Crusader Kings II

Crusader Kings II

Child Focus AI choice Revamped + New Education Trait outcome table
Bio the Human  [developer] Feb 1, 2024 @ 9:50am
Heritage Focus
# AI Pick chance
chance = {
factor = 100

modifier = {
factor = 2.5
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_1
has_law = status_of_women_2
has_law = status_of_women_3
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
true_religion = mazdaki
}
}
}
}
modifier = {
factor = 2.0
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_0
has_law = status_of_women_2
has_law = status_of_women_3
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
true_religion = mazdaki
}
}
}
}
modifier = {
factor = 1.5
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_1
has_law = status_of_women_0
has_law = status_of_women_3
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
true_religion = mazdaki
}
}
}
}
modifier = {
factor = 1.1
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_1
has_law = status_of_women_2
has_law = status_of_women_0
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
true_religion = mazdaki
}
}
}
}
modifier = {
factor = 2.0
educator = { NOT = { culture = ROOT } }
}
modifier = {
factor = 4.0
educator = {
AND = {
NOT = { culture = ROOT }
NOT = { religion = ROOT }
}
}
}
modifier = {
factor = 0.8
is_female = no
}
modifier = {
factor = 1.5
is_lowborn = yes
}
modifier = {
factor = 1.2
educator = { is_feudal = yes }
}
modifier = {
factor = 1.2
educator = { is_tribal = yes }
}
modifier = {
factor = 1.5
educator = { is_theocracy = yes }
}
modifier = {
factor = 0.5
educator = { is_nomadic = yes }
}
modifier = {
factor = 0.5
educator = {
OR = {
is_republic = yes
is_patrician = yes
}
}
}
modifier = {
factor = 1.1
educator = { trait = temperate }
}
modifier = {
factor = 1.5
educator = { trait = humble }
}
modifier = {
factor = 1.3
educator = { trait = slothful }
}
modifier = {
factor = 1.4
educator = { trait = arbitrary }
}
modifier = {
factor = 3.0
educator = { trait = content }
}
modifier = {
factor = 2.0
educator = { trait = craven }
}
modifier = {
factor = 1.2
educator = { trait = cruel }
}
modifier = {
factor = 2.0
educator = { trait = trusting }
}
modifier = {
factor = 2.5
educator = { trait = zealous }
}
modifier = {
factor = 3.5
educator = { trait = paranoid }
}
modifier = {
factor = 3.0
educator = { trait = shy }
}
modifier = {
factor = 0.8
educator = { trait = gregarious }
}
modifier = {
factor = 0.8
educator = { trait = kind }
}
modifier = {
factor = 0.8
educator = { trait = envious }
}
modifier = {
factor = 0.1
educator = { trait = proud }
}
modifier = {
factor = 0.3
educator = { trait = ambitious }
}
modifier = {
factor = 0.6
educator = { trait = brave }
}
modifier = {
factor = 0.8
educator = { trait = just }
}
modifier = {
factor = 0.65
educator = { trait = stubborn }
}
modifier = {
factor = 0.4
educator = { trait = cynical }
}
modifier = {
factor = 0.5
educator = {
OR = {
trait = quick
trait = shrewd
trait = genius
}
}
}

}