Left 4 Dead 2

Left 4 Dead 2

Cold Front (Part 1)
How was the storm effect created?
How did you create the blizzard storm? Do you use func_precipitation or is it some kind of particle effect magic? And can it be created entirely in entity logic or does it require vscript for some/all of it?
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Okay I think it's just a bunch of info_particle_system entities but they are spawned in a vscript instead of being included into the map for some reason
Nescius Mar 19 @ 9:24pm 
It was spawned and setup by vscript as that is lot more flexible and easier to test for me. It’s bunch of info_particle_systems and custom particles created through the particle editor
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