Stellaris

Stellaris

40k Age of Indomitus
Aurelias  [developer] Feb 24, 2024 @ 8:48pm
Suggestions
Got an idea, or just general suggestion put it in here and ill read up and see if its feasible.
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Showing 1-8 of 8 comments
UngaBunga Apr 12, 2024 @ 1:30pm 
Take your time and work on those preset maps I would love to see the final product this is already a great mod.
The_Fritz_X Jun 18, 2024 @ 8:11pm 
add compatability with the Necron Fleet Weapons mod and Imperial Fleet Weapons mod so I can do the great crusade with the right weapons on my apocolypse class battleships
The Doctor Sep 5, 2024 @ 6:18pm 
A list within a locked discussion tab for each faction that includes what civics, traits, armies, planet types, origins, Ascension perks, and governments have been added. It would make it much easier to find out what has been added for each faction, as it is sometimes hard to find just what has been added for each faction.

For example, I know that there are a LOT of new civics, but currently I would need to go looking through every single civic to find what's been added, and that can be... very taxing on the eyes and makes it very easy to miss newly added things.

If there was a locked discussion tab dedicated to each faction though I would be able to find exactly what each faction has.
the only 2 suggestions i could make is 1. trying lowering the army tech count as it stifles a lot of other research and 2. have the imperial throne world use Ecumenopolis districts OR unique districs
you gotta reduce the amount of research/techs mainly the ones where you need multiple techs to unlock an army. It hinders the AI and the player, everyone will be far behind in what they should research normally in stellaris.
Aurelias  [developer] Feb 27 @ 9:15pm 
Originally posted by IESHISavage:
you gotta reduce the amount of research/techs mainly the ones where you need multiple techs to unlock an army. It hinders the AI and the player, everyone will be far behind in what they should research normally in stellaris.

These have been reworked and reduced within the update build and spread across 4 tech tiers. however this build isn't going to release until 4.0 is out. Along with all the rewrites to district, buildings and jobs
Inquisitorial fortress worlds add unity, Reduces empire crime, increases minor artifact acquisition by a percentage, limit Empire To a total of 3 one for each major ordo each with varying effects on empire
I suggest filling out the council positions. Not like adding a whole buttload, just general enough to fill the five slots. Emperor is obviously staying, because duh. The next highest position is 'Head of the Administratum (Most powerful position among High Lords of Terra), followed by the other Lords (both official and temporary), so... Lord High Admiral [of the Navy], Lord Commander Militant, and Fabricator-General. To the start with.
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