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I was able to play this chapter while turning on admin system in this version.Thank you.
Guntlet
Still there are many commons so I think it will be good to place bile near the alarm door for players who don't have it.
Tank(s) with commons is too difficult to deal with.It is good to spawn only tank when players have to fight with him.
In scavange section,there are too many commons so it is almost impossible to beat this section with bots.It needs to reduce them or add interval for next hordes.
Overall,it seems that there are too many special infected,too.
Bot navigation
In this section,they are so stupid.I wanted to go to the building near the generator but they really wanted to go near the 1st gate and got stuck.
I don't know it is easy to understand what I said but I recorded the video about chapter 4.
Video
https://youtu.be/Hk1-sn8Kqis?si=LnsxLHQsnw93VMMw
In the end,I uploaded the result of this campaign from start to end.I played on normal difficulty with bots.
https://steamcommunity.com/sharedfiles/filedetails/?id=3124513386
I like your unique finale.I have never played that type one so it is very exciting.I'm very satisfied with this version.Thank you so much and I hope to play more campaigns you make.
It is scary but funny.I don't know this painting is default asset or not because I always don't look other maps seriously.I'm sorry if it is default one.At the end,I played with my friends on advanced difficulty.It was very enjoyable.
Playthrough
https://youtu.be/PzwkNqILJtk