Project Zomboid

Project Zomboid

Corpses auto move
Great Mod . FYI this error
Great mod. Survivors on our server are very happy we have this. Just wanted to report a bug we're seeing often - doesn't seem to affect function, but this does pop into our logs every time someone uses the mod:

`attempted index: getZ of non-table: null function: list -- file: CorpsesAutoMove_Functions.lua line # 150 | MOD: Corpses AutoMove function: @stdlib.lua -- file: null line # 52 function: @stdlib.lua -- file: null line # 63 function: sortListByDistanceFromPlayer -- file: CorpsesAutoMove_Functions.lua line # 149 | MOD: Corpses AutoMove function: getCleanSurface -- file: CorpsesAutoMove_Functions.lua line # 192 | MOD: Corpses AutoMove function: clean -- file: CorpsesAutoMove_UI.lua line # 365 | MOD: Corpses AutoMove function: onStart -- file: CorpsesAutoMove_UI.lua line # 372 | MOD: Corpses AutoMove function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla java.lang.RuntimeException: attempted index: getZ of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104) at zombie.ui.UIElement.onMouseUp(UIElement.java:1228) at zombie.ui.UIElement.onMouseUp(UIElement.java:1183) at zombie.ui.UIManager.update(UIManager.java:816) at zombie.GameWindow.logic(GameWindow.java:262) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) `