Stranded: Alien Dawn

Stranded: Alien Dawn

SAD_CommonLib
 This topic has been pinned, so it's probably important
injto4ka  [developer] Dec 16, 2023 @ 3:59am
Feedback & Requests
Please use this discussion to provide feedback or request library support for your mods.
Last edited by injto4ka; Aug 28, 2024 @ 2:26am
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Showing 1-11 of 11 comments
injto4ka  [developer] Apr 5, 2024 @ 1:34am 
All fixes for game version 1.21 are obsolete now as version 1.22 includes them.
injto4ka  [developer] Apr 18, 2024 @ 1:03pm 
Hotfix 1.22.240404 addressed the issues of playing of modded sounds and the problem of displaying all mods in the options.
九年 Apr 24, 2024 @ 12:05am 
Excavation tasks cannot be automated
injto4ka  [developer] Apr 24, 2024 @ 4:01am 
This mod is not affecting excavation. Isn't that something specific to Beyond Stranded?
Quark May 21, 2024 @ 12:08pm 
Originally posted by 九年:
Excavation tasks cannot be automated
Try changing the schedule time to allow every activity for the survivor you want to excavate. "Work" doesn't seem to . . . well, work.
Tigu Oct 5 @ 1:46pm 
Hi, I recently posted a question in the discussion forum regarding a color change that wasn't working.

https://steamcommunity.com/workshop/discussions/18446744073709551615/594035508989132550/?appid=1324130

Since the error isn't unique to my mod, could it be that using the same material simply doesn't query the color settings?

I'm now desperately trying to resolve this on the mod side.
injto4ka  [developer] Oct 12 @ 2:13am 
Originally posted by Tigu:
Hi, I recently posted a question in the discussion forum regarding a color change that wasn't working.

https://steamcommunity.com/workshop/discussions/18446744073709551615/594035508989132550/?appid=1324130

Since the error isn't unique to my mod, could it be that using the same material simply doesn't query the color settings?

I'm now desperately trying to resolve this on the mod side.

There are several ways to change the color. How exactly do you change it?
Tigu Oct 12 @ 5:06pm 
I did the same thing for each building:

I selected the fifth blue menu item, "Building," and made the adjustment under "Final Color."

The description also states, "Useful when reusing entities from other buildings."

- For new buildings, the color will be adopted.
- For upgrades made from a different material, the color will also be adopted.
- For upgrades from the same material, the color will NOT be adopted.

Adamantium is black-tinted carbon, and Eternium is gold-tinted carbon.

At least, that's what it should be ;)
injto4ka  [developer] Oct 12 @ 11:19pm 
Originally posted by Tigu:
I did the same thing for each building:

I selected the fifth blue menu item, "Building," and made the adjustment under "Final Color."

The description also states, "Useful when reusing entities from other buildings."

- For new buildings, the color will be adopted.
- For upgrades made from a different material, the color will also be adopted.
- For upgrades from the same material, the color will NOT be adopted.

Adamantium is black-tinted carbon, and Eternium is gold-tinted carbon.

At least, that's what it should be ;)

It is more or less a feature to create placeholders while developing new buildings before having the proper art for them. Will have a look once I have some free time for modding.
injto4ka  [developer] Oct 13 @ 11:29am 
I don't see a reason why it shouldn't work. I have to test it for myself, what is the building name and the mod?
Tigu Oct 13 @ 3:21pm 
The mod is Expanded Dawn.

It affects all building components made of "Adamantium" and "Eternium" when upgraded from Carbon, as well as the "Crystal Solar Roof" when upgraded from the regular Solar Roof.
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