Crusader Kings III

Crusader Kings III

Calradian Kings
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Lord Eastwood  [developer] May 11 @ 4:18pm
2.0.8 (1.16.*) Changelog
- Compatched the mod to 1.16.*

- unlock_maa_varangian_guards parameter has been added to the High Calradian tradition. Now Calradian emperors can establish their own Vaegir Guards through a modified vanilla decision (in vanilla, the decision is not exclusive to the Byzantine Empire)

- Added a gamerule to turn the south of the Aserai, the Nahasa Desert, into its own special nomadic region based off of the vanilla Sahara nomad gamerule. Two regions exist: the West and East Nahasa Deserts (split between the Damar River)

- Added another gamerule too that allows you to play in the new Damar River situation. This situation is currently disabled by default due to being WIP, but with the intention of allowing landed, nomads, and adventurers being able to do things in this situation.
- The Damar River Situation: The river is restless, and every few centuries leaps its banks and erases what comes before.
- In addition to some standard phases pulled from the Great Steppe situation, the Dimar River can experience periods where the river waters will flood across the floodplains, causing damage to development and inflicting other sorts of modifiers. Depending on the severity of the flood (a small flood and the rarer Great Flood), fertility in the region can either improve or be dramatically lower.

If the new DLC is enabled, the following cultures get new traditions:
- Khuzait: Wolves of the Deep Steppe
- Nachagan: Devoted Horsemanship
- Arkits: Iron Cavalry
- Khergits: Northern Tribes

- Gave Geroians, Thonians, and Lotkians the Iberian Christian clothing, unit, and building gfx's
- Gave the Kuqaean and Thuranid cultures the Muslim counterparts of the above gfx's

- Added new gamerules:
- Nomads in the Khuzait:
- Gamerule 1: All non-canonical tribal holdings in the Great Steppe region will become nomad (Great Steppe stretches from Ortongard up to Dinar currently) = Default
- Gamerule 2: All ducal holdings and rulers in the Great Steppe region will become nomad
- Gamerule 3: The entire Khuzait Khanate becomes a part of the Western Steppe subregion and becomes nomadic !! Possibly Unbalanced !!
- Gamerule 4: No nomads spawn

- Added a new special building in the theocratic province of Potenzam in Geroia (the mountain pass in the middle of the island) called: The Great Citadel of Geroia

- Modified the "Expand the Steppe" decision to include a variety of regions in mainland Calradia as well as Sturgia. (Until some way is found to disable snow effects for particular subregions, this decision cannot go into the Perassic Coast and into the East Aserai)