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You can lvl up two skills from 4 to 10 for that much!
I dont think even AP giving cyberwares worth dumping that much Karma, but you can get +1 AP from Boosted Reflexes for 0,5 Essence (15.000 nuyen) from Downtown Doc if you want.
Probably need to get into decking to raise that much money in short time, same doc sells 0 Essence datajack.
I think if you use tactic and good damage ranged weapons + Aim (anything that fire 2 bullets with 1 AP cost) even in the beginning 2 AP can be enough.
And you always can conjure Haste, having 30-40 HP / 3-4 Body helps too.
Spending like 90 Karma will get you +1 AP permanently.
I think support spells like aim, heal, mind wipe/blindness, etc. And AP decreasing damage spells (Ball lightning) are more useful.
For doing damage ranged weapons are usually better, except Flamethrower, Manaball (crits often, area damage).
In a fight against more enemies, disable one with mind wipe/blindness etc., decrease others AP with ball lightning/stunball etc., and finish off at least one or more with high damage ranged weapon or Flamethrower fired from flanking position + Aim, before they get back to full AP.
http://www.nexusmods.com/shadowrunreturns/mods/81/?
http://steamcommunity.com/sharedfiles/filedetails/?id=166276021
The Y costs would have to be increased to be in line with cyberwear costs.
The leg tattoos look like they would give +1 AP (+1 movement).
From a game balance standpoint (something Southwind is sorely lacking) they fit in well and it saves him from design work.