Escape Simulator

Escape Simulator

Cool Cash!
Ravn  [developer] Jul 12, 2024 @ 5:22am
Walkthrough / Guide
NOTE: IN-GAME CLUES AND WALKTHROUGH CAN BE ACCESSED BY PRESSING 'H'!


PART 1: COOL CASH 1-27

Lobby: Cool Cash #1 (Be fast!)
You only get one shot to grab this Cool Cash, and you need fast fingers.
Grab it from the Host's hand during his introduction.
Not fast enough? Don't worry, you can get another chance at this Cool Cash once you unlock the Hall of Fame.

Lobby: Cool Cash #2 (Hidden)
Search behind something in the big game lobby to find this Cool Cash.
It's behind the Cool Cash Briefcase.

Room 1: Cool Cash #3 (Hidden)
That's not a handkerchief in the host's pocket.

Room 1: Cool Cash #4 (Questions 1-5)
Question 2: One of the options tells you the right answer.
Question 3: The options all tell you which options AREN'T the right answer. That only leaves possible choice.

Room 1: Cool Cash #5 (Questions 6-10)
Question 6: There's something other than Cool Cash in the first prize box.
Question 9: You should hear Lenny out.
Question 10: One of the options tells you that the others are lying. If it isn't true that the answer is A, D or in the left column, then there's only one logical choice left.

Room 1: Cool Cash #6 (Questions 11-15)
Question 13: Look at the "Ask the Audience"-lifeline. How many times does your helper cough?
Question 14: Count the vibrations.

Room 2: Cool Cash #7 (Hidden)
Search the green letter tiles to find this Cool Cash.
It's behind the top right green letter tile.

Room 2: Cool Cash #8 (Wheel puzzle)
Read the secret message on the wheel. Start at the white B on the black area and continue clockwise.
Not all the spikes at the edge of the wheel are white.
Let the black arrow stop at the wheel areas that have 1 black, then 2 black and finally 3 black spikes.

Room 2: Cool Cash #9 (Word puzzle)
No, it's not "Escape Simulator".
The top row should start with an S. The bottom row should start with two blank whites and then an F.
It's "Street Fighter".

Room 3: Cool Cash #10 (Product placement puzzle)
Some product placement is in order here.
Each of the 3 products have an associated photo showing where they should be placed.

Room 3: Cool Cash #11 (Colored padlock)
Do you see those 7 colors anywhere else in this room?
Each colored ring on the lock should be set to the color's placement on the monitor above.

Room 3: Cool Cash #12 (Slogan puzzle)
Place each of the 9 products below their logically corresponding slogan.

Room 4: Cool Cash #13 (Hidden)
You might wanna put on some gloves before searching for this Cool Cash.
It's in the toilet.

Room 4: Cool Cash #14 (TV/painting puzzle)
Someone dropped the TV remote between the couch cushions.
Press the red button on the remote to turn the TV on.
The image on the TV screen shows you where certain objects should be dragged to. The symbol on the bottom left is the entrance to the room

Room 4: Cool Cash #15 (Lever hunt)
Start the lever hunt by pulling the lever below the logo.
Continue searching for the next lever in the chain. Search in every corner of the room. Only one cupboard can be opened.

Room 5: Cool Cash #16-18 (9 differences)
Find the differences between the two rooms. Certain objects have been replaced by other objects, moved slightly, added to the room or turned upside-down.
Added - Bottle on the floor to the left
Turned - Painting on the wall to the left
Replaced - Letter block on the shelf to the left
Added - Blue pen on the small table in the left corner
Moved - Black knight on the floor in the right corner
Turned - Alarm clock on the shelf to the right
Added - Orange lotion on the middle bookcase shelf
Replaced - Teapot/teacup on the lower bookcase shelf
Moved - Knife on the right side of the bookcase

Did you accidentally lock one of more of the boxes? Don't worry, you can get another shot at this Cool Cash once you unlock the Hall of Fame Lounge.

Room 6: Cool Cash #19 (Glass maze)
Reach the end of the glass maze. It's easier to find the way if you look up. It's a long and winding route, but I believe in you.

Room 6: Cool Cash #20 (Red cross puzzle)
Stand on the red X and look around.
Specifically look at the only glass wall that the emergency button can't destroy. A code is written on it.

Room 6: Cool Cash #21 (Hidden)
Search underneath something.
It's hidden under the shelf for the teleportation device.

Room 7: Cool Cash #22 (Cup game)
Pick the right cup! Try again if you pick the wrong one.

Room 7: Cool Cash #23 (Hidden)
Search behind the desk.

Room 7: Cool Cash #24 (Playing cards/illusion puzzle)
The poster on the wall to the right says GIVE THE KING HIS GOLD AND HE WILL LET YOU INTO THE CLUBS.
There's a gold coin on the floor and there are a King (of Hearts) and a (9 of) Clubs on the wall.
After inserting the coin, the Clubs is open. You just need to enter it.
There's an invisible gap in the wall. Go through it by walking directly into the 9 of Clubs playing card.

Room 8: Cool Cash #25 (The first briefcase)
Open a briefcase - any briefcase! The first (and ONLY the first) empty briefcase is guaranteed to be Cool Cash.

Room 8: Cool Cash #26 (The second briefcase)
Do any of the briefcase numbers look a bit off?
The number '1' on Briefcase #12 looks completely different to all the others. Additionally, the numbers are both slightly crooked.
Did you try too many wrong briefcases? Don't worry, you can get another chance at this Cool Cash once you unlock the Hall of Fame Lounge.

Room 8: Cool Cash #27 (The third briefcase)
Do you see red anywhere?
Briefcase #3 has a red smudge on its shelf, that turns out to be a red X when you look under it.
Did you try too many wrong briefcases? Don't worry, you can get another chance at this Cool Cash once you unlock the Hall of Fame Lounge.
Last edited by Ravn; Jul 23, 2024 @ 1:21pm
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Ravn  [developer] Jul 12, 2024 @ 5:23am 
PART 2: COOL CASH 28-50

Room 9: Cool Cash #28 (Hidden)
Lift the heaviest rock you can find. But be quick, you won't be able to hold it up for long!

Room 9: Cool Cash #29 (Plank puzzle)
Something's "floating" on the "ocean".
Reach the can by placing the 3 loose planks on the water next to the one already half buried in the sand.

Room 9: Cool Cash #30 (Luxury item puzzle)
Match personal items with each of the contestants. There are lots of clues on the island.
The inscription on the axe says "T. Jones", so it must belong to the only person whose name starts with a "T".
Curt and Rob are currently using their personal items.
There's some hair left on the brush. You can lift people's hats to check if there's a match.
There's smudges of lipstick on the end of the pipe. Who could've been using it?
There's a helpful letter inside the book.
The letter tells us that the owner of the book got 2 votes. Checking the votes in the urn reveals who that is.
One of the twins got 3 votes and has already left the island (along with their personal item). There's one noticable facial mark on the photos that discerns the otherwise identical twins.
The two people who brought weapons as their personal items got no votes for them. We've already placed the axe in Tony's hands.

Room 10: Cool Cash #31 (Translation puzzle)
Click the five colored buttons that correspond to the items on the Japanese list to the left.
All of the items on the list can be found as objects in the room. When holding your mouse over those objects, their Japanese names will be helpfully displayed.

Room 10: Cool Cash #32 (Claw machine)
There's Cool Cash hidden amongst the toys in the claw machine.
Get the Cool Cash out of the claw machine - experiment with the buttons and lever to figure out what they do.

Room 10: Cool Cash #33 (Dance game)
Complete the dance game. Step on the right floor buttons to hit the rings on screen when they appear.
Dance game giving you trouble? Don't worry, there's a button that lets you skip this annoying timing/coordination game in the Hall of Fame Lounge.

Room 10: Cool Cash #34 (Hidden)
Search behind the claw machine.

Room 11: Cool Cash #35 (Timing puzzle)
Have the lever, button, switch and valve all activated at the same time to vacuum out the floating Cool Cash. They take different amounts of time to activate after interacting with them.
Activate them in this order: valve, lever, switch, button.

Room 11: Cool Cash #36 (Money tornado)
Grab the Cool Cash flying around in the money tornado. It's easier to do if you just grab everything you can and throw it on the ground.

Room 11: Cool Cash #37 (Lockbox)
Grab the key from the tornado to open the lockbox.

Room 12: Cool Cash #38 (The big red button)
Don't push the button...
...and wait for 20 seconds.

Room 13: Cool Cash #39 (Hidden in the second part of the room)
Find the 7 keys to open the gate, then look in the barrel.

Room 13: Cool Cash #40 (Torch puzzle)
The drawings on the 2 crates are a diagram of the room you're in.
Pull the 2 crates together to get an overview of the diagram, then turn each of the 8 torches according to it. It doesn't matter which side you look at the diagram from, as long as it's the same for both crates.

Room 13: Cool Cash #41 (Password puzzle)
Look at the 6 clues, figure out the 5-letter password, then place cannonballs on corresponding tiles on the floor.
The password can be placed either in front of or after each of the 6 clue words.
The password is "watch". The letters A, T and H occur twice on the floor; in those cases, either one can be used.

Room 14: Cool Cash #42 (Money rail puzzle)
Find the tiny hidden orange lever on the panel and pull it.
Look up - your Cool Cash is delivered via rail.

Room 14: Cool Cash #43 (Consolation prize)
Get the consolation prize by failing and hitting all 5 sets of orange walls.

Room 14: Cool Cash #44 (First prize)
Get the first prize by posing and positioning the figure correctly and passing through all 5 sets of orange walls.

Room 15: Cool Cash #45 (Hidden)
This Cool Cash is top shelf!
Stand back a bit to get the proper angle to see and grab the Cool Cash on the top shelf to the right.

Room 15: Cool Cash #46 (Get the right price)
Place 3 objects with a combined value of $24 on the 3 platforms.
The expired milk is free and thus worth $0.
Use the expired milk ($0), the duck tape ($8) and the Cool Cash novelty mug ($16).

Room 15: Cool Cash #47 (Get the left price)
Place 3 objects with a combined value of $147 on the 3 platforms.
Use the most expensive items you can find, without exceeding the target value.
Use the hat ($66), the goblet ($43) and the monitor ($38).

Room 16: Cool Cash #48 (Hidden)
Search on the floor under the avalanche of toy balls.

Room 16: Cool Cash #49 (Toy ball puzzle)
There are 4 ways to find out the right number of toy balls. Guessing and counting them are the 2 worst.
If you're very lucky, you might happen to mouse over a very specific ball among the others.
Look around the walls of the room to find a forgotten receipt.
To the right of the doorway, there's a receipt that tells you how many balls there are.

Room 16: Cool Cash #50 (Hoop game)
Score a Kobe!
Throw one of the red toy balls through the hoop, then simply walk up to the poster and grab that Cool Cash!
Ravn  [developer] Jul 12, 2024 @ 5:23am 
PART 3: COOL CASH 51

The Hunt for the Legendary 51st Cool Cash, Part 1 (Singleplayer only)
The first clue is on the colorful '51' poster in the Hall of Fame Lounge.
The number '10' is a clue in itself. Have you seen that color pattern in one of the game rooms?
Notice which way the color lines run. [Solution is next]
In game room 10, you need to push in the color buttons so they form the pattern from the poster. They should form a '10' lying on its side. This means that you should push in all buttons in rows 1, 3 and 5 (starting from the top), as well as the first and last buttons in row 2. This enables the next clue.
The '1' at the top of the screen is a clue.
Only the first letter of each word means something. [Solution is next]
In game room 1, there's now a new round available, with the question '?' and the options 'A', 'B', 'C' and 'D'. Click the options in the order they appear as the first letters of the 16 words in the room 10 clue; DCDDACDDBDDBACCB. This causes a change in the hallway between game rooms 1 and 16.
There's a useful item to find in the Hall of Fame Lounge.
It's a paper clip on the table beneath the Cool Cash set model.
The paper clip could be used to pick a lock. Have you found a hidden pickable lock in any of the game rooms? [Solution is next]
The cannon in room 13 is chained up with a pickable lock. After picking the lock with the paper clip, you can drag the cannon out of the game room and onto the skidmarks on the floor. Now you need something to place inside it.

The Hunt for the Legendary 51st Cool Cash, Part 2
After placing the cannon on the skidmarks, return to the Hall of Fame Lounge for a new clue.
After clicking the button, you only have a few seconds to see what it does. There are a few game rooms that you can get to pretty fast, but there's one in particular you can reach almost instantaneously from anywhere on the set. [Solution is next]
Game room 6 has a 'Maze Escape Device' that always teleports you to the exact same spot in that room. After clicking the white button in the Lounge, quickly use the device to return to game room 6 and see what's happening there.
The white arrows point out a 'Mysterious Button'. After clicking it, another clue appears.
The clue shows the rows of briefcases in room 8, but a new 'Briefcase 13.5' is now present!
The sign inside the briefcase asks you to bring it 'that which is most valuable'. What's literally the most monetarily valuable object you've come across in any of the game rooms? [Solution is next]
The 'Unsupervised Gold' in game room 15 is very valuable! Grab it and place it inside briefcase 13.5 to receive the Golden Cannonball for the cannon. Now you just need something to light the fuse with!

The Hunt for the Legendary 51st Cool Cash, Part 3
After placing the golden cannonball in the cannon, another clue appears inside the Hall of Fame Lounge.
The clue refers to the 'Endurer' coconut guys in game room 9. Reread the letter from the book if you don't remember who was unwilling to share something.
Russell wouldn't share his toiletpaper, but if you bring him a spare (roll of toiletpaper), he'll give you the next clue. Have you come across an extra roll of toiletpaper in any of the game rooms? [Solution is next]
Grab the floating toiletpaper from the tornado box in game room 11, and place it in front of Russell.
Once you've placed the toiletpaper, Russell will turn his head to look at the next clue. Follow his gaze to spot the text that has appeared on the orange wall.
Something has become 'another illusion'. Were any of the game rooms associated with tricky illusions?
Something in game room 7 has become another illusion. Look for the white diamond. [Solution is next]
'The white diamond' is a reference to the logo on the wall in the back of game room 7. The entire wall is an illusion, and you can walk right through it!
After clicking the crystal ball once, another clue appears, but you'll have to look into the crystal ball from the right angle to spot it.
Crouch behind the table and look into the back of the crystal ball to spot the final clue.
'The 10th difference' refers to game room 5, where you've previously been finding 9 differences.
In the part of game room 5 where you can click on objects, there's now a lighter on the bookcase! Grab it to light the cannon's fuse, and Cool Cash #51 will soon be within your reach!
Last edited by Ravn; Jul 12, 2024 @ 5:26am
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