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The gangers in the Puyallup Apartments are non-hostile until the player tries to access the higher levels. Now they will become hostile towards all intruders. The elevators will now work in combat.
Updated the text in the Security Terminal dialogue to say "Test Electronics" instead of "Test Intelligence".
Updated the name of the Generax System to Bottling Plant. The systems are clones, but they should at least be named something different.
Changed the Escort triggers. The game was spawning every version of the escort, and teleporting the valid one to the player, leaving the other three as active npc's. Now they game will only spawn and teleport the active escort.
Gave the guards in AG Chemicals proper guns to use.
Fixed a typo in the matrix triggers that was preventing Telestrian R&D from being pre-hacked.
Tinkered with the Pit Fighter AI. They were set to "Protect", and I have changed it to "Seek and Destroy". I suspect they were running up to fight, and then returning to the spawn location they were "Protecting".