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The mod proposed reverted the changes to be more like vanilla. The original mod itself already has the "no cut efinciency" mod integrated.
Layman explanation for these cut eficiency mods:
1. The no cut efficiency mod removes that stat from the game and adjust cut resistance values to reflect this change.
2. The stat is pretty simple itself, imagine you take an attack that does 100 cut damage, and your armor piece provides 50% cut resistance at a 90% eficiency. You take 50 cut damage and 10 "cut damage converted into blunt" for a total of 60 damage.
3. Because the "cut damage converted into blunt" does not get reduced by further armor layers, some people figured out that sometimes when using multiple layers, it's better to not do it when the top layer has a poor cut efficiency value (mostly just the dustcoat/longcoats), especially if the top layer is worse quality than the bottom layers.
Personally I find that having cut efficiency like vanilla makes you live longer when using mods that make you bleed out quicker, as overall you will take more blunt damage from bladed weapons.
Yeah I get that, but I just mean that right now in your collection, the Azuchi Armour does not have any cut efficiency by default. This is the only set in your collection that does that because Vanilla Armor should have cut efficiency.
The patch provided above just reverts that.