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1. Maybe we could add dangerous event chains? High risk/ High Reward event chains that put even an Elf in danger. Like something similar to the "forge bloodline" event decision in CK2, but instead of forging a bloodline, it can unlock cool traditions based on the main skill that the event focuses on. maybe one event chain can be focused on prowess and it unlocks a prowess tradition. or something.
2. Maybe there could be special enemies, cultures, or religions, that hunt down elves. Maybe there could be some groups of people who want elves dead, and they try to invade you similar to how if you live in the North, Vikings will often try to invade you or bargain for land. Maybe some characters can have traits wherein they hate Elves.
3. Maybe there could be special monsters that Elves can hunt in Decisions or Activities. Maybe there could even be a whole Hunting tradition or even a lifestyle based on Hunting things.
Maybe Maybe Maybe.... Anyway, love the work. It is one of my favourite mods. It's fantasy, but not too much. Just a slight twist of reality. I love you for making this <3
1. Maybe they could be a theocratic state? or something like the Jomsvikings where you can easily see who leads it. Maybe you could send daughters to them or something. Maybe there could
2. Maybe if you reach High Elf or have one of the powerful Elf congenital traits, they can interact with you to try and give you a secondary spouse, or at the very least, maybe they could try to seduce you. They could also ask you to join them if you play a female.
3. Maybe they could provide you with an elf of different bloodlines when you reach High Elf or if you have a special congenital trait that way we can get bloodlines easier. Or maybe they'd ask you to join them.
4. Maybe there could be an even chain, activities, or decisions, you can make about joining them and rising through their ranks. Maybe there could be different types of decisions you can make if you reach the requirements, or maybe if you become the leader of them, you can have new things to do.
I just want them to breed breedily, this is a mod highly focused on breeding after all. maybe they could be hotter. idk im a perv.... sorry.
So my suggestions are:
1) The bloodline traits should not work as congenital that might be inherited, but as the Sayyid or the consecrated bloodline trait that follows you through all your kids as your kid will be of that bloodline if you marry someone from that bloodline.
2) When I turned elf culture and Aeluran religion I inherited all the temples in my realm. I immediately handed them to new elf culture vassals because I plan to culture convert. The issue is that those newly generated people had the culture but not the elf trait. I don't know how but I feel like they should have that. I don't know though if it is intentional because they are like people who are humans but speak elvish.
3) Not sure about this one or how it would work but I will suggest it anyway. Maybe after the first expedition you should not be able to just do more expeditions immediately to other places. Maybe make a mechanic where you get random events in which people or adventurers give you clues that something might be there and then you would have the ability to travel to said spot and do the expedition.
4) I feel like this is a bug and I see that expeditions is a modified hunting activity but there should be a few more options on the "Intent" of the activity. Like find knowledge or find lost artifacts and having those goals should trigger events more often or since you will be on the look out you might be finding things on the way that are related to those goals. So maybe replace the "Slay beast" option with something more fitting.
Ty for the mod and I hope I helped a bit with my ideas.
the gods list of the religion(s) needs to be updated/improved. that the evil god is the Devil and the Witch god the Horned One is a bit "immersion" breaking (since it is the same names as chritanity).
for witch god im a little unsure but maybe a female one since religion is a female matter for the elves (as u said under the mod)
but for the evil god as the head of the phanteon is the Universe/grand order and everything (or something like that) it could be "The Void" as abstinence of existence/order
My suggestion is making the mortal elven traits selectable in the ruler designer, and changing the "Handle_age_of_immortality_reached" on_action's age comparison from Age = 20 to Age >= 20, that way the event will fire on any still mortal elf above the age of 20, solving the potential issues of making an adult elf with the mortal traits.
Good call out! Thanks! I may just run a on_game_start check to find any characters (or even just check the player) and swap out their elf trait if they are below the age of 20.
I have other checks at other ages that Age >= 20 check might cause collisions with.
Insane Opinion Scores. You've added tier 4 traits which also have a stronger presence to spawn in Elves, resulting in insane Attraction Opinions. This is an issue if you ever use Ruler Designer and don't limit yourself, and is insanely powerful on a Female ruler (but also male). With so many better and increased sources of opinion gain, you'll be sitting easily at 70+ Opinion with most rulers, even those absolutely hostile to your religion. Normally I self adjust by cutting in half the base game traits (and yours), but I'd strongly recommend having adjusting your mod. Tier 4 Beautiful is fine, but let it give a few tiny attribute bonuses. Definitely do not let it stay at +40 Attraction. I'd honestly nerf if below 30 (Tier 3), but that's entering vanilla game territory. I'd also remove any an all superlous attraction opinions: the Sister opinion increases, and possibly Elf (I understand where the elf part is coming from, but that's why you have Beautiful trait, no?). Same with having opinion bonuses on tier 4 herculean or such.
Lifespan. There's probably no fixing this. Anyone that's played with any Immortality mod knows how broken this is.
Breeding. Given all the trait bonuses you can grab from this on top of genetic farming, having insanely good counselors/knights becomes stupid easy. Their longer lifespan also results in insane gains. Now added to a host of absolutely absurd fertility bonuses... and you see where the problems compound.
Also also, if you're able to raid, there's some random features that pop up (the ability to grab slaves to boost development). Having some elf trait specific ones would be neat, if that's even possible.
Consequently, and I'm no CK3 expert, but having the Elven trait be a huge bonus to marriage proposals would be nice.
Some sort of renown gain would be nice. I'm drowning in prestige most games.
Also be careful of adding this. While the player will be fine, some of the NPC elf factions might end up wiped out if all these big human kingdoms hate them.
Breeding is a huge thing and I love that that's included in the game, especially with the very well made religion features. However, the push for breeding should be there but elves in all lores in all games/stories is that they simply don't breed fast. I'd suggest giving them massive fertility penalties, not gains instead (though careful about balancing out marriage proposals with foreign powers). I'd instead suggest having fertility rituals pushed by the religion or something to temporarily offset some of this stuff, or have it tied to a Elven tradition event you can do X number of times. To curtail insane elf spread, fit narratives better, and give better player control.
Anyhow. Princes of Darkness is a fantastic and absolutely intimidating mod. I love it, and this is obviously no where near its scale (and shouldn't be, I'm not looking for a completely different game). It, however, would be cool if there was the possibility of implementing an extra lifestyle "magic tree" however, much like how PoD does it.
It'd be cool to have some Dynasty Renown dumps related to elves.
You should come join the Discord and share ideas. Also check out the roadmap if you havent