Crusader Kings III

Crusader Kings III

Elf Destiny
SirChaos77 Dec 19, 2023 @ 3:58am
Suggestions
First off, the mandatory (and honest) "I love this mod, it´s awesome, and it will only get more awesome the more you work on it".

That said, I have some suggestions based on my experience so far.

The 0.5 monthly renown per Elf dynasty member for the elven supremacy decision might be a bit excessive. As procreation-happy as polygamous dynasties tend to be, that bonus can snowbally pretty quickly - I´m in the year 917 AD right now and I am getting 23 renown per months from that bonus alone (versus about 5 renown from everything else), and I just unlocked my sixth dynasty legacy in less than 50 years. I think a 50% or even 100% renown *bonus* would still be powerful without getting out of hand like that.

Speaking of dynasty legacies, I think elf-specific dynasty legacies, somewhere down the line, would be a good idea - perhaps one more coexistence-based and one more elven supremacy based, so you unlock one of them when you choose between those two cultural traditions.

I love the wolf rider cavalry MMA, but they should probably be light rather than heavy cavalry - wolves just aren´t as big and heavy as true warhorses; I´d have them counter most or all cavalry (wolves are predators, horses should be afraid of them), especially since the elves don´t have spearmen MMA to counter cavalry. Maybe at a later point, unicorn riders could be an elven heavy cavalry MMA?
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Showing 16-30 of 44 comments
Eastpointed  [developer] Jan 16, 2024 @ 3:32pm 
@gallezed, stuff just like that is coming! .....with time.....
Eastpointed  [developer] Jan 16, 2024 @ 3:32pm 
@Grossr good feedback! some is getting addressed in the near future
Eastpointed  [developer] Jan 16, 2024 @ 5:35pm 
Originally posted by A Simple Buddy:
Suggestion: Since the Elf culture tends to be on the farthest reaches of the map, wouldn't it make sense to have a culture tradition of some kind as Isolationist? Maybe have a choice between Isolationist or Wandering tradition?
I like it
Mr. Mister Jan 26, 2024 @ 3:32am 
I find it kind of hard to change character as an Elf. I understand that the appeal of an elf is living long, but I sometimes would rather switch to a chosen heir, especially if they have better traits. I personally don't like using the Suicide option because it feels unsatisfying.

1. Maybe we could add dangerous event chains? High risk/ High Reward event chains that put even an Elf in danger. Like something similar to the "forge bloodline" event decision in CK2, but instead of forging a bloodline, it can unlock cool traditions based on the main skill that the event focuses on. maybe one event chain can be focused on prowess and it unlocks a prowess tradition. or something.

2. Maybe there could be special enemies, cultures, or religions, that hunt down elves. Maybe there could be some groups of people who want elves dead, and they try to invade you similar to how if you live in the North, Vikings will often try to invade you or bargain for land. Maybe some characters can have traits wherein they hate Elves.

3. Maybe there could be special monsters that Elves can hunt in Decisions or Activities. Maybe there could even be a whole Hunting tradition or even a lifestyle based on Hunting things.

Maybe Maybe Maybe.... Anyway, love the work. It is one of my favourite mods. It's fantasy, but not too much. Just a slight twist of reality. I love you for making this <3
Mr. Mister Jan 26, 2024 @ 3:49am 
Another Suggestion I have is about the Aurelian Weaver. I kind of want them to be more involved. I feel like they're supposed to be this powerful organisation that's goal is to make the perfect elf, but I only encounter them a few times in my play-through.

1. Maybe they could be a theocratic state? or something like the Jomsvikings where you can easily see who leads it. Maybe you could send daughters to them or something. Maybe there could

2. Maybe if you reach High Elf or have one of the powerful Elf congenital traits, they can interact with you to try and give you a secondary spouse, or at the very least, maybe they could try to seduce you. They could also ask you to join them if you play a female.

3. Maybe they could provide you with an elf of different bloodlines when you reach High Elf or if you have a special congenital trait that way we can get bloodlines easier. Or maybe they'd ask you to join them.

4. Maybe there could be an even chain, activities, or decisions, you can make about joining them and rising through their ranks. Maybe there could be different types of decisions you can make if you reach the requirements, or maybe if you become the leader of them, you can have new things to do.

I just want them to breed breedily, this is a mod highly focused on breeding after all. maybe they could be hotter. idk im a perv.... sorry.
Eragon PYRUS Jan 30, 2024 @ 2:36pm 
Can you add 2 event like one of them triggers when you reach x sized land and all human lands makes alliance and decleare war to you and if you win this war all human kingdom - empire titles destroys, half of human npc's die and every human government turns to tribal second event is if you win first event after 10 years a portal opens and and a elven empire or a new kind who hate elves starts a inavasion to world(Like mongol inavasion mechanic) and they must be very overpowered(a war for masochists)
cpt38 Feb 3, 2024 @ 6:56am 
I have been playing the mod for about a day and I have a few small suggestions. I haven't played the mod past the starting few decades so I haven't seen the ascended elves yet so I might have more feedback later. Also I haven't read the suggestions thread so I don't know if any of those was suggested before.
So my suggestions are:
1) The bloodline traits should not work as congenital that might be inherited, but as the Sayyid or the consecrated bloodline trait that follows you through all your kids as your kid will be of that bloodline if you marry someone from that bloodline.
2) When I turned elf culture and Aeluran religion I inherited all the temples in my realm. I immediately handed them to new elf culture vassals because I plan to culture convert. The issue is that those newly generated people had the culture but not the elf trait. I don't know how but I feel like they should have that. I don't know though if it is intentional because they are like people who are humans but speak elvish.
3) Not sure about this one or how it would work but I will suggest it anyway. Maybe after the first expedition you should not be able to just do more expeditions immediately to other places. Maybe make a mechanic where you get random events in which people or adventurers give you clues that something might be there and then you would have the ability to travel to said spot and do the expedition.
4) I feel like this is a bug and I see that expeditions is a modified hunting activity but there should be a few more options on the "Intent" of the activity. Like find knowledge or find lost artifacts and having those goals should trigger events more often or since you will be on the look out you might be finding things on the way that are related to those goals. So maybe replace the "Slay beast" option with something more fitting.
Ty for the mod and I hope I helped a bit with my ideas.
Kalisa Feb 7, 2024 @ 5:33am 
Just wanted to make a request/suggestion, would love a religion variant down around india with some holy sites there that focuses more on the jungles and forests there, or perhaps just afew more holy sites for the main faiths but alittle more spread out so we can reform them in other places? Though the holy site buffs seem very strong, i would also suggest a slight nerf to some of them. Perhaps moving some of those buffs to other holy sites to spread them out abit more.
ComradeOtaku Feb 24, 2024 @ 6:41am 
maybe make it so randomly generated characters of the elf culture (or preferably even cultures with elven cultural traditions, so for instance hybrids or if you decide to keep your culture upon becoming an elf) could start with elf traits? at least elf blood or something to represent that random citizens and subjects not of noble blood are likely just half-elves or something.
Undercover Feb 25, 2024 @ 12:59pm 
as i said under the mod already:

the gods list of the religion(s) needs to be updated/improved. that the evil god is the Devil and the Witch god the Horned One is a bit "immersion" breaking (since it is the same names as chritanity).

for witch god im a little unsure but maybe a female one since religion is a female matter for the elves (as u said under the mod)

but for the evil god as the head of the phanteon is the Universe/grand order and everything (or something like that) it could be "The Void" as abstinence of existence/order
Obi™ Feb 27, 2024 @ 8:30am 
I've noticed with the newest update that the available elven traits in the ruler designer, are all the non mortal variants. Meaning that children made in the ruler designer will never grow up until they're 20, where they then instantly explode into the body of an adult.

My suggestion is making the mortal elven traits selectable in the ruler designer, and changing the "Handle_age_of_immortality_reached" on_action's age comparison from Age = 20 to Age >= 20, that way the event will fire on any still mortal elf above the age of 20, solving the potential issues of making an adult elf with the mortal traits.
Eastpointed  [developer] Feb 28, 2024 @ 12:50pm 
Originally posted by Obi™:
I've noticed with the newest update that the available elven traits in the ruler designer, are all the non mortal variants. Meaning that children made in the ruler designer will never grow up until they're 20, where they then instantly explode into the body of an adult.

My suggestion is making the mortal elven traits selectable in the ruler designer, and changing the "Handle_age_of_immortality_reached" on_action's age comparison from Age = 20 to Age >= 20, that way the event will fire on any still mortal elf above the age of 20, solving the potential issues of making an adult elf with the mortal traits.

Good call out! Thanks! I may just run a on_game_start check to find any characters (or even just check the player) and swap out their elf trait if they are below the age of 20.

I have other checks at other ages that Age >= 20 check might cause collisions with.
Boss Mar 18, 2024 @ 12:18am 
So I've played with it a bit more now, and am coming to appreciate, and not appreciate certain features. Note that a LOT of this is technically base game woes, but they are compounded by the Elf Destiny features. Namely:

Insane Opinion Scores. You've added tier 4 traits which also have a stronger presence to spawn in Elves, resulting in insane Attraction Opinions. This is an issue if you ever use Ruler Designer and don't limit yourself, and is insanely powerful on a Female ruler (but also male). With so many better and increased sources of opinion gain, you'll be sitting easily at 70+ Opinion with most rulers, even those absolutely hostile to your religion. Normally I self adjust by cutting in half the base game traits (and yours), but I'd strongly recommend having adjusting your mod. Tier 4 Beautiful is fine, but let it give a few tiny attribute bonuses. Definitely do not let it stay at +40 Attraction. I'd honestly nerf if below 30 (Tier 3), but that's entering vanilla game territory. I'd also remove any an all superlous attraction opinions: the Sister opinion increases, and possibly Elf (I understand where the elf part is coming from, but that's why you have Beautiful trait, no?). Same with having opinion bonuses on tier 4 herculean or such.

Lifespan. There's probably no fixing this. Anyone that's played with any Immortality mod knows how broken this is.

Breeding. Given all the trait bonuses you can grab from this on top of genetic farming, having insanely good counselors/knights becomes stupid easy. Their longer lifespan also results in insane gains. Now added to a host of absolutely absurd fertility bonuses... and you see where the problems compound.


My Suggestions
Elven Supremacy
Elven Superiority is nice and all, but it'd be great if there was a way to have the religion/tenets/traditions tie in more so there's big negative opinion modifiers against people that don't have the Elf trait, or those that do. It'd be great to play up Human vassals being jealous/upset over their elven, perfect overlords. Perhaps with a scaling feature. So no negative (perhaps) when you're below them in status, but increasing hatred the higher your rank (Duke/King/Emperor). Promoting a desire for you to replace human vassals with elves. This would also promote more liberal usage of things like becoming an Enchantress to offset hatred.

Also also, if you're able to raid, there's some random features that pop up (the ability to grab slaves to boost development). Having some elf trait specific ones would be neat, if that's even possible.

Consequently, and I'm no CK3 expert, but having the Elven trait be a huge bonus to marriage proposals would be nice.

Some sort of renown gain would be nice. I'm drowning in prestige most games.

Also be careful of adding this. While the player will be fine, some of the NPC elf factions might end up wiped out if all these big human kingdoms hate them.

Elven Politics
As it stands, there's no real ability for any elf to hate another elf. Granted, it'd be more Elves Vs Humans, but politicking is a huge element, I'd imagine, amongst elves (at least Warhammer gives me that impression). It'd be nice to have some events thrown in, or... I don't know. Again, this all ties to too large attraction bonuses making your family dynasty have very little cadet branch/House politicking taking place.

Breeding is a huge thing and I love that that's included in the game, especially with the very well made religion features. However, the push for breeding should be there but elves in all lores in all games/stories is that they simply don't breed fast. I'd suggest giving them massive fertility penalties, not gains instead (though careful about balancing out marriage proposals with foreign powers). I'd instead suggest having fertility rituals pushed by the religion or something to temporarily offset some of this stuff, or have it tied to a Elven tradition event you can do X number of times. To curtail insane elf spread, fit narratives better, and give better player control.

Magi
I'm absolutely loving some of the hidden stuff I'm discovering with this mod. Like being able to change an unborn baby's gender. These features are fantastic. Having the ability to cause inspiration, or get some more elven artifacts would be cool too...

Anyhow. Princes of Darkness is a fantastic and absolutely intimidating mod. I love it, and this is obviously no where near its scale (and shouldn't be, I'm not looking for a completely different game). It, however, would be cool if there was the possibility of implementing an extra lifestyle "magic tree" however, much like how PoD does it.

Elven Dynasty
Clan adds some interesting House mechanics. It'd be cool to see some of those to simulate being an elf dynasty, but honestly seems like too much work for small payout. However...

It'd be cool to have some Dynasty Renown dumps related to elves.
Last edited by Boss; Mar 18, 2024 @ 1:04am
Eastpointed  [developer] Apr 4, 2024 @ 6:18pm 
This is some detailed high effort feedback, thanks bro.

You should come join the Discord and share ideas. Also check out the roadmap if you havent
gon_pok Apr 8, 2024 @ 7:45pm 
I dont know if this is a bug or something on purpose, or if it just happens to me, i mean that if u have elven culture, and u already have territories with this culture, the random characters that appear are not elves, that is, if they have the elven culture, but they dont have the trait, i thought it was a curious thing to mention.
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