RimWorld

RimWorld

VFE - Ancients: Vault Technology
I seem to have encountered some bugs.

I'm not sure if it's due to your mod
Can you please help me take a look.

XML error: <disableImpassableShotOverConfigError>true</disableImpassableShotOverConfigError> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BuildingBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>12000</MaxHitPoints><WorkToBuild>60000</WorkToBuild><Flammability>0.0</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><MarketValue>30</MarketValue></statBases><defName>VFEA_VT_VaultEmbrasure</defName><label>vault embrasure</label><description>An impassable, triple-reinforced steel wall. Nearly indestructible. Nearly completely resistant to explosives and any breaching tools with a firing port to allow shooting from relative safety. Capable of holding up a roof.</description><graphicData><texPath>Things/Building/Linked/VaultEmbrasure</texPath><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData></graphicData><uiIconPath>Things/Building/Linked/VaultEmbrasure/VaultEmbrasure_MenuIcon</uiIconPath><costList><Steel>120</Steel><Plasteel>20</Plasteel><Uranium>10</Uranium></costList><altitudeLayer>Building</altitudeLayer><passability>Impassable</passability><disableImpassableShotOverConfigError>true</disableImpassableShotOverConfigError><castEdgeShadows>true</castEdgeShadows><fillPercent>0.80</fillPercent><coversFloor>true</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><tickerType>Never</tickerType><rotatable>false</rotatable><neverMultiSelect>true</neverMultiSelect><holdsRoof>true</holdsRoof><staticSunShadowHeight>1</staticSunShadowHeight><blockLight>false</blockLight><building><blueprintGraphicData><texPath>Things/Building/Linked/HRK_Embrasure_Blueprint</texPath></blueprintGraphicData><ai_chillDestination>false</ai_chillDestination><isInert>true</isInert><canPlaceOverWall>true</canPlaceOverWall><deconstructible>true</deconstructible></building><comps><li Class="CompProperties_MeditationFocus"><statDef>MeditationFocusStrength</statDef><focusTypes><li>Minimal</li></focusTypes></li></comps><damageMultipliers><li><damageDef>Bomb</damageDef><multiplier>0.05</multiplier></li><li><damageDef>Thump</damageDef><multiplier>0.05</multiplier></li></damageMultipliers><researchPrerequisites><li>VT_AncientDefense</li></researchPrerequisites><designationCategory>Structure</designationCategory></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch3 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch4 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()