Darkest Dungeon®

Darkest Dungeon®

季灾 jizai
潇湘火云  [developer] Jun 12, 2024 @ 7:42am
bug收集
如果大家遇到BUG或者蓝字,请再这里留言
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Showing 1-7 of 7 comments
反击音效缺失,反击无伤害
潇湘火云  [developer] Jul 15, 2024 @ 12:03am 
Originally posted by 新世纪エヴァンゲリオ:
反击音效缺失,反击无伤害
没音效收到。反击无伤害可能是打到护甲怪了,他的反击修正挺低的,这个我想想
李百五 Jul 16, 2024 @ 4:21am 
没法选技能
潇湘火云  [developer] Jul 16, 2024 @ 8:20am 
Originally posted by 李百五:
没法选技能
这个是什么情况?战斗中还是小镇?
更新mod后,自带的精神失常疾病消失了
木船 Oct 6, 2024 @ 8:43pm 
combat_skill: .id "sk_2" .level 0 .type "ranged" .atk 95% .dmg -15% .crit 5% .move 0 0 .launch 432 .target 1234 .valid_modes renA renB renC renD .effect "jz_m_BF" "jz_arm_b_b" "sk1 igno 1" "sk2_dotsf_1" "jizai_SKE_tooltip_2_1" "sk1_hel_1" .renB_effects "jizai_SKE_tooltip_2_2"
combat_skill: .id "sk_2" .level 1 .type "ranged" .atk 100% .dmg -15% .crit 6% .move 0 0 .launch 432 .target 1234 .valid_modes renA renB renC renD .effect "jz_m_BF" "jz_arm_b_b" "sk1 igno 2" "sk2_dotsf_1" "jizai_SKE_tooltip_2_1" "sk1_hel_2" .renB_effects "jizai_SKE_tooltip_2_2"
combat_skill: .id "sk_2" .level 2 .type "ranged" .atk 105% .dmg -15% .crit 7% .move 0 0 .launch 432 .target 1234 .valid_modes renA renB renC renD .effect "jz_m_BF" "jz_arm_b_b" "sk1 igno 3" "sk2_dotsf_2" "jizai_SKE_tooltip_2_1" "sk1_hel_3" .renB_effects "jizai_SKE_tooltip_2_2"
combat_skill: .id "sk_2" .level 3 .type "ranged" .atk 110% .dmg -15% .crit 8% .move 0 0 .launch 432 .target 1234 .valid_modes renA renB renC renD .effect "jz_m_BF" "jz_arm_b_b" "sk1 igno 4" "sk2_dotsf_2" "jizai_SKE_tooltip_2_1" "sk1_hel_4" .renB_effects "jizai_SKE_tooltip_2_2"
combat_skill: .id "sk_2" .level 4 .type "ranged" .atk 115% .dmg -15% .crit 9% .move 0 0 .launch 432 .target 1234 .valid_modes renA renB renC renD .effect "jz_m_BF" "jz_arm_b_b" "sk1 igno 5" "sk2_dotsf_3" "jizai_SKE_tooltip_2_1" "sk1_hel_5" .renB_effects "jizai_SKE_tooltip_2_2"

combat_skill: .id "sk_2" .level 0 .type "ranged" .valid_modes renA .renA_effects "tob_fanji_1"
combat_skill: .id "sk_2" .level 1 .type "ranged" .valid_modes renA .renA_effects "tob_fanji_2"
combat_skill: .id "sk_2" .level 2 .type "ranged" .valid_modes renA .renA_effects "tob_fanji_3"
combat_skill: .id "sk_2" .level 3 .type "ranged" .valid_modes renA .renA_effects "tob_fanji_4"
combat_skill: .id "sk_2" .level 4 .type "ranged" .valid_modes renA .renA_effects "tob_fanji_5"

combat_skill: .id "sk_2" .level 0 .type "ranged" .valid_modes renC .renC_effects "tob_fanji_1" "sk1 crit 5" "sk1 d50" "jizai_SKE_tooltip_2_3" .is_crit_valid True
combat_skill: .id "sk_2" .level 1 .type "ranged" .valid_modes renC .renC_effects "tob_fanji_2" "sk1 crit 5" "sk1 d50" "jizai_SKE_tooltip_2_3" .is_crit_valid True
combat_skill: .id "sk_2" .level 2 .type "ranged" .valid_modes renC .renC_effects "tob_fanji_3" "sk1 crit 5" "sk1 d50" "jizai_SKE_tooltip_2_3" .is_crit_valid True
combat_skill: .id "sk_2" .level 3 .type "ranged" .valid_modes renC .renC_effects "tob_fanji_4" "sk1 crit 5" "sk1 d50" "jizai_SKE_tooltip_2_3" .is_crit_valid True
combat_skill: .id "sk_2" .level 4 .type "ranged" .valid_modes renC .renC_effects "tob_fanji_5" "sk1 crit 5" "sk1 d50" "jizai_SKE_tooltip_2_3" .is_crit_valid True

combat_skill: .id "sk_2" .level 0 .type "ranged" .valid_modes renD .renD_effects "tob_fanji_5" "dot_ALLHEAL" .is_crit_valid True
combat_skill: .id "sk_2" .level 1 .type "ranged" .valid_modes renD .renD_effects "tob_fanji_5" "dot_ALLHEAL" .is_crit_valid True
combat_skill: .id "sk_2" .level 2 .type "ranged" .valid_modes renD .renD_effects "tob_fanji_5" "dot_ALLHEAL" .is_crit_valid True
combat_skill: .id "sk_2" .level 3 .type "ranged" .valid_modes renD .renD_effects "tob_fanji_5" "dot_ALLHEAL" .is_crit_valid True
combat_skill: .id "sk_2" .level 4 .type "ranged" .valid_modes renD .renD_effects "tob_fanji_5" "dot_ALLHEAL" .is_crit_valid True

把info里的飞剑代码换成这个,可以解决使用两次或以上飞剑后反击伤害打0的问题
Last edited by 木船; Oct 6, 2024 @ 8:43pm
JoyFish Feb 19 @ 12:28pm 
在和朝日群岛模组一同使用的情况下,战斗中疾病效果发作攻击队友之后会导致来自于朝日群岛的战斗音乐持续播放,结束战斗甚至回到城镇之后都不会停止,需要退出游戏重新进入存档才能清除。(是的我知道这是个很诡异也没有理由的bug说不定是mod排序的问题但是手动一个个调整排序会猝死的qwq)
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