Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Shadowrun Unlimited
 This topic has been pinned, so it's probably important
Southwind  [developer] Sep 23, 2014 @ 2:58pm
Bug Reports
If you come across bugs, please let me know what it was, where it happened, and what you were doing when the bug occured. With any luck, I'll be able to resolve the issue quickly.
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Showing 346-360 of 422 comments
tyreafus Jan 18, 2015 @ 7:38pm 
Ran into a weird bug, or what I think to be a bug, today. I took Vigor's Pullayup Cleanup run(the one where you have to kill all the gang members in the building). All of the doors are unpickable and unkickable. I've tried over and over again. I have a lockpicking of 4 and strength of 3. Not high, sure, but I've never had a problem with the doors on this run before, wand I've done it tons of times. I rewound my game back to before accepting the run, did a couple runs, and got the run again. Same thing: the doors are unpassable.

The only thing that I can think of is that is true of both cases is that it happened after I raised my Charisma to 10(I'm an elf). I'm not sure how this would matter, but it's the only seemingly significant thing that has changed.

Edit: I should add that seeing as there are no keys for these doors, this makes the run completely un-doable.

Edit 2: Was able to reproduce after rewinding again and not spending the karma on Charisma but on something else, so that's not the issue. My karma spent is 232. Do the runs get harder after a certain amount of karma spent?

Edit 3: Scrap that, I rewound to when I had 222 Karma spent, no change. I'm going to try completely uninstalling and reinstalling the mod, maybe the installation got corrupted or something...

Edit 4: Reinstalling the mod didn't help, issue appears to be either with my save; or some change that happens after accruing/spending a set amount of karma/money, after doing so many runs, or...???

Edit 5: Decided to just play per normal but decline this run for a bit. On a whim I accepted it again. I was able to pick the doors, but it took 4+ attempts each. I guess I answered my previous question about it getting harder after a certain point(presumably either karma spent/earned or runs ran: I also noticed other things got harder, concerning stealth). A nice twist. At any rate though, these doors should really have a non-skill-based solution(i.e. keys, even if they require some tough battles to obtain. There's a control panel on the top floor that doesn't seem to do anything. Maybe that's the actual bug?)
Last edited by tyreafus; Jan 18, 2015 @ 10:16pm
cdturner5984 Jan 18, 2015 @ 9:44pm 
Got a really weird one.

Was doing the 2nd mission for Arbor - the "kill the lumberjacks one". Arbor got shot, and after the fade to black I'm back in the Redmond Barrens, but the main character has been replaced by the DocWagon Paramedic. Rewinding an Autosave fixes this, but he seems to replace the main character when this bug occurs.

I think it is triggered by having the last action be to summon the DocWagon Paramedic if Arbor gets shot.

The DocWagon Paramedic's an interesting MC - completely useless in combat, but also invincible!
Last edited by cdturner5984; Jan 18, 2015 @ 9:49pm
Botroas Jan 21, 2015 @ 4:06am 
This is not a bug report, but a suggestion relating saving problems - I think its belong here than to suggestions.

For anybody having issues with saving, (cant interact with persons/buildings after saveing, game froze when saving at ceratin areas outside matrix) I suggest to close steam and start the game with the dragonfall.exe instead through steam.
I had all above issues, but disappeared, and never came back after I stopped using steam.
If you want to play the mod outside steam, and you downloaded it through steam, you need to extract the mod to your custom content directory from the steam cloud ugc directory.
Winrar or other similar archiver programs should do it.
Savegames made during steam-online game sessions will not be accessible playing without steam.

For PC, win7

Steam ugc dir:
...\Steam\userdata\184191298\300550\local\ugc\317704781\contentpacks

Game content dir:
...\Steam\SteamApps\common\Shadowrun Dragonfall Director's Cut\Dragonfall_Data\StreamingAssets\ContentPacks
Last edited by Botroas; Jan 21, 2015 @ 7:58am
Botroas Jan 21, 2015 @ 4:28am 
Thank you for this fun mod! I would like to help pointing out some bugs.

- If you use your comm in your Albino Dragon apartman room (in Redmond Barrens), first you get the new grouped interface for fixers, runners etc. of the latest version.
When you ask Eric, the first tier fixer, about jobs, you get the earlier version answers, with simple cleaning run, bodyguard run etc. not the descriptions like in the newest version.

- I have the Organ Grinders deck job from Eric, and use matrix access in Albino Dragon room.
Option of hacking the target of the run is inactive - this should be active, and it is in other areas.
Hack into a random system / hack system into I plan to make an infiltration run are both Active.
Choosing the infiltration related option will not load any matrix map, but it didnt freeze either, you can repeatedly click on the option.
*Edit: outside Albino Dragon, its working fine.

- In the pit fight area I found 2 heavy load spikes, slowing down the game for ca. 5 seconds.
I have a decent PC, and getting no such slowings anywhere else in the game.
*(First I got halfway across moving from the entrance toward the dwarf fight organiser NPC.)
Edit - sorry, the first is when you enter the junkyard area and first click to move.

*Second happen every time after I finish a fight, win or lose, when my char get moved beside the dwarf NPC from the pit.
During fights, the turn skip neutrals (the viewers) lightning fast, no problem.

- Not sure if this is intended, Im at the 70th lvl in pit fighter rating, no opponents used both their AP, if opponent/ my character was in reach.
Last edited by Botroas; Jan 24, 2015 @ 10:25am
Lonesome Wolf Jan 21, 2015 @ 12:28pm 
ok - bugs in SR Unlimited Dragonfall - where to start...
(importet my char from SR:R)

1) Char is stuck with 3 weapon slots - I got Ranged Combat 6 / Melee Combat 5. Guess I should be able to equip 4 weapons (not sure thou)
The only way to equip the invisible(?) 4th slot is if I pick up a weapon on a run (Puyallup Ganger Apartment - 4th floor - Ares MP. If done with thought it's possible to re-equip weapons afterwards and keep the 4th slot - but it's messy)

2) After unlocking Unarmed 5 didn't recieve the Rend Armor skill
(roundhouse kick on unarmed 4 worked fine - maybe related to bug 1)

3) In the Recovery Mission (Rats Nest) the extraction Target has no cooldown on roundhouse kick

4) The preparation Matrix runs on AG Pharmaceuticals (Infiltration) seems heavily messed up. At least 1 Teleport Area doesn't work properly (it seems it's just placed wrong) and I wasn't able to reach/disable any of the security measures that way. Also the connection to this Matrix System seems bugged, doing nothing when I try to jack into their System. Acessing it from the inside helped somewhat thou I still wasn't able to traverse the "broken" Teleport field. I'm not sure if this happens on _any_ run or only on specific mission types - I will try to confirm that.

5) Payout Nodes, once going for the 7th paydata there's a bug from time to time where the text ("only 6 paydata allowed") is missing and my char isn't able to do anything (no movement\skills\prog summons) except force-ejecting the system
This happened on different runs on different nodes. So far I wasn't able to determine what's triggering this behaviour.

6) Safehouse - I wasn't able to upgrade my arcane area to lvl 3. Once the upgrade window pops up it still displays the 20k / 50k upgrade option but they are both greyed out. (and yeah, I got the money) The same is happening with my Martial and Decking Area (althou with the latter two I get my +3 boost at least)
The only Area where I get the feeling that it's finished is the sleeping area prompting the text "It looks good the way it is"
(Might be that there's future stuff planned and it works as intended)

7) Using both Degrade and Erosion on the 420hp Tracker Guardians that appear if you want to access locked rooms does no ongoing dmg at all (should do 75+25dmg per round and worked that way in the standalone version IIRC) Didn't test it on other Matrix targets thou.
Maybe the +25dmg part is bugged in general

8) Some maps still work with the old mechanic where you start off in turn-based mode on missions - which I liked better anyway since I couldn't figure out a way to initiate combat on my terms (= huge disadvantage)

Still - I'm glad to see Southwind & Co is still putting time and effort into this project.
Keep up the amazing work guys!

and

stay safe in the shadows o/
Botroas Jan 22, 2015 @ 10:33am 
Originally posted by Lonesome Wolf:
ok - bugs in SR Unlimited Dragonfall - where to start...
(importet my char from SR:R)

1) Char is stuck with 3 weapon slots - I got Ranged Combat 6 / Melee Combat 5. Guess I should be able to equip 4 weapons (not sure thou)
The only way to equip the invisible(?) 4th slot is if I pick up a weapon on a run (Puyallup Ganger Apartment - 4th floor - Ares MP. If done with thought it's possible to re-equip weapons afterwards and keep the 4th slot - but it's messy)

Player characters in the game can have max 3 weapon slots, no matter how high their weapon skills are.
The 4th you squeezed out from it is not intended.

Originally posted by Lonesome Wolf:
2) After unlocking Unarmed 5 didn't recieve the Rend Armor skill
(roundhouse kick on unarmed 4 worked fine - maybe related to bug 1)

I didnt received the 'Rip Armor' ability too.
Checked, it didnt appear choosing bare fist either.
Got 'Roundhouse kick' and 'Disarm' without problem.

Originally posted by Lonesome Wolf:
4) The preparation Matrix runs on AG Pharmaceuticals (Infiltration) seems heavily messed up. At least 1 Teleport Area doesn't work properly (it seems it's just placed wrong) and I wasn't able to reach/disable any of the security measures that way. Also the connection to this Matrix System seems bugged, doing nothing when I try to jack into their System. Acessing it from the inside helped somewhat thou I still wasn't able to traverse the "broken" Teleport field. I'm not sure if this happens on _any_ run or only on specific mission types - I will try to confirm that.

Its the AG Chemicals company. :o
If you accept job regarding this company, and try to jack into its matrix to help the run, the matrix map will not load, no matter if you choose the option.

The map load up if you jack in from inside the building
It uses the same map as Telrestrian R&D runs, and have a bugged teleport pad, what cut your from two data room if you enter from the inside.
If you have Telrestrian job, you can acces the map from outside terminals, but you will cut off from the security rooms because of the bugged pad.
I described this bug in my next comment below.

Originally posted by Lonesome Wolf:
5) Payout Nodes, once going for the 7th paydata there's a bug from time to time where the text ("only 6 paydata allowed") is missing and my char isn't able to do anything (no movement\skills\prog summons) except force-ejecting the system
This happened on different runs on different nodes. So far I wasn't able to determine what's triggering this behaviour.

I found this too. If you accept corporate related runs from Frosty, and hack into the system to help make infiltration easier, you usually get the same matrix map.
- Edit: except Telrestrian and AG Chem jobs
It have two data storages on far north, and west from starting node after an SPU room, with teleport pads between rooms.
When you first hack into the GREEN northern one, you receive message that you rearrange the personnel schedules.
After this you can download paydata with each click, but the problem is, you get 3-5 file per click, and you can get more than 6 files total after 2 clicks, if you have room in you deck.
The game didnt notice you about the 6 paydata limit, and if you click 3rd time, you may download files againg or nothing.
However after this 3rd download you get stuck, and your char will not move no matter where you click. You need to reload the map.
If you download two times from this northern GREEN data store, you can walk away usually with more than 6 files.
If you still have space, after this you can download 1-2 files from the southern blue storage, and only after this receive the notice about reaching the 6 paydata file limit.
No stucking in the southern blue data room.
- Edit: If I grab 1 paydata from south blue data room, then go to northern one and begin downloading, you will not get stuck, and the game notice you about the 6 file limit.
You will donload still more than 1 file per click from the northern node, and end up like 9 paydata with the 1 blue total.

Originally posted by Lonesome Wolf:
8) Some maps still work with the old mechanic where you start off in turn-based mode on missions - which I liked better anyway since I couldn't figure out a way to initiate combat on my terms (= huge disadvantage)

stay safe in the shadows o/

Please specify which maps, or describe it so it can be found.
Last edited by Botroas; Jan 23, 2015 @ 7:03pm
Botroas Jan 22, 2015 @ 10:35am 
1.
If you jack in to Northside matrix terminal, and choose 'hack a random map' you can get a map whit a bugged teleport field, what cut you from the rest of the map after the first SPU room.
The loading screen tells its related to a 'Telecommunication Grid', and the debug text says its the Bottling Plant map.
I think you can get the map jackin in from Penumbra too, but less frequently.

Right after you hack the first gate, you need to use a circular teleport - its graphic have circles from SAN - to jump into the next room.
There you hack an SPU and open 2 other gates, the north-east should lead further, south east lead to a gateless SAN you cant use.
The northern teleport wrongly send you to the southern room, with the SAN.
You can go no further, and stuck in the SPU room.

http://i58.tinypic.com/11gtwzr.png
Bugged teleport is on the right, beside the char persona.

2.
In Generax building during runs there is a bugged security guard, who dont react on characters, and can not be targeted in/outside combat.
He is in the room south of the matrix jack room.
http://i58.tinypic.com/2mwea9w.png
- EDIT: The guard works fine, if you dont hack in the northern/green data room in the company matrix - you will not rearrange personnel schedules.

3.
If you accept infiltration job from Frosty to Telestrian R&D, and jack in from outside to disable cameras and locks, the matrix map have a bugged teleport pad, that cut you from the security rooms and CPU.

This map also used for AG Chemicals runs, but will not load if you try hack in from any outside terminal, to help the infiltration make easier.
It will only load up if you use the terminal from inside the company building, but you will still have the non-working teleport pad, what blocks you from the two data store.
So in this case you can only access AG matrix from inside company building, and then only the security rooms and CPU.
I wrote about this in my previous comment above.


The teleport pad is in the second SPU room, and seem to be misaligned, and can not be reached, there is a tile wide gap between the pad and the nearest room.
It is between the map part with security and CPU rooms, and the two blue data stores rooms, making them inaccessible from the other side.
Using the terminal inside the building, you can access to the security part of the map, because you start from a SAN behind the bugged pad, but you can not reach the data rooms, obviously.
If you use the teleport pad from the buildings side, you get moved on the bugged pad, and get stuck there.
You need to do an emergency jack-out to get free.
To be able to teleport, you need to step down from the teleport tiles, and step back.
You cant leave the teleport tiles because of the gap.

Jacking in from outside, bugged panel is on right-bottom
http://i62.tinypic.com/10n56s4.png

Jack in from the building, you can teleport on the bugged pad and get stuck
http://i59.tinypic.com/339oakz.png
Last edited by Botroas; Jan 24, 2015 @ 5:51am
Botroas Jan 23, 2015 @ 10:11am 
Found some other bugs:

- Your lvl 2. training dojo in the warehouse has bugged fight ring interact icon, happens nothing if you click on it.
But if you click on the treadmill's hand icon beside it, the ring's close combat boost menu comes up AFTER the treadmill's body boost menu.

- I installed an Alphaware lvl 1. Boosted Reflexes, what give +1 AP in combat.
I get it in matrix too, what supposed not to happen.

- In the AG Chem / Telrestrian matrix map you can reach rooms behind bugged teleport pad by jacking in from the company terminal.
But the Data room behind the CPU gives no paydata if I try download.
The 2 rooms on the northern side, with security barrier (wall made of lightning) spawns a barrier IC if you come close to it as ususal, but after this Im stuck with 0 AP and cant do anything, because next turn not begin.

- Adept power Mana Fist says in its description, that ignores armor.
If I use it against any enemy with armor, it does lowers the fist's damage, not working as described.

- If alarm is triggered during AG Chem run, spawned sec guards have no weapon.
They try karate down the runners, what is not that effective.

- When I had 3 in Throwing, the 4 point ability was available in combat.
Now I have 4 in Throwing, and the 6 point ability is available.
Same with or without training (from warehouse martial dojo).

- In Northside area I got attacked by 3 red samurai after choosing confronting the someone who followed me, in the random encounter.
I just get out from Generix labs, and was standing it its door.
The samurai spawning south from me run to the northern side of the Rainier Tower building, and keep running back-forth between 2 tiles there. If I move close to him, he attack my character, as he should.
The other two samurai spawned north of me, and they begin attacking without problem.

http://i58.tinypic.com/25gcdud.png

- If I get killed in Northside and use DocWagon contract, the surgeon spawn in the closed off tiles with the other npc, in the corner of the map.
He cant get to me, so the char can not be revived, only if I choose to be moved to Little Chiba.

- In the fight pit enemies dont attack me on their turn.
They just run back to the pits other end, and back to my character.
Maybe 2.08 patch has something to done with it, because before I updated the main game, they attacked one time each round.
* EDIT: Sometimes enemies who survive the first turn and run back to the other end of the pit, and stay there.
If I my char move to them, they attack normally, but still only once per turn, without moving.

- My character has Counterstrike adept ability equipped, but I can not activate it in combat.
I tried with my last ap and with full ap at beginning of my turn.
* EDIT: Of course after I wrote this, I have no longer problem with activation.

- Our Hero and enemies if wearing armor, block damage from bleeding - security guard, red samurai

- In fight pit my character get critted by a sword, for big hp and -2AP, but in my new turn I have full AP.
Counterstrike was active when I got hit.
Char have lvl.1 alphaware boosted reflexes, and +1 AP from experience = 4 total.

- In Rat's Nest area I cant call Mars on commlink, he is not on the runner's list.
Frosty and Eric is among the runners instead.
My list have all runners, with Trent and the decker too.
Last edited by Botroas; Jan 24, 2015 @ 2:42pm
Lorentz Factor Jan 24, 2015 @ 12:15pm 
I have the mission to meet frosty, twice. I completed it once but now have the extra "You need to meet frosty at Penumbra" bit on the left. Is there a way to clear stuck missions and such?

I've no idea what lead to this, everything was fine up to that point.

Also, small typo on the bottle plant mission, it says "you need to break into the bottle plan" not plant.
Last edited by Lorentz Factor; Jan 24, 2015 @ 12:31pm
g.t.gizra Jan 24, 2015 @ 9:48pm 
Originally posted by Lorentz Factor:
I have the mission to meet frosty, twice. I completed it once but now have the extra "You need to meet frosty at Penumbra" bit on the left. Is there a way to clear stuck missions and such?

I've no idea what lead to this, everything was fine up to that point.

Also, small typo on the bottle plant mission, it says "you need to break into the bottle plan" not plant.

I had the same problem with the extra "You need to meet frosty at Penumbra" bit on the left. It went away after I started doing runs for Frosty, random runs not the required story run to start your association with Frosty.
dead elf Jan 27, 2015 @ 4:58am 
Nuyen indicators are backwards from the SR sourcebooks; fixers should say "500Y not "Y500".

Quickjack closes dialogue after upgrading RAM on a Sony CTY, but offers to install more with a Fuchi X.

Introductory scripts forget punctuation, so you get dialogue such as "I didn't know you were with Eric Valencia."

Frosty's missions for R&D and the chemical plant are not accessible from exterior matrix; no message is given to indicate if this is intended.

Some Frosty missions require using an Electronics test to determine where the mission objective is to spawn. If you fail this test, the terminal breaks and doesn't allow repeat tests--this can result in the objective /not spawning/ and still being unfindable despite checking every inch of the building by hand.

Trying to use the matrix from inside the R&D facility on a Frosty run can result in scripts permanently jamming the engine.

Matrix systems going on high alert can cause the scripting to jam the engine on the final pip of an enemy's turn after spawning in reinforcement IC.

When inside the Downtown apartments, an eery display of random NPCs are sprinting towards the infinite abyss on the northern section of the map.

If Argyle is recruited for the Chet mission via commlink, he spawns near the door with his normal "What's your story?" dialogue. He then counts as part of the Neutral Turn during combat, and is not a member of the runner's team.

You can turn in a run to a fixer other than who you got it from, who proceeds to pay you and gives their normal "good job" response. This one is actually quite funny.

"Legwork" stage for the main storyline should probably be adjusted somewhat; most NPCs don't have any kind of "I don't know about that" response, giving the player literally zero indication that they are closer to their goal. The script once you find him works, so this is more of a game design issue than a technical bug.
Carl Green Jan 27, 2015 @ 4:01pm 
I just tried the second (at the time) wetwork mission from Vigor. You have to kill a guy before he leaves on his 'chopper.

1. I'm not sure if it's because I have a stealth or not but i have to be right up on a guard to start the combat sequence which often give 'em the first move.

2. The guy wasn't there. I killed everyone, walked around everywhere and just ended up leaving.

3. (this applies to other Vigor missions for me as well) If I have an active job with vigor, he won't pop up on my comm. When the screen should be cutting to his dialogue, it just closes it out.
Shamrokc Jan 28, 2015 @ 9:14am 
One bug I've found so far that's been quite a thorn for me:

Each time you download paydata, the "alert" meter fills a bit. But when it caps out (The system is in full alert), it locks me out of doing anything, I can't move, my character portraits are gone, no abilities, even the eject button is gone. It might have to do with the attacker esp (I use him with the degrade program so I can burn down enemies that spawn on failed attempts). This is reproduced on every matrix run I do.

Also: Are matrix enemies supposed to just sit around and not attack/move? Matrix runs seem super broken lol
Rapajya Jan 28, 2015 @ 7:22pm 
Originally posted by Botroas:
- I have the Organ Grinders deck job from Eric, and use matrix access in Albino Dragon room.
Option of hacking the target of the run is inactive - this should be active, and it is in other areas.
Hack into a random system / hack system into I plan to make an infiltration run are both Active.
Choosing the infiltration related option will not load any matrix map, but it didnt freeze either, you can repeatedly click on the option.
*Edit: outside Albino Dragon, its working fine.
* Actually, I encountered this error with Eric's run that didn't specify it was against Organ Grinders. IIRC, I've had no problems with the Organ Grinders decking run even if I was jacking in from the Albino Dragon.

* Problems with the Negotiate skill. I've got 2 CHA/2 Negotiate currently. Eric NEVER responds favorably to attempts to negotiate. About 1/3 of his jobs never offer the opportunity to negotiate, but I think those are when I called from the Albino Dragon apartment terminal. Frosty will negotiate and respond favorably (+100Y on each of two 1 Karma decking jobs so far), but when I finish the job she only pays the original offer rate instead of the negotiated rate. (EDIT: Correction: Frosty just paid me the 500Y -> 600Y run correctly; its the 1,500Y to 1,600Y negotiation that she didn't pay the upgraded rate.)

* Often in the matrix, I'll just end turn if my runner is out of AP on the way back to the jack point to save the time of trying to have my ESPs keep up. However, if I use the keyboard combo (CTRL+ENTER) instead of the END button on-screen, I can no longer adjust the camera position until I save, reload, toggle the check-box for 'Camera Edge Panning', and exit the menu.

* On Frosty's decking run to edit account info at the PI firm, I wound up with a full Active Alert. When I went to clear the alert at the CPU node, the alert tracker failed to change and I was given no visual clue that it had succeeded. The only clue I got was several turns later when a new Passive Alert was triggered. The CPU is resetting alert status when at Full Alert, just not giving any visual indication of success.

* After saving in the middle of a matrix run, upon reload I could no longer interact with most nodes; it would play the sound, but no attempt to download data or CPU interaction screen appeared.

* On Frosty's simsense data-steal matrix run, when accessing the active projects data node, if I fail to bypass security the response ICE appears outside the node. First the barrier ice appears again, then the ICE appears in the CPU. I've also now found ICE spawned from this note in the Management Files node that I hadn't even opened yet.

* I contacted Frosty from the Communications Node within The Hub looking for new work. I looked at one job and decided I didn't like it so I clicked 'No, I don't think so.' Upon calling her back from the same node, there is no option to take a new job; instead, she offers me 'I need to bail on my current job.' Jacking out and calling from meat space still offers me the chance to bail, even though the text bubble says 'I need to look for more work'. I am, however, working on building up cash to buy Greely's info the Yaks.

* Ricky's Manabolt doesn't pierce armor. IIRC, neither does a pistol's Aimed Shot.

* While its nice having teleports in the matrix, the way it was done makes decking feel even slower than it was before since none of the distance between nodes is actually reduced. End one just before entering the teleport pad, don't get as far as you would have if it wasn't there.

* Minor issue: Hacking Generex Labs prior to entering, nodes no longer list their access ratings (BLUE 4, etc.) beyond the initial firewall at the jack point.

(Edited to clarify a bug description and add another one I forgot to mention initially. Second edit to add new bugs I just encountered and avoid a double-post.)
Last edited by Rapajya; Jan 28, 2015 @ 9:58pm
Dimossa Jan 30, 2015 @ 4:21pm 
cant access matrix outside the combat, use of any jack port have only one option leave it alone. when my character died i was asked if i want to import my old character, i did. Tha character had jack port in his hand, i even replaced one for the head and still same issue. can access matrix only during missions inside the buildings. can go to hub or do any snooping in the matrix outside...also cant upgrade my deck storage..Also occasional issues in the matrix, player just stucks and cant move, black screen...kinda sucks.
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