STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EAW Campaigns & Conquests to FOC Conversion
 This topic has been pinned, so it's probably important
cha20202  [developer] Dec 20, 2023 @ 12:05pm
BUG REPORT THREAD
Report any bugs you may find here and I will respond in a reasonable time frame
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Showing 1-12 of 12 comments
Sgt SpaceTurtle Jan 26, 2024 @ 12:12pm 
Hey there,

Loving the mod but I hit my first bug! The Empire mission where you have to track down the traitor in the Star Destroyer won't start.
cha20202  [developer] Jan 26, 2024 @ 10:51pm 
@Sgt SpaceTurtle

I've never come across this myself, so I'll just ask a few questions if you don't mind. What happened exactly? Did the dialogue not pop up when it begins in the galactic view? Did the traitor's fleet not appear whatsoever? Or did he appear but you weren't able to battle against him?
Please be as specific as possible, This just helps me pin it down and maybe help before I dive into the game myself.
Revan Apr 8, 2024 @ 12:41pm 
Hi come across a bit of an odd bug, in the original game plapatine was pretty much unkillable on his bothan mission, now i'm getting gunned down all the time, i noticed he doesn't seem to reflect blaster fire any more also his health regen seems a lot lower
cha20202  [developer] Apr 11, 2024 @ 8:35am 
Originally posted by Revan:
Hi come across a bit of an odd bug, in the original game plapatine was pretty much unkillable on his bothan mission, now i'm getting gunned down all the time, i noticed he doesn't seem to reflect blaster fire any more also his health regen seems a lot lower

I'm sorry to say that this is a symptom of the expansion, not my mod. FOC totally butchered the XML for the reflection abilities of all saber heroes (except Obi-Wan and EAW Vader, for some reason), and as a result it means the Emperor can only absorb blaster fire from most infantry, not reflect it too. It does indeed make that mission more difficult. I recommend playing chicken with the Emperor, using abilities on large groups of enemies. NEVER attack them directly.

However if you want to fix this yourself instead of doing the above, you can make a copy of NamedHeroUnits.xml from your game's data, and edit the Reflection ability for the emperor to include INFANTRY in its applicable types. Then place your new copy in your downloaded version of my mod.
SGT-ALEXEY Jul 26, 2024 @ 5:32am 
I do not know if this is a bug, but the mission for the empire to capture Princess Leia is impossible. The star destroyer does not have a tractor beam.
And the game requires its use to complete the mission.
cha20202  [developer] Jul 29, 2024 @ 4:09pm 
Originally posted by SGT-ALEXEY:
I do not know if this is a bug, but the mission for the empire to capture Princess Leia is impossible. The star destroyer does not have a tractor beam.
And the game requires its use to complete the mission.

Are you sure you're using the right Star Destroyers for the mission? 2 of them use Power to Weapons as its ability, and the biggest one uses a tractor beam. That could be your issue.

Other than that, its 100% not a bug from this mod, as I did not modify any units in the game whatsoever. Make sure you didn't modify the Star Destroyer (found in SpaceUnitsCapital.xml) on your end in your own files. My mod does not have this file, so its impossible for the ability to be absent from my end.
SGT-ALEXEY Aug 4, 2024 @ 4:26am 
I think I've found the problem. someone changed the characteristics of the ships in the original game (although one mod should not do this outside of the mod itself). completely reinstalled the game, it seemed to help.
cha20202  [developer] Aug 7, 2024 @ 12:50pm 
Originally posted by SGT-ALEXEY:
I think I've found the problem. someone changed the characteristics of the ships in the original game (although one mod should not do this outside of the mod itself). completely reinstalled the game, it seemed to help.
Glad to hear!
James Arlwind Oct 28, 2024 @ 12:16pm 
Everything fine in Empire campaign up until the Atzerri mission to capture the traitor. Can send probes and smugglers onto the planet to see what's there, but can't actually send a fleet. Just won't initiate the move order.

Have tried with and without ground troops, with and without Vader, one ship by itself, and reloads. Nothing works.
Last edited by James Arlwind; Oct 28, 2024 @ 12:18pm
cha20202  [developer] Oct 30, 2024 @ 6:48pm 
Originally posted by James Arlwind:
Everything fine in Empire campaign up until the Atzerri mission to capture the traitor. Can send probes and smugglers onto the planet to see what's there, but can't actually send a fleet. Just won't initiate the move order.

Have tried with and without ground troops, with and without Vader, one ship by itself, and reloads. Nothing works.

Is the planet Atzerri itself? It may still be locked up to a certain point.

If that isn't it, is the planet red? That signifies its mission-locked. Just need some more information to understand the issue.
DAWEY Mar 25 @ 10:43am 
The Corruption missions "eating" heroes of Zann story (leaving them stuck and forcing to capture the planet to get them back) is no fixed. As well as nasty Dathomir bug where the game refuses to recognize the destruction of Long Range Scanner
cha20202  [developer] Mar 27 @ 8:47pm 
Originally posted by DAWEY:
The Corruption missions "eating" heroes of Zann story (leaving them stuck and forcing to capture the planet to get them back) is no fixed. As well as nasty Dathomir bug where the game refuses to recognize the destruction of Long Range Scanner

This mod doesn't cover the FOC aspect of things. It only brings about a near perfect experience for the EAW campaigns and GCs, hence the title. FOC campaign stuff is a separate issue.
Last edited by cha20202; Mar 27 @ 8:48pm
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