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combat_skill: .id "sk_2" .level 1 .type "ranged" .atk 100% .dmg -15% .crit 6% .move 0 0 .launch 432 .target 1234 .valid_modes renA renB renC renD .effect "jz_m_BF" "jz_arm_b_b" "sk1 igno 2" "sk2_dotsf_1" "jizai_SKE_tooltip_2_1" "sk1_hel_2" .renB_effects "jizai_SKE_tooltip_2_2"
combat_skill: .id "sk_2" .level 2 .type "ranged" .atk 105% .dmg -15% .crit 7% .move 0 0 .launch 432 .target 1234 .valid_modes renA renB renC renD .effect "jz_m_BF" "jz_arm_b_b" "sk1 igno 3" "sk2_dotsf_2" "jizai_SKE_tooltip_2_1" "sk1_hel_3" .renB_effects "jizai_SKE_tooltip_2_2"
combat_skill: .id "sk_2" .level 3 .type "ranged" .atk 110% .dmg -15% .crit 8% .move 0 0 .launch 432 .target 1234 .valid_modes renA renB renC renD .effect "jz_m_BF" "jz_arm_b_b" "sk1 igno 4" "sk2_dotsf_2" "jizai_SKE_tooltip_2_1" "sk1_hel_4" .renB_effects "jizai_SKE_tooltip_2_2"
combat_skill: .id "sk_2" .level 4 .type "ranged" .atk 115% .dmg -15% .crit 9% .move 0 0 .launch 432 .target 1234 .valid_modes renA renB renC renD .effect "jz_m_BF" "jz_arm_b_b" "sk1 igno 5" "sk2_dotsf_3" "jizai_SKE_tooltip_2_1" "sk1_hel_5" .renB_effects "jizai_SKE_tooltip_2_2"
combat_skill: .id "sk_2" .level 0 .type "ranged" .valid_modes renA .renA_effects "tob_fanji_1"
combat_skill: .id "sk_2" .level 1 .type "ranged" .valid_modes renA .renA_effects "tob_fanji_2"
combat_skill: .id "sk_2" .level 2 .type "ranged" .valid_modes renA .renA_effects "tob_fanji_3"
combat_skill: .id "sk_2" .level 3 .type "ranged" .valid_modes renA .renA_effects "tob_fanji_4"
combat_skill: .id "sk_2" .level 4 .type "ranged" .valid_modes renA .renA_effects "tob_fanji_5"
combat_skill: .id "sk_2" .level 0 .type "ranged" .valid_modes renC .renC_effects "tob_fanji_1" "sk1 crit 5" "sk1 d50" "jizai_SKE_tooltip_2_3" .is_crit_valid True
combat_skill: .id "sk_2" .level 1 .type "ranged" .valid_modes renC .renC_effects "tob_fanji_2" "sk1 crit 5" "sk1 d50" "jizai_SKE_tooltip_2_3" .is_crit_valid True
combat_skill: .id "sk_2" .level 2 .type "ranged" .valid_modes renC .renC_effects "tob_fanji_3" "sk1 crit 5" "sk1 d50" "jizai_SKE_tooltip_2_3" .is_crit_valid True
combat_skill: .id "sk_2" .level 3 .type "ranged" .valid_modes renC .renC_effects "tob_fanji_4" "sk1 crit 5" "sk1 d50" "jizai_SKE_tooltip_2_3" .is_crit_valid True
combat_skill: .id "sk_2" .level 4 .type "ranged" .valid_modes renC .renC_effects "tob_fanji_5" "sk1 crit 5" "sk1 d50" "jizai_SKE_tooltip_2_3" .is_crit_valid True
combat_skill: .id "sk_2" .level 0 .type "ranged" .valid_modes renD .renD_effects "tob_fanji_5" "dot_ALLHEAL" .is_crit_valid True
combat_skill: .id "sk_2" .level 1 .type "ranged" .valid_modes renD .renD_effects "tob_fanji_5" "dot_ALLHEAL" .is_crit_valid True
combat_skill: .id "sk_2" .level 2 .type "ranged" .valid_modes renD .renD_effects "tob_fanji_5" "dot_ALLHEAL" .is_crit_valid True
combat_skill: .id "sk_2" .level 3 .type "ranged" .valid_modes renD .renD_effects "tob_fanji_5" "dot_ALLHEAL" .is_crit_valid True
combat_skill: .id "sk_2" .level 4 .type "ranged" .valid_modes renD .renD_effects "tob_fanji_5" "dot_ALLHEAL" .is_crit_valid True
把info里的飞剑代码换成这个,可以解决使用两次或以上飞剑后反击伤害打0的问题