Call of Duty: Black Ops III

Call of Duty: Black Ops III

Monkey Village (BTD6)
GentlemanCheeseMan  [developer] May 26, 2024 @ 11:06am
The Super-Spike Update!
As Angel's condition continues to improve I find myself with time to actually work on big updates for the map. And not to sound like a broken record, but again I want to thank the people sending money for Angel. It means the world to me how kind everyone has been.

I'm still working on some ideas for this map, specifically more side Easter Eggs as well as things to do during high round runs. The next map is still in the planning phase, and I'm extremely excited about it, but for now, the Super-Spike Update!

Full Change Notes:

-New Sun Avatar Animation
-New Laser Impact FX for Supermonkeys
-Some All New Sound Design for Supermonkeys
-Supermonkey Visor is actually on your head

Spike-O-Pult and Juggernaut:
-Reworked with new projectile collision system
-New Bone Crunching Sounds
-Will now Ragdoll killed zombies

This collision system is something I'm working on to have for the next map. It's going to be a bit buggy at the moment, but I errored on the side of "You're probably gonna hit some stuff you weren't aiming for" instead of "You missed an important hit that didn't register and now you're gonna die."

-Increased Turbo Charge Ammo 400 -> 600
-Apex Plasma Master now properly plays kill FX along with some all new kill FX
-Added sound for when Impoppable Mode is activated
-Crawlers no longer get stuck trying to climb up the truck in spawn
-Removed invincible spot near Boomerang Weapon Sign