Counter-Strike 2

Counter-Strike 2

Tuscan
brutesmaps  [developer] May 18, 2015 @ 9:25am
** OFFICIAL ** - 05/18/2015 - RC 2.0 - bug reporting thread (only post bugs)
MAP VERSION - de_tuscan.bsp

Please use this page for reporting bugs from now on.

To Speed Up Fixes:
- the location of the bug
- a screenshot or youtube video helps A LOT

** just post the bug, we don't need an explanation of why you think this is a bug or why it wasn't fixed, bugs only please **

anything non-bug related in this thread will be deleted.
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Showing 1-15 of 40 comments
76561198069734099 May 18, 2015 @ 10:47am 
holy ♥♥♥♥, good job, the lighting is amazing + the new ground texture rules


you fixed most of the things i posted, good job again

this map has come a long way and this is operation material for sure




some things:


{LINK REMOVED}

(the balcony picture suggests the fact that you can throw nades through it, i don't think that should happen)

+ you can still not through nades in bombsite A's skybox completely (towards ct)


daknine May 18, 2015 @ 11:09am 
In underground you can still see through the metal door from one side and the barrel near T spawn on the left side still has invisible walls, they were reported in the pass recheck it. However I like the new lighting and ground texture great job!
brutesmaps  [developer] May 18, 2015 @ 11:18am 
Originally posted by corphish2:
holy ♥♥♥♥, good job, the lighting is amazing + the new ground texture rules


you fixed most of the things i posted, good job again

this map has come a long way and this is operation material for sure




some things:


http://imgur.com/a/LJfe3

(the balcony picture suggests the fact that you can throw nades through it, i don't think that should happen)

+ you can still not through nades in bombsite A's skybox completely (towards ct)

damn it, ill fix that black texture ffs
brutesmaps  [developer] May 18, 2015 @ 11:19am 
Originally posted by BHdaknine:
In underground you can still see through the metal door from one side and the barrel near T spawn on the left side still has invisible walls, they were reported in the pass recheck it. However I like the new lighting and ground texture great job!

hmm okay, i moved some of the barrels to visblock, looked good when i checked, send a screenshot maybe i'm missing something
brutesmaps  [developer] May 18, 2015 @ 11:21am 
Originally posted by corphish2:
holy ♥♥♥♥, good job, the lighting is amazing + the new ground texture rules


you fixed most of the things i posted, good job again

this map has come a long way and this is operation material for sure




some things:


http://imgur.com/a/LJfe3

(the balcony picture suggests the fact that you can throw nades through it, i don't think that should happen)

+ you can still not through nades in bombsite A's skybox completely (towards ct)

also, some of these screens i get what you're showing is a bug, but some are harder to understand what we're looking at
buhwuzhere May 18, 2015 @ 12:33pm 
- B balcony smoke bug

http://i.imgur.com/iaoTeXY.jpg

- banana (fix this)

http://i.imgur.com/XnZ03nD.jpg
Last edited by buhwuzhere; May 18, 2015 @ 12:37pm
brutesmaps  [developer] May 18, 2015 @ 12:53pm 
Originally posted by sad b☹ys:
- B balcony smoke bug

http://i.imgur.com/iaoTeXY.jpg

- banana (fix this)

http://i.imgur.com/XnZ03nD.jpg

these are screens from the old version, this thread is only for current bugs
Spikeybadooks May 18, 2015 @ 3:11pm 
Nice map. I noticed a couple of things while walking around.

-Some spots on A Ramp are labeled Wine Cellar

-Its very easy to get caught walking around statue in T Spawn
scukl May 18, 2015 @ 4:14pm 
Here some things I noticed during my first match.
http://imgur.com/a/CepwY
More to follow.
J1T_T3R May 18, 2015 @ 4:42pm 
i liked the remake of the map,

i found a texture bug or something idk how you call it,

when you come from lobby to b , at the b entrance arch, i could look through some of the stones when i was on top of the turquoise-green boxes. not a big problem but still needs to be done for perfection.

sorry for not posting here first :3
scukl May 18, 2015 @ 5:18pm 
Some more things I noticed.
http://imgur.com/a/UW5j8

EDIT: One more http://imgur.com/st7UIju
Last edited by scukl; May 18, 2015 @ 5:21pm
buhwuzhere May 18, 2015 @ 6:49pm 
Originally posted by brute:
Originally posted by sad b☹ys:
- B balcony smoke bug

http://i.imgur.com/iaoTeXY.jpg

- banana (fix this)

http://i.imgur.com/XnZ03nD.jpg

these are screens from the old version, this thread is only for current bugs
first screen from the new version
brutesmaps  [developer] May 18, 2015 @ 11:34pm 
Originally posted by corphish2:
holy ♥♥♥♥, good job, the lighting is amazing + the new ground texture rules


you fixed most of the things i posted, good job again

this map has come a long way and this is operation material for sure




some things:


http://imgur.com/a/LJfe3

(the balcony picture suggests the fact that you can throw nades through it, i don't think that should happen)

+ you can still not through nades in bombsite A's skybox completely (towards ct)

- black texture missing is fixed
- other bugs ill address in a future patch
fElder May 19, 2015 @ 3:38am 
its from the lighting or from the texture ?

http://i.imgur.com/c1mLJq8.jpg
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