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It could also be interesting demonic crusade, some kind of plot (mission) in which demonic cultivators covet you (either for blood or because you are rich), or for an evil ritual (they could be crazy beasts, increase of a type of negative qi, or I don't know; I know that this was not the most imaginative, and it could almost be considered the poor man's version of the mechanoid machinery -_-)or simply assault;
deviation from the cultivation that if you fail you explode, you go crazy, you become a zombie (like those of ying and evil energy), you acquire a psychotic or negative characteristic
I will only mention it but dual cultivation -_-, this was already a bit unnecessary but well since
Genes(for bloodlines)
Sacred beasts.
Physical changes(appearnance) from different cultivation paths.
Generally if the mod author has no issues with it, making the mod open source, would also be great, so others can make optimizations for these cases, and being able to add custom techniques.
Also would love addition to cultivation (higher tiers), possibly being able to keep cultivating in a tier without breakthrough (to deeping foundation, so giving higher benefits on breakthrough). Would also like more depth on some parts of cultivation (qi node attunement | foundation hardening | QI vs Body Cultivation vs Mind Cultivation | Laws for Saint -> Creation Realms | Nascent Soul and higher, can discard their corpse to reanimate as a temporary soul which disipates like a remnant from the dlc, but can possibly possess other people).
Maybe the material is used to make pills that can ether boost your cultivation by half a realm or get double heavenly tribulation sent your way.
Elemental QI manual conflicting with one another unless you have a special physique/roots that allows them to exist in harmony. So a Fire cultivator not being able to cultivate Water or you get malluses the further you go into the skill tree unless you have some kind of physique that makes them work fine together.
Some more advanced manuals that are gatekeeped behind needing a specific level of cultivation or higher. Like regrowing limbs, the creation of items, immunity to certain status effects, specific weapon manuals like swords and the like that let you fly on the sword and what not.
Also may as well post what seems to be a major bug for manuals. Any stats gains from the manuals that you gain on the hediff (from levels and skills) will reset to nothing after a save reload until you either use a skill point or you gain a level and gain a new stat increase from the manual. This can easily be replicated by just mousing over the hediff after loading a save on any manual hediff that you should be getting stats from. To note I am running XML and It's Sorcery.
as for bug regarding stat reset. I'll be forwarding it to It's Sorcery author
my workaround for now is making the passive buff you normally get from those(like Suzaku feather, Xuanwu shell, etc.) available as skillbook using vanilla new book system.
1. for me, the trade ships and caravans are now almost exclusively cultivator ones; would be nice to have some way to adjust that
2. The enemies have cultivation ranks all over the place; I am getting wiped out by Saint, Saint King, Transcended and so on enemies since I can't penetrate their qi shields. Also, one of them is bombing me and I can't figure out who it is or what power they are using.
Thanks for the consideration.