Call of Duty: Black Ops III

Call of Duty: Black Ops III

Spyro 1 : Dream Weawers
 This topic has been pinned, so it's probably important
Kelie Semoun  [developer] Jun 6, 2024 @ 7:58am
UPDATES ROADMAP
Hello, I'm currently working on updating the map. It will get two more updates after I am defenitively done with the map, here are the progress :

Version 1.0 : NoahJ456 Contest Release

Version 1.1 : Map Visual Update (Current Version)

This version will see a visual overhaul that will use OG Spyro 1 and Reignited Trilogy Assets, Textures, models. The reason I didn't initially go for that for the contest is due to my inexperience with a lot of things and I needed to get the mapping done first. When other contestants started to share their mapping progress, I felt very disappointed with the looks of my map. After experimenting a bit with how to get textures/models from the game and implementing it to my map, the map is about to look way way better and I am certain you will like it !

Here is the full expected notes when the update will drop :
- Map has been fully retextured using upscaled OG Spyro 1 Textures
- Sun lightning and lights have been reworked to make the map look better
- The Jester will probably get replaced with the Reignited Trilogy Fool with its idle animation.
- The turret model will be updated (Not too familiar with modeling, this will be the hardest part to get done by far)
- Alternate Ammo Types will be removed : The goal of High Rounding my map is to use the turret at its fullest potential. Should not be too hard.
- The 10k debris door backup will be removed, it looks like it will work correctly
- Fixing the lasts clipping issues at the turret and forceshield where zombies gets stuck.
- Stamin-up will be added in the map. I cannot bloat the map too much of perks machine and I do not want to have a Wunderfizz machine on my map.

Estimate date of release : End of June/Mid July.

Version 1.2 : Content upgrade

This version will aim on original planned features that did not make it on time for the contest and some extras. This will expand the length of things to do on the map other than surviving as long as you can after opening up the entire map. I will not be able to spoil much about what exactly will be in the map. The best hint I can give is to add as many elements as possible that appears while playing Dream Weavers on Spyro 1. That is the only thing I will tell you. And I can let you imagine what I have planned for that :)

Here is an estimate notes when the update will drop :
- A small map expansion
- A small main easter egg will be implemented
- A map ending will be added
- Custom AI will be implemented
- Work will be done on the HUD
- Expect some cinematics

Estimate date of release : At minimum Q4 2024

[Update as of July 9th 2024 : Development of version 1.2 hasn't started yet. Need to sort out IRL stuff first]

Subscribe to the topic in order to get notified on when the update will drop, I will post a reply once updates will be shipped !

If you wish to support me financially, you can drop any amount at : https://paypal.me/InsaneFalcon33 Any amount of donation will be immensely appreciated !

Thank you for playing my map !

Kelie Semoun.
Last edited by Kelie Semoun; Jul 9, 2024 @ 2:46pm
< >
Showing 1-1 of 1 comments
Kelie Semoun  [developer] Jun 23, 2024 @ 5:26pm 
Map has been updated to 1.1 !
See the full notes in the changes notes
< >
Showing 1-1 of 1 comments
Per page: 1530 50