Left 4 Dead 2

Left 4 Dead 2

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Nuclearstomp Dec 28, 2023 @ 7:57pm
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Pretty sure my friends and I played the most recent patch around 8 PM (I'm assuming we did play the most recent version since it was updated at 3 PM). While the campaign is enjoyable, there are a few issues I had with it.

On Map 1, the doors during the event open too slowly, making it somewhat boring. The extended duration diminishes the excitement, on top of it already being a pretty easy event.

Map 2 was frustrating, particularly with the tank spawn. During our first attempt, a relentless horde spawned in the sewer section alongside a random director tank. This never-ending horde only happened once, which was pretty confusing. On the second try, we triggered the key-card door just as a tank spawned in the sewers, which ended our run. The tank spawned earlier in the next attempt, and we decided to just ignore the door. The event on this map didn't seem to overbearing with the common infected but it would be preferable if zombies stopped spawning during the tank encounter.

Map 3 was okay, except for the gauntlet randomly spawning an excessive number of specials at one point.

On the finale, the first phase is too easy and feels like wasted time since the ambulance is such an easy spot to hold out in. I think the finale would be better if it was just the 2nd area and the scavenge. Honestly though it doesn't really need to be changed. The only change I would make to the finale itself is add maybe one more first aid kit somewhere and a throwable or two to the scavenge section.

Other than those issues the campaign is pretty fun, it's mainly just some of the events can be too punishing.
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Showing 1-10 of 10 comments
iambogu  [developer] Dec 29, 2023 @ 2:25am 
Thank you for your feedback. I honestly don't wanna change the concept of the finale, but I'm gonna make it shorter, because players have issues with its duration. The 2nd map is maybe the most difficult part of the map, but it was intented to be a bit more challenging, however I admit it needs rebalancing. About the 3rd map and the specials, they are limited to 4 and now has 14 seconds of respawn time so maybe it was bad luck, but I'm gonna playtest is to be sure. And thank you again for playing my map.
Nuclearstomp Dec 29, 2023 @ 5:28am 
No problem, I thought it was pretty good. Just a bit harder than we were expecting.
Nuclearstomp Dec 29, 2023 @ 5:29pm 
Hello me and my friends played the map again. It was really fun and I think it's in a good spot now. Thanks for the good campaign.
iambogu  [developer] Dec 29, 2023 @ 7:15pm 
I'm glad you liked it and thank you again for your feedback.
Andreng Dec 29, 2023 @ 10:16pm 
Rachel's reward doesn't go out the window
iambogu  [developer] Dec 30, 2023 @ 4:56am 
Thank you for letting me now, I'm on it to fix it.
Homeless Jan 27, 2024 @ 10:46pm 
First of all, the map itself is too long. I think each chapter is more than double the length of the final finale of the Parish campaign.

However, there is no intermediate health bag, and the timing of the break is not appropriate.

I don't think this map is good because there are so many zombies coming in, and they're constantly pushing me.

I think it is most desirable to divide the chapter of navigation into 8 parts in total and into navigation part 1 and navigation part 2.
Nuclearstomp Oct 9, 2024 @ 4:16pm 
I decided to put this here since I already added it to the comments:

Versus Issues:

Chapter 2: The valves event doesn't give any points for getting valves, which means a team which fails at this area is at a massive disadvantage to one that doesn't. Map is entirely based on distance points.

Finale: You don't get any points for either hordes or tanks, only the scavenge. It would be nice if you got points for each area + tanks.

I know this might be hard to set up, especially if you aren't super familiar with versus scripting. I know a guy who might be willing to help you out if you want to fix these problems though.

Otherwise the campaign is in a great spot and I think it's really cool!
iambogu  [developer] Oct 16, 2024 @ 11:21am 
Yeah, I'm not really familiar with versus scripting, but I'll give it a try, hopefully it's not that hard. Give me some time to check it and I'll update the map with better versus experience. :)
Last edited by iambogu; Oct 16, 2024 @ 11:21am
Nuclearstomp Oct 16, 2024 @ 1:07pm 
Originally posted by iambogu:
Yeah, I'm not really familiar with versus scripting, but I'll give it a try, hopefully it's not that hard. Give me some time to check it and I'll update the map with better versus experience. :)
:steamthumbsup::happystar2022: Great to hear!
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