Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Shadowrun Unlimited
Southwind  [developer] Sep 23, 2014 @ 3:04pm
Suggestions
I have always known what I wanted this game to be, but as this project is in active development and I want this game to be the best it can be, I want to know what features, changes, or additions you guys would like to see. And yes Astral Space is on my to-do list.
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Showing 1-15 of 129 comments
isa0005 Sep 23, 2014 @ 9:48pm 
Change Joshuas's hair colour :P
Southwind  [developer] Sep 23, 2014 @ 11:31pm 
Sorry man, I'm not a custom art guy.
Cian Sep 24, 2014 @ 10:03am 
Real security cameras that can be bypassed in the run somehow (either by carefully avoiding them or disabling them) or hijacked via pre-run matrix hacking would be cool. Hijacking them would give you a view of the facility so you could avoid guards. Having patrolling guards or wandering workers that you can avoid via security camera access (or dumb luck) would be a great thing to go along with it. I can guess that all these things would be difficult to add, and you may already be planning such long-term, but they would make the runs a lot more interesting.
WyteNite Sep 24, 2014 @ 12:48pm 
In the normal Shadowrun Returns and Dragonfall campaigns, the only assumption they make about your character's backstory is that you are a runner and you've run with people before. I just can't get over this guy who is supposedly my "brother." I guess he's an adopted brother, since we are entirely different races? I'd be fine with it, if he were just some runner I knew, but I just can't care about Joshua.

Also, on that note, his hair color doesn't match his portrait. If you could switch his in-game model's hair color from blonde to like black or brown, I think that's what isa0005 was asking for.
Southwind  [developer] Sep 24, 2014 @ 1:45pm 
@WyteNite, in the world of Shadowrun, people can be human and have a full 100% Troll, Ork, Dwarf, or Elf brother or sister. As far as the hair color "problem" I could actually look at switching up his pic or model.
Claudius Sep 24, 2014 @ 4:18pm 
@WyteNite, actually in shadowrun, race are an radom mutation that manifest usualy during teenhood.

@southwind, like i mentioned an while ago on the previous vertion, you should repost the topic about comunity contribution and what you want from it.
Last edited by Claudius; Sep 24, 2014 @ 4:20pm
aerouge Sep 25, 2014 @ 3:15am 
Suggestion: Add Induction Datajack (Hand) and Eyedatajack (Eye) from the Directors cut. Otherwise the headware department will always remain blocked for riggers / deckers, which makes the +X Decking skillwires next to useless.
Zen Sep 25, 2014 @ 5:22pm 
@Darclin "@WyteNite, actually in shadowrun, race are an radom mutation that manifest usualy during teenhood."
Only Orks and Trolls are concerned with that mutation.

For the game itself, i would say "more life in it"! Maps are so large but there is nothing (Of course there is but very few) to do in it, or nothing to see. There are a lot of "blank spaces" like the Rat's nast, Docks, etc...
Mizaroth Sep 25, 2014 @ 8:12pm 
im pretty sure its on your to do list, but id love to see the load times reduced by combining teh small building/room maps with the hubs... that would have a huge effect on overall gameplay experience i think =)
XcessiveNinja17 Sep 25, 2014 @ 8:38pm 
More mission types in each fixer tier. Utilize the full range of music available. That's pretty much all I want.
WyteNite Sep 25, 2014 @ 9:34pm 
@Southwind, I meant that I the character I was playing was native Japanese. I probably should have said "ethnicity." I'm not Mike, I'm my own character that I made in an actual pen-and-paper game of shadowrun, imported (as well as possible) through the character creation. I'm just saying that the regular story mode in Dragonfall and Returns makes the assumptions "You are a runner," "You go on runs," and "You have run previously," but otherwise leaves character details up to the player. I just feel that that is a much stronger direction to head, especially if your goal is to let someone feel "it's the world of Shadowrun."

If you feel I'm being too harsh on the introduction of the game, remember: This is the first thing you decided to show me. This is the most important thing that I need to know, as a window to the world you'd like me to play in. This follows immediately after I just spent X minutes creating, customizing, and getting into the shoes of a character, with no knowledge what-so-ever that he was named Mike.

It bothered me this much; that's what I'm trying to get across here. While it might not seem like a big deal to you, it shattered the illusion for me. I would love to love your mod. Please, reconsider what you'd like the player to get from your intro.
Last edited by WyteNite; Sep 26, 2014 @ 7:44am
narsic Sep 26, 2014 @ 5:20pm 
Don't know if it is within the possibility but would like the stealth options allowed in tabletop to be added. Some of the guns already have silencers and thrown weapons are silent. Used to love being a stealth specialist in the game, and it sounds like it is the role that Joshua has fullfilled.
Southwind  [developer] Sep 26, 2014 @ 9:41pm 
I actually have an idea for a great stealth mechanic, more details soon.
narsic Sep 27, 2014 @ 10:43am 
Awesome, the other suggestion I had was something of a run counter, such as doing the same run repeatedly would eventually spawn a different result. An example would be killing enough drug dealers for Gunderson would make the supplier show up with some goons, etc.
knappdy Sep 28, 2014 @ 5:50pm 
Played SW Unlimited on the original SW Returns. Now installing Dragonfall to hit it up again. Feels so much like the old 16-bit* version, in all the good ways. Thanks for taking the time out of your day to make this, it's exactly what I wanted and great fun to watch the work in progress. High fives all around.

*not sure about weird copyrights, don't want to get you in trouble
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