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and a last random one, dynastic modifiers is something that would be fun. I get that one amazing leader and what if he inspires the family dynasty for a century? don't know if that would be because of high martial or because he won a lot of wars or if he achieved a ton prestige. But maybe something that affected future heirs could be interesting. There's definitely mods that do things like this from which you can be inspired from.It helps that they're old and forgotten and waiting to be revived by a genius lol that's all I got for you dude, hope it helps to some degree
If I was to give any feedback to the historical elements...I'd prefer a better focus on making existing characters more intriguing and interactive rather than just creating a character out of the blue to interact with the player. Perhaps changing from a create character focus more often to a find character focus.
Some improvements and suggestions will be on next update. Others may need some more time to implement.
Ulthar, please be more specific about the nerfs you dislike and why.
A few more things. First a question: I deactivated the balance changes through the game rule (complete version), still there were balance changes activated, so I reckon this game rule is only applied to additional changes on top of the base ones and only the lite version has no balance changes at all?
And thanks for having game rules in place in the first place, many mods have good ideas, but eventually you can't use them without modding them yourself as there are things you don't need/want (War debuffs mod -> destroyed buildings e.g.),. Much appreciated!
Secondly, the reason I started using your mod was that I wanted more negative opinion modifiers in my games. Your mod does a really good job at randomizing opinion (awesome! :)), but there is still too much positivity bloat remaining (glory hound approves of title creation, hunter/hunter, traveller/traveller, d'uh ^^ etc.). I counter this by setting an overall -20 or -30 opinion malus (applied to AI and player) through core game rules.
How about adding new events like: You offended a member of a culture minority -20 opinion with culture minorities (maybe even a specific one) for 1 year. There was a clash in the council, glory hounds lose x opinion of you for x years. Your land reforms endanger the livelihood of your minor landholders and are not approved by your parochial vassal - they lost x opinion of your for three years. You destroyed a religious monument, -30 opinion for 5 years with religious minorities (maybe even a specific one, if possible). Your dynasty is angered by your distribution of land to nobles that are not part of your dynasty. Your close family x/y. I think you see where I am going. ^^
Or make some opinion modifiers -10/-15 instead of -5.
Ideally you would eventually achieve an (even more even) opinion distribution that gives you people at -100, - 50, 0, 50 and everything in between.
Thanks for your time! Looking forward to what you will come up with next! :)
Lite Edition is intended to be "clean" from any vanilla files edit/replace (listed on balance changes discussion, these can't be toggleable by game rules)
About opinions, adding vassal stance opinion to mini-events is a good idea. I will put this in the to-do list!
About lowering opirion too much, this is a double edge sword. Depends on playstyle. Casual players are different from hardcore players.
Anyway, there is a way you can have your fun in a way that makes sense: by playing a tyrannical ruler. Tyranny lowers opinion by a lot. I added a decision for this purpose: "Scheme for Tyrannical Solutions", that makes this playstyle viable, as you can now trade Tyranny for something useful, like gold.