Kenshi
Vanilla Remastered (for my WIFE)
 This topic has been pinned, so it's probably important
crunk aint dead  [developer] Oct 15, 2024 @ 11:14am
Troubleshooting
-----Last Updated 4/27/2025-----
Please report any glitches or odd behavior you find.

-----Other Troubleshooting Threads-----
City Architecture Total Overhaul: Troubleshooting
Foliage and Stone Total Rework: Troubleshooting

-----Verified Glitches (Known Cause)-----
-Building Collision Fix: Doesn't allow ceiling lights to be built in Y Houses. Essential mod that fixes more glitches than it causes however.

-Community Part Map + YAKNM: Some armors are bugged and have invisible boxes. Please report any specific armors which have issues.

-Talkative Kenshi: Occasionally weird stuff will happen like skeletons referring to sand in their eyes for example.

-Lively Bars: "Bar Stool 3" sets hunger rate to 0%.

-Gambling | Odds and Evens: Dice Dealer has dialogue which will extort rich players with a bounty, has typos. Dice item doesn't always display an icon.

-----Verified Glitches (Unknown Cause)-----
-Something is making Fishmen playable and adding them to the Hive subrace (Hotfixed by my patch Unplayable Vanilla Subraces.)

-----Unverified Glitch Reports-----
-Combat animations not playing, causing characters to stand still and take damage (3 reports).

-HHI Character Retexture: Glowing Skeleton eyes not showing up for some users (2 reports).

-MEGA Animation Collection Pack is breaking the sleeping animation, causing it to play in slow motion (2 reports).

-----Vanilla Kenshi Glitches-----
-Missing character templates / game crashing: This occurs after you uninstalled a mod which your save was dependent on. Check the Changelog for detailed information about all additions and removals from this collection.

-CATO + Distant Towns mode will display an inaccurate mesh when first approaching a town: Usually updates after the town has been loaded in once during the play session, no way to fix due to engine limits.

-Distant Towns mode LODs not unloading when entering a city: Can be fixed by disabling Distant Towns mode, quicksaving your game, loading your game, then re-enabling Distant Towns mode.

-Some city gates cannot be walked through when first approached: Close the gate and let the guards re-open to fix. Most common when first approaching a location or after importing the game.

-Characters not completing jobs: Not sure the cause for this, it doesn't seem to be caused by any mod in particular and shows up for some users after a certain amount of hours in game. I have been able to fix this by re-installing both Kenshi and the mod pack.

-Swapping which squad a character is a member of during combat can cause enemies to become neutral.

-Typo, Melee defense misspelled as "Melee defence" in lots of places, including on the stat screen and in the code itself.

-United Cities Samurai Police will occasionally attack obedient slaves who get out of their cage with the "Following Master" job.

-"Delivering Slaves" AI behavior sometimes gets stuck wandering in circles around a city.

-No training weapon is displayed during some training dummy animations (Assassination Dummy II)
Last edited by crunk aint dead; Jun 10 @ 12:03pm
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Showing 1-15 of 52 comments
Laughing Forest Oct 15, 2024 @ 12:47pm 
Thanks for this Crunk
We'll bang, OK? Nov 23, 2024 @ 12:53pm 
Did everything by instruction: purged my old mods + clean new game + nexus + grabbed collection from here + load order.
Problem: blue texture for body skin on some characters. At least Flotsam Ninjas are like this, because I started as a slave from Rebirth, and there were no such thing.
=upd=
Nevermind: fixed by restarting the game.
Last edited by We'll bang, OK?; Nov 23, 2024 @ 12:56pm
Mouse Feb 1 @ 8:15pm 
Only 2 oddities so far.
1st : Ran to Mongrel... couldnt go through one of the gates. Got my team right up to it and it was like the gate was a wall.
2nd : Put one of my girls to sleep. She didnt lay down. Just stood there sleeping upright.

Am only running your modlist. Followed step by step. Nothing game breaking but the mongrel thing i guess (Just ruins the constant raids by fogmen)
crunk aint dead  [developer] Feb 1 @ 8:36pm 
Originally posted by Mouse:
Only 2 oddities so far.
1st : Ran to Mongrel... couldnt go through one of the gates. Got my team right up to it and it was like the gate was a wall.
2nd : Put one of my girls to sleep. She didnt lay down. Just stood there sleeping upright.

Am only running your modlist. Followed step by step. Nothing game breaking but the mongrel thing i guess (Just ruins the constant raids by fogmen)
For the gate did you try closing it and letting the guards reopen it? This bug is common and happens in vanilla too

As for the sleeping that sounds like an animation bug, i will look into it. It is either wakigawas animation overhaul or immersive non combat animations
Mouse Feb 2 @ 1:36pm 
Originally posted by crunk aint dead:
Originally posted by Mouse:
Only 2 oddities so far.
1st : Ran to Mongrel... couldnt go through one of the gates. Got my team right up to it and it was like the gate was a wall.
2nd : Put one of my girls to sleep. She didnt lay down. Just stood there sleeping upright.

Am only running your modlist. Followed step by step. Nothing game breaking but the mongrel thing i guess (Just ruins the constant raids by fogmen)
For the gate did you try closing it and letting the guards reopen it? This bug is common and happens in vanilla too

As for the sleeping that sounds like an animation bug, i will look into it. It is either wakigawas animation overhaul or immersive non combat animations

The gate problem ended up fixing itself. Not certain how. Just started a new game, went to get the legendary Beep and the gate problem wasnt there anymore.
npcs are missing, followed all the steps. Some npcs are there, but outside gaurds etc are missing
crunk aint dead  [developer] Feb 9 @ 9:23am 
Originally posted by Ana:
npcs are missing, followed all the steps. Some npcs are there, but outside gaurds etc are missing
can you be more specific, what npcs are missing and where?
sphyvnx Feb 12 @ 10:16pm 
not gamebreaking but instead of laying down in beds, everyone is simply standing next to them?
crunk aint dead  [developer] Feb 12 @ 10:17pm 
Originally posted by schrödinger:
not gamebreaking but instead of laying down in beds, everyone is simply standing next to them?
i believe it is caused by either Wakigawas animation overhaul or Immersive Non Combat Animation. haven't had time to test yet
CobraTX Feb 16 @ 8:03am 
I'm having a major issue, the buildings in towns seem to be duplicated and extras are thrown in that can be gamebreaking. I made backups before the mods but I'm in the middle of destroying the HN. Each town has extra buildings and I've gotten around it by using my units to pick each other up, but now theres an extra wall inside the bigger walls of that fort on the north end. I tried Shift+12 and playing witht he navmesh and even moving the buildings, but they're locked. Please help.
crunk aint dead  [developer] Feb 16 @ 8:21am 
Originally posted by CobraTX:
I'm having a major issue, the buildings in towns seem to be duplicated and extras are thrown in that can be gamebreaking. I made backups before the mods but I'm in the middle of destroying the HN. Each town has extra buildings and I've gotten around it by using my units to pick each other up, but now theres an extra wall inside the bigger walls of that fort on the north end. I tried Shift+12 and playing witht he navmesh and even moving the buildings, but they're locked. Please help.
re-read the installation instructions you missed a step.

import your save with "import buildings" un-checked.
Rikka Feb 24 @ 11:34am 
I followed the installation steps exactly and everything works great, the only problem is that my figure has cracks, do you know what causes this?

https://imgur.com/a/loCa3rI
crunk aint dead  [developer] Feb 24 @ 11:36am 
2
Originally posted by Rikka:
I followed the installation steps exactly and everything works great, the only problem is that my figure has cracks, do you know what causes this?

https://imgur.com/a/loCa3rI
This is caused by Native Stylize having outlines or SSAOD turned on, they can be disabled in your graphics settings in the pause menu.
Binkle Apr 5 @ 8:38am 
Originally posted by crunk aint dead:
Originally posted by CobraTX:
I'm having a major issue, the buildings in towns seem to be duplicated and extras are thrown in that can be gamebreaking. I made backups before the mods but I'm in the middle of destroying the HN. Each town has extra buildings and I've gotten around it by using my units to pick each other up, but now theres an extra wall inside the bigger walls of that fort on the north end. I tried Shift+12 and playing witht he navmesh and even moving the buildings, but they're locked. Please help.
re-read the installation instructions you missed a step.

import your save with "import buildings" un-checked.


im having the same issue and "import buildings" un-checked. is not fixing the issue any suggestions?
Binkle Apr 5 @ 8:58am 
Originally posted by Binkle:
Originally posted by crunk aint dead:
re-read the installation instructions you missed a step.

import your save with "import buildings" un-checked.


im having the same issue and "import buildings" un-checked. is not fixing the issue any suggestions?

went to the city shift f12 to so if its any other mods altering the city "Adventurers Guild" was :steamfacepalm: removed and all it well again thank you lord crunk for the hard work on the mod pack :steamhappy:
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