Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo Reach Polished
 This topic has been pinned, so it's probably important
Siegebreaker  [developer] Dec 30, 2024 @ 11:09pm
Roadmap
Soon:
-Integrate fireteam mechanic more throughout the campaign
-Fix the engineer at the end of the package that doesnt do anything.
-Reinforcements in the icecave when your oni security die (cut dialog had this planned)
-New loading screen and preview images to reflect new changes
-New trailer to reflect new changes.
-Copy the hell out of Rubys Reach even more, such as elites duel wielding more weapon types. Still not allowing trading with noble team until I figure out animation import/export for reach.
-Buff AR and spiker more, make spiker more capable of stunning so it has more of a use
-Change exodus endless ai battle so pelican reinforcements dont come until your current troopers are dead

Future:
-More custom firefight maps. Thinking to start with the second AA gun on TOTS and the Hospital from New Alexandria. Also planned are the beach from LNOS, the atrium from Exodus, the first settlement of nightfall, etc. These will be uploaded one by one as making firefight maps is super hard for me.
-More effects when low on health.
-Drones and engineers on lone wolf for the full enemy roster
-Add multiplayer, finish the full game overhaul.
Last edited by Siegebreaker; Apr 1 @ 8:11pm
< >
Showing 1-15 of 15 comments
Siegebreaker  [developer] Dec 31, 2024 @ 3:58pm 
I already have ships glassing the area? And non respawning allies are dumb considering you'd only have them for 5 minutes of a 45 minute session.
Cool for whats in store, looking forward to it.
I think something really cool that just came to mind is ODST drop pods. I've played through the mod and just started the firefight maps. I think having pods drop down to act as reinforcements would be a cool offset for the covenant calling in their own pods.
Siegebreaker  [developer] Jan 1 @ 1:59pm 
Yeah I saw the undeadkiva video on the concept, but I'm not sure of the things I'd have to do to make it work. I have falcon dropoffs to be the UNSC equivalent to the covenant pods though, as well as UNSC sniper teams.
Curious if your custom firefight maps will have something of a narrative to them. Like how your Hill map with the ongoing glassing and reinforcements scrambling from all branches. I often found the storytelling in your firefight maps just as fun as firefight itself.

Any particular hints on what greater integration of fireteams would entail? It already seems pretty comprehensive as is.
Siegebreaker  [developer] Jan 2 @ 2:53pm 
I just mean putting more troopers into the fireteam system, like the group of troopers at the second TOTS aa gun, or the warthog gunners in sword base/tots.

I mean i guess the firefight maps have a narrative. I tried to make them fit in into certain time slots in the campaign, like beachhead has more covenant ships coming in and takes place in between exodus and new alexandira
If I could also care to add a thought maybe add the cut LMG from the concept art. I know Mythic got it in his mods.
Your mod is fantastic, great job man, this is a much more enjoyable experience while still staying true to the setting.
Was doing my weekly play through and was wondering if it's worth removing the covenant at the beginning of Exodus. While negotiating through enemy territory s fun, it seems the section was originally designed to give a brief reprieve while Noble 6 (and player) absorbs the nightmare of a Covenant invasion. Just a thought though, still the best Reach mod out there.
Siegebreaker  [developer] Apr 1 @ 8:13pm 
I didnt like how boardwalk was fully designed for gameplay but you just walk through it in vanilla campaign. Plus, the immediate combat helps shock the player and keeps pacing up through the relatively weak first part of exodus
Any possibility of using some custom tag from nexus like the AA wraith,Chopper, or the fixed scarab?
It was always an odd choice to have a full firefight map that is just ignored. I could agree that maybe some patrols would be nice, a token force left behind. Maybe it's the number of covenant present? To me it just seems high for the opening section.
I probably just like walk around sections I guess, my favourite levels are generally ones where I just kind of observe stuff happening.
I think the pod thing is possible. Vengeful vadam got it working on the CE firefight map in reach. It could work in certain segments like the beaches during Exodus.
Would you be planning to enable the player to swap weapons with Noble Team?
Could you add a few survivors to Lone Wolf? not many but like one or two Spartans and like 4 army troopers who survived the previous massacre? I think it'd be a cool little touch and it'd actually help to increase the dread the player feels as they lose their allies quickly and the sounds of gunfire die down until it's just you.
< >
Showing 1-15 of 15 comments
Per page: 1530 50