Call of Duty: Black Ops III

Call of Duty: Black Ops III

Spyro 1 : Dream Weawers
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Update: Jun 23, 2024 @ 5:21pm

Updated to version 1.1

- Map has been fully retextured using upscaled OG Spyro 1 Textures
- Sun lightning and lights have been reworked to make the map look better
- The Jester got replaced by the Reignited Trilogy Fool with its animations.
- Updated Turret model to the Reignited Trilogy one.
- Alternate Ammo Types have been removed
- Removed backup 10k debris
- Stamin-up has been added
- Removed Great War player models.
- Changed round sounds to Tag Der Toten and reduced the volume.
- Places that you could previously fall into the void received invisible slides added that leads into water
- Text displayed after triggering all teddy bears has been updated to make it clearer
- Changed Slide Hints FX to make them easier to see

See full discussion at https://steamcommunity.com/workshop/filedetails/discussion/3236139468/4335357389286865343/

Update: May 1, 2024 @ 11:55am

LAST PATCH FOR NOAHJ456 CONTEST

- Added a backup 10k cost debris in case the pap area isn't accessible the intended way

Update: Apr 30, 2024 @ 6:27pm

- Corrected FXs script to now properly delete entities no longer needed upon leaving the trigger to show them. This should get entirely rid of the G_Spawn error

Update: Apr 30, 2024 @ 6:06pm

- Updated preview image
- Removed m1911 from the box
- Fixed player being able to climb on top of the forceshield

Update: Apr 30, 2024 @ 2:40pm

Hotfixed previous patch crashing on start.

Update: Apr 30, 2024 @ 2:21pm

- Reduced number of FX hints in the turret island
- Rebalanced AI pathing and spawns to not have zombies coming from one spot in the turret island
- Removed Shrink Ray from the mystery box (wasn't supposed to be in there)
- Removed Napalm spawn rate at every round if it had been killed while shrunk
- Added Mule Kick in the map
- Added a monster clip in the turret to adjust the zombie pathing
- It is now possible to open the 5k door from the other side

Update: Apr 30, 2024 @ 9:29am

Map uploaded to the workshop