Crusader Kings III

Crusader Kings III

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One Proud Brazilian  [developer] Dec 28, 2023 @ 12:26pm
Feedback and Suggestions
Share here your feedback and suggestions, so we can talk about your ideas!
Last edited by One Proud Brazilian; Jan 29, 2024 @ 6:03am
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Showing 1-15 of 59 comments
Sir Dogged VI Jan 29, 2024 @ 6:51am 
I have a question. Could a scrip be breaking any sort of feedback you have to tell me that my knights are back from being used for trade policies or do you not have a way to tell the player that their knights are back from their journey. I'm thinking of the way you tell the player that an expedition has finished and we can run another one if we'd like. If there's a conflict due to my modlist then you can ignore this but if there isn't I think it would be nice to tell the player, if possible, that you can restart your trade policies. Because, I assume once your knights return your yearly update recognizes your knights aren't out and about and adjusts for the lack of policies in place. So a sort of reminder would be nice to see.
Sir Dogged VI Jan 29, 2024 @ 7:29am 
As for a suggestion, your rework of your two interactions makes me wonder if you'd expand on those capabilities. You recently added character desires. Well what if those same personality traits that gives you an incentive to act towards said goals also allowed you to have unique interactions. You want me to make friends because I'm gregarious, but I doubt I'd ever go down the diplomacy tree for a few years to get the perk point if I'm on martial tree grind. Maybe having that trait gives me an interaction or decision to make a friend with who I choose if I have 100 rating with them already but with a cooldown so it can't be spammed. I can't say that it would work for every desire you have made for the personality traits but I'm sure there are systems you could think of to help player characters achieve those desires.

and a last random one, dynastic modifiers is something that would be fun. I get that one amazing leader and what if he inspires the family dynasty for a century? don't know if that would be because of high martial or because he won a lot of wars or if he achieved a ton prestige. But maybe something that affected future heirs could be interesting. There's definitely mods that do things like this from which you can be inspired from.It helps that they're old and forgotten and waiting to be revived by a genius lol that's all I got for you dude, hope it helps to some degree :steamhappy:
cuomo860 Jan 29, 2024 @ 7:45am 
I do like most of the RPG elements that you include however, I typically remove anything that edits laws, governments, economies, start ups, etc. I guess this is fine if you're playing in a shattered realm or a fictional universe but really do very little for historical players. There are other mods that have added historically accurate versions of all these factors and have worked tirelessly to make sure all of it balanced, implemented by the AI properly and doesn't potentially cause chaos.

If I was to give any feedback to the historical elements...I'd prefer a better focus on making existing characters more intriguing and interactive rather than just creating a character out of the blue to interact with the player. Perhaps changing from a create character focus more often to a find character focus.
Last edited by cuomo860; Jan 29, 2024 @ 7:47am
Ulthar Jan 29, 2024 @ 10:15am 
I would like to turn off some of the nerfing of the stats.
One Proud Brazilian  [developer] Jan 30, 2024 @ 10:16am 
Thanks for the feedback!

Some improvements and suggestions will be on next update. Others may need some more time to implement.

Ulthar, please be more specific about the nerfs you dislike and why.
Jorcuis Feb 8, 2024 @ 7:55am 
Hey man! Love your mod. Would it be possible that you upload the 3.1.1 update somewhere outside steam? I was getting this mod through SkyMods, but these last updates aren't there.
One Proud Brazilian  [developer] Feb 8, 2024 @ 3:06pm 
I think its updated automatically, just not immediatelly.
Last edited by One Proud Brazilian; Feb 8, 2024 @ 3:07pm
Loamer Feb 16, 2024 @ 10:56am 
Hey, thanks a lot for the mod! I really would like to use the war debuffs, but I am not a fan of the micro category. ;) Could you add them to the event section?
One Proud Brazilian  [developer] Feb 16, 2024 @ 4:08pm 
Sure! I may create a separate category for it after expanding the feature. I have some plans in mind for it. :)
Loamer Feb 17, 2024 @ 3:34am 
Sounds good! Thanks a lot! :)

A few more things. First a question: I deactivated the balance changes through the game rule (complete version), still there were balance changes activated, so I reckon this game rule is only applied to additional changes on top of the base ones and only the lite version has no balance changes at all?

And thanks for having game rules in place in the first place, many mods have good ideas, but eventually you can't use them without modding them yourself as there are things you don't need/want (War debuffs mod -> destroyed buildings e.g.),. Much appreciated!

Secondly, the reason I started using your mod was that I wanted more negative opinion modifiers in my games. Your mod does a really good job at randomizing opinion (awesome! :)), but there is still too much positivity bloat remaining (glory hound approves of title creation, hunter/hunter, traveller/traveller, d'uh ^^ etc.). I counter this by setting an overall -20 or -30 opinion malus (applied to AI and player) through core game rules.

How about adding new events like: You offended a member of a culture minority -20 opinion with culture minorities (maybe even a specific one) for 1 year. There was a clash in the council, glory hounds lose x opinion of you for x years. Your land reforms endanger the livelihood of your minor landholders and are not approved by your parochial vassal - they lost x opinion of your for three years. You destroyed a religious monument, -30 opinion for 5 years with religious minorities (maybe even a specific one, if possible). Your dynasty is angered by your distribution of land to nobles that are not part of your dynasty. Your close family x/y. I think you see where I am going. ^^

Or make some opinion modifiers -10/-15 instead of -5.

Ideally you would eventually achieve an (even more even) opinion distribution that gives you people at -100, - 50, 0, 50 and everything in between.


Thanks for your time! Looking forward to what you will come up with next! :)
Last edited by Loamer; Feb 17, 2024 @ 3:54am
One Proud Brazilian  [developer] Feb 17, 2024 @ 5:55am 
The balance changes on game rules are just optional modifiers.

Lite Edition is intended to be "clean" from any vanilla files edit/replace (listed on balance changes discussion, these can't be toggleable by game rules)

About opinions, adding vassal stance opinion to mini-events is a good idea. I will put this in the to-do list!

About lowering opirion too much, this is a double edge sword. Depends on playstyle. Casual players are different from hardcore players.

Anyway, there is a way you can have your fun in a way that makes sense: by playing a tyrannical ruler. Tyranny lowers opinion by a lot. I added a decision for this purpose: "Scheme for Tyrannical Solutions", that makes this playstyle viable, as you can now trade Tyranny for something useful, like gold.
Loamer Feb 17, 2024 @ 6:34am 
Thanks for your response and considering my suggestion! About being a tyrant: I like a challenge, but I still like being a good guy. ;)
Last edited by Loamer; Feb 17, 2024 @ 6:34am
Lolz Mar 1, 2024 @ 7:18pm 
Rather than just increasing the base damage/toughness of levies to 12, I think you could make it so that their damage/toughness increases by +2 increments for each era.
Bobibobibu Mar 8, 2024 @ 2:02am 
Terrain culture tradition (e.g. Mountianeer) should mitigate the effect of low land value and low census
Zilendorie Apr 22, 2024 @ 6:30am 
Names and descriptions of new traits didnt look corect. Its like "trait_mbti_infp5" how to fix?
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