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LOG : General , 1747753840060> 0> Subscribed|Installed|DownloadPending ID=3258343790
LOG : General , 1747753840119> 0> Subscribed|Installed|DownloadPending ID=3258343790
LOG : General , 1747753844693> 0> Subscribed|Installed|DownloadPending ID=3258343790
LOG : General , 1747753845976> 0> ConnectToServerState: onItemDownloaded itemID=3258343790 time=9800 ms
LOG : General , 1747753845976> 0> ConnectToServerState: item state DownloadPending -> CheckItemState ID=3258343790
LOG : General , 1747753845978> 0> ConnectToServerState: GetItemState()=Subscribed|Installed ID=3258343790
LOG : General , 1747753845978> 0> ConnectToServerState: Installed status but timeUpdated doesn't match!!!
LOG : General , 1747753845980> 0> ConnectToServerState: item state CheckItemState -> DownloadPending ID=3258343790
LOG : General , 1747753846003> 0> Subscribed|Installed|DownloadPending ID=3258343790
LOG : General , 1747753846056> 0> Subscribed|Installed|DownloadPending ID=3258343790
LOG : General , 1747753846095> 0> Subscribed|Installed|DownloadPending ID=3258343790
it's tuesday, steam is having server maintenance
I have tested this issue in total isolation (using no other mods) with only the DAMN library and various derivatives of it, including this mod specifically, as well as the '93 Mustang SSP and the '69 Chevrolet Camaro; the issue is exactly the same across mods, leading me to strongly suspect it's a fundamental problem with the library. I got tired of testing them one by one so someone else who has more time will have to do that. I will report back if I can figure out what code fragment is actually responsible for this.
TECHNICALLY, this is not a problem with this mod, but you don't let people tell you about problems with that DAMN library on the main page (no discussion, no comments, assumption of perfection), so I am hoping you'll see this here.
This is an issue with that DAMN library, despite the page's clear overconfidence about not needing a comments section because of course any problems with DAMN mods must lie elsewhere. Except when they aren't. This is one of those times.
In AnimSets/player-vehicle, you will find many xml files; we are interested in actions/damn_enter.xml:
The problem is this line:
You need to replace it with:
...or any other animation edited from the basic format of Bob_IdleDriving.X. I attempted to replace this variable with references to your SatBack animations, and it bugged out the process of entering the vehicle -- only the vanilla Bob_IdleDriving.X file could be safely referenced as an alternative Bob_Idle.X in my testing of local edits to this file. Bob_Idle is of course the idle standing animation, which is why people stand when they enter all KI5 cars. Bob_IdleDriving is the sitting-in-a-seat-doing-nothing idle animation, which is the expected animation state in vanilla that prevents the character from standing through the roof when closing their door.
With this one-line edit, all KI5 mods will have players sit directly into the seat before closing their doors, just like all vanilla animations and those of other car mods. This has been explicitly tested with about a dozen KI5 mods.
I see what you're saying about the single-player result. I had not tested there; I only play multiplayer. However, vanilla cars do use "IdleDriving" for the enter xml, and those do not sit on the ground first, which leads me to believe there is something unique about how that DAMN Library moves the player to the driver's seat that explains the difference more fully than simply pointing to this animation. Obviously the vanilla cars do not behave differently in singleplayer in spite of using this animation; in both SP and MP, entering a vehicle teleports you to a seated position in vanilla cars.
For a demonstration, this is how it looks in MP with and without the patch:
https://www.youtube.com/watch?v=-NTwEKIZkTg&t=45s
I suppose on further consideration the only obvious solution would be an optional add-on for Multiplayer that is meant to load after that DAMN Library, and replaces that one file with the animation that looks right online. I have tested this privately and it also works. Just an idea.
damn_enter_mp.xml
A clientside file somewhere:
You don't even need to clear the variable because other code handles it eventually, nor do you need to check which vehicle you're entering because the file won't do anything unless a mod sets damnVehicle = "True" first. Tested in SP and MP this time. No more SP pooping animation.