Stellaris

Stellaris

Overpowered Civics Updated
 This topic has been pinned, so it's probably important
Marcus  [developer] May 16, 2024 @ 10:12am
Suggestions
Place any and all suggestions and feature request in this thread. Depending on what it is the idea could be added into the mod in some future update.
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Showing 1-4 of 4 comments
beahmont May 12 @ 3:45pm 
Could you add GodMode Back? I was using that. /hj
I saw the divine trait, and thought about an "opposite" for lore reasons.

From what I see in DP is that it's about the better relations between countries, and the immortality. Well, in my idea I kept the immortality, but I made the relations worsen. The idea is that your country is divine, but all other nations refuse to believe so, and believe you as arrogant or delusional. So, not exactly helpful if you're trying to win empires to your side, but great if you want to be the big bad in a lore kind of way.

Side note: I'm trying to also have decaying relations on a monthly basis, I just have no idea how to input it. I also tweaked some values for myself.

op_civics:

civic_contested_divinity = {
modification = no
random_weight = { base = -1 }
description = "civic_contested_divinity"
possible = {
civics = {
NOT = {
value = civic_divine_power
}
}
}
ai_playable = {
is_ai = no
}

traits = {
trait = trait_ex_contested_divinity
}
modifier = {
diplo_weight_mult = -0.33
country_trust_cap_add = -75
country_trust_growth = -0.75
all_technology_research_speed = 0.5
country_unity_produces_mult = 0.75
}
}


op_opinion_modifiers:

triggered_opinion_trait_ex_contested_divinity = {
trigger = {
FROM = {
exists = ruler
ruler = {
species = {
has_trait = "trait_ex_contested_divinity"
}
}
}
}

opinion = {
base = -150
#have a monthly change = -1.5
}
}


op_traits_latest:

trait_ex_contested_divinity = {
cost = 0
initial = no
randomized = no
species_potential_add = {
always = no
}
allowed_archetypes = { BIOLOGICAL MACHINE LITHOID }
opposites = { "trait_venerable" "trait_enduring" "trait_fleeting" "trait_ex_divine"}
icon = "gfx/interface/icons/traits/trait_ex_contested_divinity.dds"
modifier = {
pop_environment_tolerance = 0.50
}
immortal_leaders = yes

leader_age_min = 25000
leader_age_max = 100000
}


op_civics_l_english:

# Contested Divinity
civic_contested_divinity:0 "Contested Divinity"
civic_contested_divinity_desc:0 "They declare themselves divine and eternal, but their claims inspire skepticism rather than awe. To outsiders, they are arrogant pretenders, blinded by their own self-proclaimed supremacy."
civic_contested_divinity_effects:5 "Your species gains a trait that grants §GImmortality§! and §G+30%§! Habitability, but endures a §R-100§! Ruler Opinion Impact from other empires."

op_traits_l_english:

trait_ex_contested_divinity:0 "Contested Divinity"
trait_ex_contested_divinity_desc:0 "§LImmortal and powerful, yet regarded not as angels but as deluded pretenders. Their eternal rule inspires resentment, not reverence.§!"
Mael Oct 5 @ 2:48pm 
Hey boss, love the mod. I had an idea for a civic and wanted to share in the hopes that you add it.

I think a diplomacy civic would be cool. Sort of like the vanilla Diplomatic Corps civic but OP and maybe including something like +100 Subjugation Acceptance as well.
Marcus  [developer] Oct 16 @ 7:17am 
When I get some free time to tinker I will work on adding some of your suggestions :)
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