Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo Reach Polished
 This topic has been pinned, so it's probably important
Siegebreaker  [developer] Jan 14, 2024 @ 10:48am
KNOWN ISSUES
-Some uncut dialogue might decide it doesn't feel like playing. happens rarely and I got zero clue why. Like literally it wont play, reload checkpoint, it will play. who knows....

-Rarely, a falcon in firefight might be EMP'd. If so, it might break the AI pathfinding resulting in the AI flying into walls or similar.

-The wraith on Hill will not target you, it just fires off into the distance. The original intent was to make it behave like the beachhead wraiths where they indirectly shell the main structure when not attacking you. But the Hill wraith never stops indirectly shelling the distance.
Last edited by Siegebreaker; Jan 14 @ 8:29pm
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Showing 1-15 of 19 comments
$P!TMyKidsOut 💦 Jan 24, 2024 @ 12:48am 
grenade splash damage could stay the same. I believe increasing the explosion radius is a better route to take in terms of grenades overall instead of increasing it's damage, perhaps.

increased head-shot damage to brutes might be a possible solution (but i've yet to test them out)
Last edited by $P!TMyKidsOut 💦; Jan 24, 2024 @ 12:50am
LuWicki97 Dec 10, 2024 @ 8:01am 
i learned that in New Alexandria, Buck's dialogue doesn't sound at all. Kat still replies to him however, despite there being no voice lines.
Last edited by LuWicki97; Dec 10, 2024 @ 8:02am
Siegebreaker  [developer] Dec 10, 2024 @ 1:12pm 
Also aware. It's likely an effect of my ally changes demanding new character tags for every ally. Buck wasnt properly updated for new alexandria and so isnt spawning
Travers2a49 Dec 11, 2024 @ 2:51pm 
Thank you for taking the time to acknowledge feedback. I'm loving my playthrough so far, but I still find the night vision flashlight effect to be too bright. I know I've brought up balance tweak feedback in the comments, but those are more personal taste and I can adjust my tactics to better work with your sandbox, but the night vision changes do make it hard for me personally to play this mod. I find myself quickly getting a headache from the brightness of the reflections off plants and shiny surfaces when using night vision.

If you're open to it, would you consider toning the night vision effects back to vanilla? Or do you recommend certain gamma settings to help with this effect?

Thanks again for this mod. It's my favorite Reach campaign overhaul on the Workshop and really expands the story of the Fall of Reach.
Last edited by Travers2a49; Dec 11, 2024 @ 2:56pm
Siegebreaker  [developer] Dec 11, 2024 @ 3:46pm 
Night vision IRL is actually a giant infrared flashlight that the goggles allow you to see. I intended to tweak the night vision so actual NV effect is weaker, and the flashlight is brighter, for more realism. I still intend to keep it this way but I might make changes.
Travers2a49 Dec 11, 2024 @ 6:08pm 
I understand and like your idea. I think part of the issue is how the game is handling the reflection of the flashlight from shiny surfaces such as metal or even plants leaves and grass. It doesn't help that Halo Reach has a ton of light bloom added in as post-processing effects making things blurry. I know that's how it looked on the 360, but personally I wish I could turn that off and that HR looked better before 343i added that back in.

Not sure if you could tweak only the reflections as this is sounding like a game engine limitation and not something that can be addressed fully using mod tools. I took a screenshot from the end of Winter Contingency where I had trouble seeing the enemies behind the reflective glow from the server towers.

https://steamcommunity.com/sharedfiles/filedetails/?id=3382837051
Siegebreaker  [developer] Dec 11, 2024 @ 6:40pm 
Not only is it a game engine thing, its also accurate to real life because its literally a flashlight, so idrk.
Travers2a49 Dec 17, 2024 @ 3:48pm 
Wanted to report a bug I found on Exodus. When I got to the point where I join the ODSTs and pick up the jetpack, right after the line "Welcome to the Bullfrogs!" I got a consistent Fatal Error. I noticed it happened right when I saw the ODST names appear by the motion tracker when they joined my squad. Not sure what could've caused this.

First time it happened I had a Needle Rifle, Sniper Rifle, and Sprint. I got the error again trying with a DMR from the weapon rack replacing the Needle Rifle. Resetting the checkpoint also didn't help.

Wish I had more info to give, but I didn't notice anything else out of the ordinary that could've caused this Fatal Error.
Siegebreaker  [developer] Dec 17, 2024 @ 5:29pm 
added to known issues, its verified and Im replicating it.
Astroknight Dec 22, 2024 @ 8:52am 
2 issues I've noticed

1. Assault rifle had double zoom like a sniper in it's binoculars mode
2. The third rally points on Winter Contingency and Tip of the Spear instead send you to an early checkpoint in the mission
Siegebreaker  [developer] Dec 22, 2024 @ 10:53am 
Yeah I intentionally added double zoom to binoculars so they can have actual use.
Travers2a49 Dec 24, 2024 @ 10:24pm 
Bug report on Exodus: I ran into a softlock on the falcon ride. Right after passing the brutes vs spartans and troopers where the banshees first follow you, my falcon turned around above the beach battle and landed. Even when all the enemies were dead it did not continue on its route and I did not get any prompt to exit the falcon. I tried reverting the checkpoint several times but that didn't help.

https://steamcommunity.com/sharedfiles/filedetails/?id=3391398393
Last edited by Travers2a49; Dec 24, 2024 @ 10:25pm
Siegebreaker  [developer] Dec 25, 2024 @ 5:43pm 
Thats insane and I have no idea whats causing that or why or how to fix it.
King Gurburdas Dec 31, 2024 @ 7:38am 
Anyone else getting nothing spawning in the hospital during New Alexandria? Ran it a few time. Get the voicelines but no enemies or allies spawn in. Only started since the latest update.
Travers2a49 Dec 31, 2024 @ 7:31pm 
I experienced the same. No enemies or allies in the hospital.
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