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Reach the can by placing the 3 loose planks on the water next to the one already half buried in the sand.
The inscription on the axe says "T. Jones", so it must belong to the only person whose name starts with a "T".
Curt and Rob are currently using their personal items.
There's some hair left on the brush. You can lift people's hats to check if there's a match.
There's smudges of lipstick on the end of the pipe. Who could've been using it?
There's a helpful letter inside the book.
The letter tells us that the owner of the book got 2 votes. Checking the votes in the urn reveals who that is.
One of the twins got 3 votes and has already left the island (along with their personal item). There's one noticable facial mark on the photos that discerns the otherwise identical twins.
The two people who brought weapons as their personal items got no votes for them. We've already placed the axe in Tony's hands.
All of the items on the list can be found as objects in the room. When holding your mouse over those objects, their Japanese names will be helpfully displayed.
Get the Cool Cash out of the claw machine - experiment with the buttons and lever to figure out what they do.
Dance game giving you trouble? Don't worry, there's a button that lets you skip this annoying timing/coordination game in the Hall of Fame Lounge.
Activate them in this order: valve, lever, switch, button.
...and wait for 20 seconds.
Pull the 2 crates together to get an overview of the diagram, then turn each of the 8 torches according to it. It doesn't matter which side you look at the diagram from, as long as it's the same for both crates.
The password can be placed either in front of or after each of the 6 clue words.
The password is "watch". The letters A, T and H occur twice on the floor; in those cases, either one can be used.
Look up - your Cool Cash is delivered via rail.
Stand back a bit to get the proper angle to see and grab the Cool Cash on the top shelf to the right.
The expired milk is free and thus worth $0.
Use the expired milk ($0), the duck tape ($8) and the Cool Cash novelty mug ($16).
Use the most expensive items you can find, without exceeding the target value.
Use the hat ($66), the goblet ($43) and the monitor ($38).
If you're very lucky, you might happen to mouse over a very specific ball among the others.
Look around the walls of the room to find a forgotten receipt.
To the right of the doorway, there's a receipt that tells you how many balls there are.
Throw one of the red toy balls through the hoop, then simply walk up to the poster and grab that Cool Cash!
The number '10' is a clue in itself. Have you seen that color pattern in one of the game rooms?
Notice which way the color lines run. [Solution is next]
In game room 10, you need to push in the color buttons so they form the pattern from the poster. They should form a '10' lying on its side. This means that you should push in all buttons in rows 1, 3 and 5 (starting from the top), as well as the first and last buttons in row 2. This enables the next clue.
The '1' at the top of the screen is a clue.
Only the first letter of each word means something. [Solution is next]
In game room 1, there's now a new round available, with the question '?' and the options 'A', 'B', 'C' and 'D'. Click the options in the order they appear as the first letters of the 16 words in the room 10 clue; DCDDACDDBDDBACCB. This causes a change in the hallway between game rooms 1 and 16.
There's a useful item to find in the Hall of Fame Lounge.
It's a paper clip on the table beneath the Cool Cash set model.
The paper clip could be used to pick a lock. Have you found a hidden pickable lock in any of the game rooms? [Solution is next]
The cannon in room 13 is chained up with a pickable lock. After picking the lock with the paper clip, you can drag the cannon out of the game room and onto the skidmarks on the floor. Now you need something to place inside it.
After clicking the button, you only have a few seconds to see what it does. There are a few game rooms that you can get to pretty fast, but there's one in particular you can reach almost instantaneously from anywhere on the set. [Solution is next]
Game room 6 has a 'Maze Escape Device' that always teleports you to the exact same spot in that room. After clicking the white button in the Lounge, quickly use the device to return to game room 6 and see what's happening there.
The white arrows point out a 'Mysterious Button'. After clicking it, another clue appears.
The clue shows the rows of briefcases in room 8, but a new 'Briefcase 13.5' is now present!
The sign inside the briefcase asks you to bring it 'that which is most valuable'. What's literally the most monetarily valuable object you've come across in any of the game rooms? [Solution is next]
The 'Unsupervised Gold' in game room 15 is very valuable! Grab it and place it inside briefcase 13.5 to receive the Golden Cannonball for the cannon. Now you just need something to light the fuse with!
The clue refers to the 'Endurer' coconut guys in game room 9. Reread the letter from the book if you don't remember who was unwilling to share something.
Russell wouldn't share his toiletpaper, but if you bring him a spare (roll of toiletpaper), he'll give you the next clue. Have you come across an extra roll of toiletpaper in any of the game rooms? [Solution is next]
Grab the floating toiletpaper from the tornado box in game room 11, and place it in front of Russell.
Once you've placed the toiletpaper, Russell will turn his head to look at the next clue. Follow his gaze to spot the text that has appeared on the orange wall.
Something has become 'another illusion'. Were any of the game rooms associated with tricky illusions?
Something in game room 7 has become another illusion. Look for the white diamond. [Solution is next]
'The white diamond' is a reference to the logo on the wall in the back of game room 7. The entire wall is an illusion, and you can walk right through it!
After clicking the crystal ball once, another clue appears, but you'll have to look into the crystal ball from the right angle to spot it.
Crouch behind the table and look into the back of the crystal ball to spot the final clue.
'The 10th difference' refers to game room 5, where you've previously been finding 9 differences.
In the part of game room 5 where you can click on objects, there's now a lighter on the bookcase! Grab it to light the cannon's fuse, and Cool Cash #51 will soon be within your reach!