Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Shadowrun Unlimited
Showing 1-6 of 6 entries
Update: Dec 29, 2014 @ 9:23pm

Update: Nov 13, 2014 @ 4:56pm

*Fixed the Cleaning runs to properly detect when all the targets are dead.

*Removed the item interactions from props with no function in AG Chemicals.

*Fixed the issue where Pre-Hacking doors and cameras had no effect.

*Fixed an issue with not being able to access Matrix runs from the Hub if accepted in meat space.

*Fixed the Organ Grinder's matrix run from Eric.

*Added eye and arm datajacks at both street docs, so deckers can slot non-datajack 'wares into their heads.

Update: Nov 10, 2014 @ 5:42pm

*Misc bug fixes from the 1.3 release

Update: Nov 10, 2014 @ 1:07pm

*Re-Built the entire run system. It will be significanly faster to create new runs in the future.

*Runs will now be in freemove by default, and when an enemy notices you, that specific guard will become hostile and combat will ensue. When an alarm is active, back up guards will spawn and begin hunting you down.

*Added AG Chemicals, Gang Run Apartments, the Rat's Nest, and the Private Hanger as possible run locations, and re-built the Bottling Factory, Generax Labs and Telestrian R&D.

*Began the process of streamlining matrix systems by using teleport regions instead of hallways. Right now only the systems associated with run locations are affected by the upgrade.

*Added NEW SKILLS. These can be accessed and increased via the commlink.
(Negotiation) will now replace a basic Charisma check when bargaining for better pay.
(Fast Talk) will now replace a basic Charisma check when trying to trick non-hostile npc's.
(Stealth) will be used when moving near a guards who do not have line of sight on you. A failed test will cause him to come and investigate the source of the noise, most likely spotting you.
(Lockpicking) will be used to bypass doors locked with a traditional tumbler.
(Electronics) will now replace a basic Intelligence test when attempting to re-wire control panels and manipulate security terminals.

*Greely now sells throwing knives and shurikans.

*Fixed Pyrite's dialogue so you can purchase mutiple programs without exiting the conversation.

*Fixed Quick-Jack's Dialogue so he doesn't end the conversation with “let me show you my wares”.

*Replaced several more loading screens from the whited-out default screen to the Eiger default screen (until something better comes along).

Update: Sep 24, 2014 @ 4:55am

*Fixed a bug where the game wasn't registering purchased data jacks and the trodenesh as proper data jacks.

Update: Sep 23, 2014 @ 5:12am