STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EAW Campaigns & Conquests to FOC Conversion
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Update: Feb 13 @ 10:34am

1.7.7: Fixed a small music issue with RM01

Update: Feb 4 @ 2:03am

1.7.6: QOL Update. Cancel fast forward during story cutscenes. Deselect all player controlled units in space during cutscenes, for cleaner visuals when using hidden features. Fixed minor OOE playing with Traitor mission in Empire Campaign

Update: Dec 11, 2024 @ 8:16pm

1.7.5: Previous fixes now applied to Empire campaign. Yay!

Update: Dec 10, 2024 @ 8:21pm

1.7.4: Finally got lua proper working for end cutscenes. Now, if Empire destroys the last Rebel world, it will play the Death Star cutscenes. If they conquer it conventionally, even if the Death Star is created, the standard cutscenes play. Still WIP for Empire campaign, but GC Empire and Rebels works perfect.

Update: Dec 2, 2024 @ 10:14pm

1.7.3: Fixed Reb campaign some more. Fleet destruction mission no longer has chance to bug out via trade route. Also prevented conventional wins from occurring, only can win via destroying Death Star.

Update: Dec 2, 2024 @ 2:53pm

1.7.2: Changed the sorted order of the campaigns visible in the GC menu. They are now the first two entries

Update: Dec 2, 2024 @ 10:46am

1.7.1: Wayland Rebel Mission fixed! No more bugs!

Update: Dec 2, 2024 @ 10:39am

Update: Dec 2, 2024 @ 10:28am

1.7.1: Fixed Wayland mission. No more bugs!

Update: Nov 25, 2024 @ 12:28pm

1.7:
- Fixed texture glitch from Empire mission with Veers. Removed pesky object causing the glitch. Plays perfectly now
- Re-added cut icons for the original Death Star, and Pirate frigate, to better differentiate the units between EAW modes and FOC modes.
- Added back in Imperial March :D for the main menu music. Zann consortium theme plays afterwards. This will better differentiate between base and the mod.