Crusader Kings II

Crusader Kings II

Child Focus AI choice Revamped + New Education Trait outcome table
Bio the Human  [developer] Feb 1, 2024 @ 9:51am
Martial Education
# AI Pick chance
chance = {
factor = 100

modifier = {
factor = 0.1
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_1
has_law = status_of_women_2
has_law = status_of_women_3
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
true_religion = mazdaki
}
}
}
}
modifier = {
factor = 0.2
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_0
has_law = status_of_women_2
has_law = status_of_women_3
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
true_religion = mazdaki
}
}
}
}
modifier = {
factor = 0.5
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_1
has_law = status_of_women_0
has_law = status_of_women_3
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
true_religion = mazdaki
}
}
}
}
modifier = {
factor = 0.85
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_1
has_law = status_of_women_2
has_law = status_of_women_0
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
true_religion = mazdaki
}
}
}
}
modifier = {
factor = 7.0
AND = {
educator = { is_nomadic = yes }
OR = {
is_heir = yes
is_ruler = yes
}
}
}
modifier = {
factor = 4.0
AND = {
educator = { is_nomadic = yes }
AND = {
is_heir = no
is_ruler = no
}
}
}
modifier = {
factor = 6.0
AND = {
educator = { is_tribal = yes }
OR = {
is_heir = yes
is_ruler = yes
}
}
}
modifier = {
factor = 3.5
AND = {
educator = { is_tribal = yes }
AND = {
is_heir = no
is_ruler = no
}
}
}
modifier = {
factor = 0.2
AND = {
educator = {
OR = {
is_republic = yes
is_patrician = yes
}
}
OR = {
is_heir = yes
is_ruler = yes
}
}
}
modifier = {
factor = 0.7
AND = {
educator = {
OR = {
is_republic = yes
is_patrician = yes
}
}
AND = {
is_heir = no
is_ruler = no
}
}
}
modifier = {
factor = 1.8
educator = { is_feudal = yes }
}
modifier = {
factor = 6.0
educator = {
OR = {
trait = misguided_warrior
trait = tough_soldier
trait = skilled_tactician
trait = brilliant_strategist
}
}
}
modifier = {
factor = 0.5
educator = {
NOR = {
trait = misguided_warrior
trait = tough_soldier
trait = skilled_tactician
trait = brilliant_strategist
}
}
}
modifier = {
factor = 1.5
AND = {
trait = rowdy
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 5.0
AND = {
trait = rowdy
educator = { ai_rationality >= 40 }
}
}
modifier = {
factor = 1.5
AND = {
trait = willful
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 5.0
AND = {
trait = willful
educator = { ai_rationality >= 40 }
}
}
modifier = {
factor = 0.7
AND = {
trait = timid
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 0.2
AND = {
trait = timid
educator = { ai_rationality >= 40 }
}
}
modifier = {
factor = 0.7
AND = {
trait = idolizer
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 0.2
AND = {
trait = idolizer
educator = { ai_rationality >= 40 }
}
}

}