STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Legacy of War (EAWX Submod | TR 3.4)
 This topic has been pinned, so it's probably important
The Italian War Effort  [developer] Dec 24, 2023 @ 9:58pm
Mod Suggestions & Requests
Are there any ships or heroes that you want to see added, or something tweaked that you think is broken or breaks the flow of the game? Post your suggestions here!
Last edited by The Italian War Effort; Dec 31, 2023 @ 9:59pm
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Showing 1-15 of 120 comments
Antilles1701 Dec 25, 2023 @ 12:09pm 
Boarding ships for the EOTH as we do know both Thrawn and the Chiss made use of boarding tactics from outbound flight book and Thrawn trilogy so it makes sense a faction created by both would too? Also maybe re-enable furion fighters if they aren't already and aren't listed?

Also could they get ambassador Formbi as an economic hero as they don't have a lot of heroes to begin with and could use some more. He was also in charge of a fleet during the swarm war so could give him a ship and/or command bonus as well.

I know it's not from an official source but could Kota get a SPHAT-beam Venator in space like he had in the AOTR before they separated him to a ground-only hero?
The Italian War Effort  [developer] Dec 25, 2023 @ 12:15pm 
Originally posted by Antilles1701:
Boarding ships for the EOTH as we do know both Thrawn and the Chiss made use of boarding tactics from outbound flight book and Thrawn trilogy so it makes sense a faction created by both would too? Also maybe re-enable furion fighters if they aren't already and aren't listed?

I haven't touched EotH yet, nor boarding craft - but I can certainly do so. I don't really play Hand much, so I'd need to first learn what the Furions are, and how they might fit back into the roster.

Originally posted by Antilles1701:
Also could they get ambassador Formbi as an economic hero as they don't have a lot of heroes to begin with and could use some more. He was also in charge of a fleet during the swarm war so could give him a ship and/or command bonus as well.

Should be easy enough. Unfortunately, based on my 30 seconds of research, there doesn't seem to be any official art of Formbi, so I'll need to get creative.

Originally posted by Antilles1701:
I know it's not from an official source but could Kota get a SPHAT-beam Venator in space like he had in the AOTR before they separated him to a ground-only hero?

Possibly, but my one issue is that an early-game ship insta-kill like that could trivialize the NR early game or make it agony for the EA. I'd need to see if I could nerf it.
Antilles1701 Dec 25, 2023 @ 12:31pm 
Originally posted by The Italian War Effort:
Possibly, but my one issue is that an early-game ship insta-kill like that could trivialize the NR early game or make it agony for the EA. I'd need to see if I could nerf it.

Could make it an upgrade for Kota like what happened to the former SSD leaders. Plus I suppose with 20 plus years of tech advancement you could probably justify the beam doing less damage overall? Or see if you can make it so it does less damage to capital ships and structures compared to frigates or corvettes so it's only dangerous to smaller ships?
alan Dec 25, 2023 @ 4:43pm 
Adding compatibility between this and EAWX: Dreadnaught Family Submod
'Jin 漢字 Dec 26, 2023 @ 3:07am 
Add unmodified Providence and Recusant dreadnaughts to the CSA ship market mechanic or include them in their roster permanently. Maybe add in the modified upgrade for them as well. They could also get some seperatists heroes under the guise of them going into hiding and resurfacing.

Their ground units could also use the MAF gunship, AATs and droid commandos.
Xenomorph Dec 26, 2023 @ 6:22pm 
Just a few suggestions-

for the CSA- give them the venator and imperator class star destroyer in their normal roster w/ the clone wars ships


For pentastar alignment- give them the acclamator carrier and the torpedo sphere

for the Empire, give them the imperial 1 and 2 class gladiators

for the NR give them "old clone" ground units (just clones but rename them to be "old clone" like they are vets from the clone wars" and providence carrier/destroyer
Antilles1701 Dec 27, 2023 @ 12:50pm 
Is there any way of making a wraith squadron space hero unit?

A space/ground unit would work too but doing a bunch of heroes in 1 unit like the hand of judgement for the EOTH that's also an intel hero that's also a space hero might be a bit much.

So might be worth just doing a Rogue squadron like unit as a starter that can be used as an intel unit like Cracken.
Job_Tea Dec 29, 2023 @ 12:04pm 
Juno Eclipse, commanding a assault frigate MK I or MK II.
Tier 4
Trait :Risk Taker

Kota / Shack / Liberty commanding a Venator that can be upgraded like Yularen in FOTR with the composite beam as to not be OP in early game as you alluded.
Tier 4
Trait: Ruthless - Commando Transport
Allows recruitment of Kota's militia on planet.

Ida Citrona as a ecomonic hero that give bonus to Incom products on location.
Tier 5
Trait: ship designer

General Dodonna, commands Assault frigate MK I.
Tier 3
Trait: Fighter tactician.

Sarin Virgilio, commanded the EF76 Nebulon-B escort frigate Quenfis.
Tier 5
Trait: Cautious

General Horn Ambigene, commands DH Omni Support Vessel 
Tier 4
Trait: Defensive

MC 80 Liberty upgrade to Justice Carrier variant.
Locked after NCMP 1

MC30A
Locked after NCMP 1

Acclamator-1 Carrier Loadout
Acclamator-1 Assault Loadout
Rothanna influence 10 (or other planet)
Job_Tea Dec 30, 2023 @ 12:56pm 
If Revan's revenge ships get added, maybe it could be an option like the Imperial fractal ships are an option
The Italian War Effort  [developer] Dec 30, 2023 @ 1:07pm 
Originally posted by Job_Tea:
Kota / Shack / Liberty commanding a Venator that can be upgraded like Yularen in FOTR with the composite beam as to not be OP in early game as you alluded.
Tier 4
Trait: Ruthless - Commando Transport
Allows recruitment of Kota's militia on planet.

There's an idea. I'm probably going to release an update that just adds Kota with a Venator, but at the composite beam is certainly on the list.

As for the other heroes, I'm not 100% on how to add them - either because I don't see where they fit or I don't know how to do what I want to do.

General Dodonna would be fairly easy - a conquer event for Coruscant, but I need to figure out how to make him then available in the Command Staff pool.

Sarin I could make unlocked with Borsk, which I'll probably do before releasing the update.

As for Eclipse, I'm not sure how to include her. I don't want to flood the Command Staff pool with a bunch of low-tier heroes but I have some ideas that I'd need to learn how to do so she'll be a maybe.

Originally posted by Job_Tea:

MC 80 Liberty upgrade to Justice Carrier variant.
Locked after NCMP 1

MC30A
Locked after NCMP 1

Acclamator-1 Carrier Loadout
Acclamator-1 Assault Loadout
Rothanna influence 10 (or other planet)

I'll think of the Justice Carrier. I don't think I want to add it to the base roster, but your upgrade idea has merit. Maybe I can make it a unique part of the Mon Cal corporation, where you can upgrade MC80 Liberty cruisers into the Justice variant there?

Since Rothanna isn't - to my knowledge - on any progressive GC in TR, I can't do that. I'll consider adding them, but more influence units aren't high on the priority list.

Originally posted by Job_Tea:
If Revan's revenge ships get added, maybe it could be an option like the Imperial fractal ships are an option

My hope is that the Hutts will come out for TR before RR is released, so I can add some of those ships to their roster, depending on what the final Hutt roster looks like. The Mandalorian ships will probably be linked to the MandalMotors company I'm going to make for Zsinj, and whatever is left will either be spread out across the factions or added to the Ship Market. But again, we'll see how this submod goes by then.
Job_Tea Dec 31, 2023 @ 3:42am 
Any tips on adding heroes myself?
Job_Tea Dec 31, 2023 @ 5:02am 
Another idea for Juno is that she is an nebulon B escort for Kota. similar to the Zjins quasar hero
Last edited by Job_Tea; Dec 31, 2023 @ 5:02am
AAron Dec 31, 2023 @ 6:40pm 
I would not recommend adding ships that are from thousands of years before the galactic civil war. Take some liberties in adding ships but dont make your mod feel cheesy.
Antilles1701 Jan 1, 2024 @ 12:17pm 
Could the build time for pirate base units be lowered from the base mod? I don't know why they made it take 10 times as long, especially since the ships are hardly all that powerful. I get it shouldn't be on par with normal shipyards but a 20-30% reduction would still severely nerf them whilst allowing players to build an actual fleet of pirate ships especially the Saboath units.
The Italian War Effort  [developer] Jan 1, 2024 @ 12:20pm 
Originally posted by AAron:
I would not recommend adding ships that are from thousands of years before the galactic civil war. Take some liberties in adding ships but dont make your mod feel cheesy.

Point. I'll probably just steal ideas from AoL - slap some mass drives on a few of the ships, put them in a unique antique dockyard or something.



Originally posted by Antilles1701:
Could the build time for pirate base units be lowered from the base mod? I don't know why they made it take 10 times as long, especially since the ships are hardly all that powerful. I get it shouldn't be on par with normal shipyards but a 20-30% reduction would still severely nerf them whilst allowing players to build an actual fleet of pirate ships especially the Saboath units.

I already lowered the base production times for the Sabaoth ships with the Pirate Base debuffs in mind, but I can do it again for the next update.
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