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increased head-shot damage to brutes might be a possible solution (but i've yet to test them out)
If you're open to it, would you consider toning the night vision effects back to vanilla? Or do you recommend certain gamma settings to help with this effect?
Thanks again for this mod. It's my favorite Reach campaign overhaul on the Workshop and really expands the story of the Fall of Reach.
Not sure if you could tweak only the reflections as this is sounding like a game engine limitation and not something that can be addressed fully using mod tools. I took a screenshot from the end of Winter Contingency where I had trouble seeing the enemies behind the reflective glow from the server towers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3382837051
First time it happened I had a Needle Rifle, Sniper Rifle, and Sprint. I got the error again trying with a DMR from the weapon rack replacing the Needle Rifle. Resetting the checkpoint also didn't help.
Wish I had more info to give, but I didn't notice anything else out of the ordinary that could've caused this Fatal Error.
1. Assault rifle had double zoom like a sniper in it's binoculars mode
2. The third rally points on Winter Contingency and Tip of the Spear instead send you to an early checkpoint in the mission
https://steamcommunity.com/sharedfiles/filedetails/?id=3391398393