Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo Reach Polished
287 Comments
Phantom Snake Jun 10 @ 7:51pm 
Fantastic, nailed that punchier feel.
Radio Jun 8 @ 12:44pm 
pls make shielded jackals engage at further distances and this mod would be perfect,
ir0n_strange May 12 @ 9:21pm 
Is there gonna be more future updates like putting more weapons or armor abilities
Drifter May 9 @ 9:47pm 
I feel like, at times, this is better than vanilla.

An entire war is actively happening, so you have the units and additional troops that reflect that especially with the variation in looks but at times I feel like its too much.

In Exodus, for me it didn't feel fitting for there to be so many Spartans for the simple reason that Noble was meant to be working in that area and Noble alone. Additionally the at times just don't know what to do with so many other AI.

Either way extremely good without making everything feel cluttered and too much 24/7.
Mr. Bibbles May 8 @ 11:10am 
Has anyone obtained the tags for this mod?
ir0n_strange May 4 @ 11:29am 
Can you add a zoom function to the assault rifle? kinda like the mythic mod
Epsilon-5 May 3 @ 6:01pm 
Way too many Spartans, they are literally everywhere.
WarPorcus Apr 23 @ 5:51pm 
In 'Torch and Burn', after you clear out Covenant forces from Sword Base, you're supposed to go to the maintenance door with the ONI logo on it.

NPCs, including troopers and the rest of Noble, do not follow; they remain standing in the second level of base exterior.
WarPorcus Apr 21 @ 5:16pm 
Anyone else getting random fatal error crashes? Not often enough to be game-breaking, but enough to be noticable.
Venom Apr 18 @ 5:57pm 
I've noticed some armor changers towards the characters, are there any armor changes for the player as well?
Apex Armada Apr 18 @ 10:25am 
Found the gold hunter, God bless that guy for going 1v2🫡
PolitelyToxic_TJ Apr 17 @ 11:33am 
After playing both mythic, normal and polished mod - this is a 9/10 mod. This mod actually enhances Reach, makes it far more engaging and makes it far more immersive.

If there is only one thing that is missing - is extending the swap weapon feature with friendly Noble Team AI
PolitelyToxic_TJ Apr 13 @ 5:25am 
This is an amazing mod - this mod, right here, is what made my like Halo Reach - other mods have opted to add more things to Halo Reach - this mod makes Halo Reach great. Its hard to put into words, what sets it apart, but if I had to emphasize three points:

(a) weapon balance - every weapon serves a role and is perfectly viable - there are no losers
(b) friendly AI - this mods make the friendly AI actually useful - and make the immersion all the more so better - I actually feel as part of the UNSC, versus their do-everything-guy
(c) ambience - from the massive battles and reinforcements, to the...feeling - this hits the sweet spot

I eagerly look forward to your future updates and am sure it will be amazing
YahBoiFabio Apr 9 @ 6:22pm 
good mod some parts feel randomly extra hard but got through on heroic fine. Feels a lot like Rubys Rebalance of Reach
Astroknight Apr 5 @ 6:01pm 
I'm guessing this was tested for Heroic? On Legendary I've had issue with weapons doing too much damage to you, high ranks having little to no stun while holding such weapons and almost impossible to not get shot by everyone in the map
The mod is just fine as it is, he doesn't need to add all of the unnecessary stuff you see cluttered in other mods like Mythic overhaul and Resurrection mods.

if you wanna experience that then go play those mods, but lets just already appreciate what @Siegebreaker has already created for the community.
Siegebreaker  [author] Apr 2 @ 10:25am 
Thats not the point of this mod.
343 killed halo Apr 2 @ 9:43am 
really? is it cause you don't like the other halos sandboxes as much or is it just very difficult from a modding standpoint?
Siegebreaker  [author] Mar 30 @ 9:09pm 
1. Planned.
2. Planned.
3. Never.
343 killed halo Mar 28 @ 12:02pm 
would love some of the invasion maps to become firefight maps. just more maps in general. and some of the weapons and vehicles from halo 1,2,and 3. than it would really be perfect
crimson blitzer01 Mar 20 @ 1:59pm 
Has the blood particle amount been increased?
Siegebreaker  [author] Mar 18 @ 4:54pm 
maybe an update soon? ^_^
YU! Mar 9 @ 5:52am 
@Gartoz_CZ it updated recently
Gartos_CZ Mar 7 @ 12:59pm 
I hope that this mod updates soon, love and sadly cant find a way to downgrade to play it
Agsotro Mar 6 @ 6:40am 
@siegebreaker no worries mate, get well soon, looking forward to picking this mod up when its fixed! take all the time you need
Mavs29 Mar 5 @ 7:28am 
@Lysander Of Sparta how do you downgrade?
GAMERBOYNOA Mar 4 @ 7:47pm 
@Lysander Of Sparta. Yeah I know, stupid trash update broke alpha ring. Hope it can somehow be fixed soon so I can have modded Halo nights like this with friends over again. Especially when I'm gonna have a big gathering with 3 friends to experience Reach with this mod for their first time experience.
Peak is back:evesmile:
Lysander Of Sparta Mar 3 @ 8:33pm 
@Siegebreaker it's quite alright homie and appreciate the update! MCC update also broke Alpha Ring for me so I had to rollback my MCC install from the depot anyways. *Shakes fist at Microsoft*
Specter Mar 3 @ 7:48pm 
the campaign doesnt appear in campaign mode so, how can i play this?
Take care and get well soon.
Siegebreaker  [author] Mar 3 @ 2:37pm 
Sorry everyone. I got extremely sick over the weekend and I'm still very sick. It'll take a few days before I'm healthy enough to fix my mods to be compatible with the current mcc version. See yall <3
MechaSaurian Mar 2 @ 11:44am 
Same here, the campaign is not visible. Big sad.
Lysander Of Sparta Mar 2 @ 10:53am 
Hm, same issue here. Mod does not appear in the mod list when trying to launch a campaign. Well, in a pinch I suppose I can just backup and overwrite my vanilla files.
Agsotro Mar 1 @ 1:11pm 
i have the same issue, its not on the campaigns, was it always like that? i Subbed last week and decided to play today
Ameliaorate Mar 1 @ 10:29am 
Did today's update break this? It's not listed in my campains anymore
Radio Feb 27 @ 9:47am 
I don't know if this was just an issue for me. But Jackals with shields have incredibly low engagement distance and won't shoot at me unless I am within like 15-20 feet.
Muerte Feb 13 @ 12:08am 
Gotcha, Thanks.
Siegebreaker  [author] Feb 12 @ 8:37am 
Not much else in firefight beyond a set. Only thing currently that is consistently tied to new sets is a pelican dropping off a scorpion at the start of every set after the first.
Messier Feb 11 @ 10:26pm 
Great mod, really enjoyed!
Muerte Feb 11 @ 7:58am 
Are the unique map events in firefight i. e. ship glassing the city in Beachhead made just for one full set in mind? Or will more events happen if theres more sets?
centerplaza Feb 8 @ 10:53pm 
Can we get new weapons?
Benjam1n117 Jan 30 @ 6:45am 
i have the campaign files, but no audio mods. Do you know where i can download them?
Profile_Name Jan 29 @ 11:14am 
@Benjam1n117
Do you have the campaign files installed? Try re-downloading them again
Do you have any audio mods installed as well?
Benjam1n117 Jan 29 @ 7:33am 
not sure why but there is no game audio for the mod, i can still here the game pauses but nothing when i play does anyone knows how to rectify?
The Gaming Cowboy Jan 27 @ 8:04pm 
This mod is now the only way I play Reach! The only thing I noticed is that when the UNSC reinforcements show up in Firefight on Unearthed, the vehicles are already destroyed when attached to the pelican.
Siegebreaker  [author] Jan 27 @ 1:46pm 
I don't know, I don't use assembly.
gavinstephan99 Jan 27 @ 9:58am 
I’ve really enjoyed the mod, and can’t go back to vanilla anymore. You did an excellent job, but I was trying to mod noble teams original armor back in the game because I like the idea of them looking like they do in canon so to speak, would you know under what category in Assembly changes their armor?
D Jan 23 @ 1:29am 
quality mod, this is the definitive way to play reach. also love that you added the beta trailer's soundtrack, that brought back some memories for me.
Epsilon-5 Jan 21 @ 6:36am 
@RememberReach6 i think that that'd be cool but i still think that there are way too many in each area, like on Exodus there about about 6 spartans in this one area of the city (not including noble team also being on site)