Teardown

Teardown

THE EVERYTHING REVOLVER [Barely Dysfunctional]
CaptainBear  [developer] Mar 15, 2024 @ 10:16pm
Questions & Issues
Got any questions or issues you encounter when using the tool? Post them here!
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Showing 1-15 of 101 comments
TheCraftNCreator Mar 16, 2024 @ 12:32pm 
Is the mod supposed to break when you quick load?
CaptainBear  [developer] Mar 16, 2024 @ 12:45pm 
no. what happens when you quick load?
Boeing 747 YT Mar 16, 2024 @ 1:19pm 
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Boeing 747 YT Mar 16, 2024 @ 1:19pm 
It was fake alright?
jovan Mar 16, 2024 @ 2:22pm 
Originally posted by CaptainBear:
no. what happens when you quick load?
The gun doesn't shoot projectiles if you quickload such as the Classic, Shotgun, Minigun ammo
Last edited by jovan; Mar 16, 2024 @ 2:23pm
Boeing 747 YT Mar 16, 2024 @ 2:23pm 
i see
CaptainBear  [developer] Mar 16, 2024 @ 2:26pm 
got it! working on a fix; thanks JoPro!
TheCraftNCreator Mar 16, 2024 @ 4:09pm 
Originally posted by CaptainBear:
no. what happens when you quick load?
When you quick load, everything works fine.. except that the gun doesn't shoot. It plays the gunshot sound, but nothing comes out of the barrel.
学习困难症 Mar 16, 2024 @ 9:28pm 
I guess I found a bugs about rhythm bullets.

When shooting a rhythm bullet, whether successful, it will cause the bullet 1 slot before shoots too as long as it is not a rhythm bullet.
CaptainBear  [developer] Mar 16, 2024 @ 10:25pm 
we know this one yeah! working on a fix :)
jovan Mar 17, 2024 @ 2:02am 
On the Cylinder HUD there's a small subtle square on top of the bullet that is supposed to be fired next.

Doesn't show up on empty bullets
jovan Mar 17, 2024 @ 2:11am 
The boomerang's hitbox is not applied to the entire model, only the center.
Magnetic ammo has a chance to get stuck, but, smashing it with a prop makes it go away, and when it goes to shoot out unused bullets, because there are no bullets it shoots the air.

Magnetic ammo also changes color from blue to black sometimes, after a while of not being used, but it still works
Last edited by jovan; Mar 17, 2024 @ 2:13am
evabay Mar 17, 2024 @ 2:47am 
is there a way to kill the gravity fields without shooting a new one?
CaptainBear  [developer] Mar 17, 2024 @ 10:10am 
there is not, evabay. ill add an expiry timer to them, unless you have another idea in mind?

thanks for the suggestions; JoPro!
evabay Mar 17, 2024 @ 10:12am 
best i could think of would maybe be shooting another gravity bullet into the gravity field? i doubt a new menu button for a single bullet would be worth adding
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