Crusader Kings III

Crusader Kings III

Battle Graphics
 This topic has been pinned, so it's probably important
Ajey  [developer] Oct 23, 2024 @ 12:35am
💡Documentation
This thread will provide a documentation of changes that have been implemented by this mod.

common/culture/cultures/ ... 00 culture files have been overwritten in order to add additional unit_gfx variety. the only vanilla entries that have been overwritten are unit_gfx. Battle Graphics mod does not change the building_gfx clothing_gfx coa_gfx etc. therefore those lines of code are identical compared to vanilla (= no mods)

gfx/models/units/entity_links/ ... 00 army_entity_links and 00 siege_entity_links files have been overwritten in order to add new unit gfx army links

gfx/models/units/infantry/ ... unit models have been reworked and armies have been added here. basically replacing or changing everything within this folder

gfx/FX/court_scene.shader and pdxmesh.shader ... added some additional BG code necessary for some BG unit model features
Last edited by Ajey; Mar 23 @ 12:37pm