work
crunk aint dead  [author] Jul 18 @ 7:54am 
@Amduskas it is not technically needed, it is just included since many people skip installation steps.

i am not sure how the female only version works with the rest of the pack
Amduskas Jul 18 @ 6:11am 
I was wondering if the 256 squad limit mod was still necessary, since we're using RE_Kenshi, which has its own settings for squad/faction limits?

Also, would something in this collection go haywire if I tried to drop in the YAKNM Females Only version, and use that rather than the main YAKNM?

https://steamcommunity.com/sharedfiles/filedetails/?id=2447829219

My understanding is that the females only version actually increases compatibility with other mods like the community parts pack, since it doesn't require an extra "color" slot for the male.
AspHalt Jul 9 @ 11:25pm 
Lucky WIFE. Great Collection.
Happy alot. Many thanks.
Very fun.
Asheriit Jul 8 @ 9:57am 
got a small issue with my game, start as a slave and the slaver don't put anyone in rebirth to work is it common ? :3
Ritual Motive Jul 5 @ 2:00pm 
I was looking through the pinned FAQ thread, and was looking to remove some of the NSFW mod. Some items on the list, like the Shek Perfect Body (a Nexus mod) is included here, yet there's nowhere in installation guide that directs one to install this mod. This makes me question whether I've done everything correctly. Could anyone chime in? Why is this mod listed as an NSFW mod to remove from this collection, if it there are no instructions to install it in the first place?
Liam_Monaghan Jun 29 @ 3:09pm 
I also skipped step 5 as i didn't want to delete any files, i haven't had any problems so far not a single crash and roughly 60 days in, for those unsure about step 7.
Start a new game.
Save game and exit.
Load kenshi and import to that save, make sure you uncheck import buildins
Liam_Monaghan Jun 29 @ 3:06pm 
I'd suggest a clean installation as some old mods may linger in the kenshi file, if it's a 1st time download then skip this step, go to library and right click kenshi manage>browse local files, remember where the kenshi file is located, uninstall kenshi then delete the file, reinstall kenshi and move onto the nexus mods, run the game after installing 1 of the nexus mods to make sure the game works, for example if you install RE_Kenshi and run the installation file you need to run the game to check it is working (i'm no technical expert just learned through trial and error), read the instructions carefully on nexus mods as it does say "LOAD THE GAME TO SEE IT WORKS BEFORE ADDING MORE MODS", it's not as difficult as it sounds if you just take your time
crunk aint dead  [author] Jun 29 @ 2:16pm 
@Liam_Monaghan thanks bro, let me know if there is anything that needs clarification in the installation instructions.

Music mods aren't properly implemented yet, nobody has found a way to make it work with the in game volume slider so I don't have any yet.
Liam_Monaghan Jun 29 @ 2:10pm 
Do you plan on adding any music mods to this collection? I love kenshi in every way apart from the music, i use a youtube playlist with age of empires and fallout music
Liam_Monaghan Jun 29 @ 1:58pm 
10/10 mod collection, well maintained with a active enthusiastic author and deserves the #1 spot, i have played MEGA, blood and sand and genesis, all are fantastic collections but this is the one for me, well balanced and runs smoothly even on my potato pc, i would suggest downloading PSO and Nvidia optimisation for smoother game play, it took me 3 attempts to correctly install everything but i'd be happy to help anyone who is struggling to correctly install this
Coelacanth Jun 27 @ 1:26pm 
I figured that was likely it since it was a rough place in the past as well. Which is too bad I since I love it's aesthetic personally.
Thanks again for putting this list together, Crunk
crunk aint dead  [author] Jun 27 @ 12:32pm 
@Coelacanth squin will always be laggy due to the fact that the cliffs in the nearby area have very high poly collision boxes.