Crusader Kings III

Crusader Kings III

Elf Destiny
SirChaos77 Dec 19, 2023 @ 3:58am
Suggestions
First off, the mandatory (and honest) "I love this mod, it´s awesome, and it will only get more awesome the more you work on it".

That said, I have some suggestions based on my experience so far.

The 0.5 monthly renown per Elf dynasty member for the elven supremacy decision might be a bit excessive. As procreation-happy as polygamous dynasties tend to be, that bonus can snowbally pretty quickly - I´m in the year 917 AD right now and I am getting 23 renown per months from that bonus alone (versus about 5 renown from everything else), and I just unlocked my sixth dynasty legacy in less than 50 years. I think a 50% or even 100% renown *bonus* would still be powerful without getting out of hand like that.

Speaking of dynasty legacies, I think elf-specific dynasty legacies, somewhere down the line, would be a good idea - perhaps one more coexistence-based and one more elven supremacy based, so you unlock one of them when you choose between those two cultural traditions.

I love the wolf rider cavalry MMA, but they should probably be light rather than heavy cavalry - wolves just aren´t as big and heavy as true warhorses; I´d have them counter most or all cavalry (wolves are predators, horses should be afraid of them), especially since the elves don´t have spearmen MMA to counter cavalry. Maybe at a later point, unicorn riders could be an elven heavy cavalry MMA?
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Showing 1-15 of 44 comments
Eastpointed  [developer] Dec 19, 2023 @ 8:45pm 
great feedback and suggestions!, the Elven Superiority thing will be fixed soon!
V the terran Dec 21, 2023 @ 1:11am 
I think there should be another ways for us to get blood lines. People would not like to start or stay in North all the times and most of the times only 2 bloodlines stay alive long enough for you to get them. Other 3 guickly dies beacuse they are unlanded and they usually dont want to come to your court. Maybe just like blessings we can sacrifice a big amount of piety so we can get that bloodline trait. Also a culture trait that gives you a special elective law would be great. Maybe you can add a renamed version of Ting Meet culture
Last edited by V the terran; Dec 21, 2023 @ 1:14am
Seth9408 Dec 21, 2023 @ 3:21am 
I have a suggestion, I think the mod needs more expedition sites in Anatolia and the Balkans, because in my game it says 'not_an_expedition_site' I don't know why, but I do know that I have a lot of mods enabled everytime I play with this mod.
SirChaos77 Dec 21, 2023 @ 5:03am 
Another idea: As obsessed as elves tend ot be with bloodlines, there should be a possibility (perhaps through a cultural tradition you can unlock) for the dynasty head to disinherit any dynasty member with lower tier elf traits than themselves (or none at all) without paying renown or prestige.

Or the ability to designate a primary heir, as long as the designated character has a higher tier elf trait than the old primary heir.

Or even a succession law where the primary heir is the one with the highest-tier elf trait, and birth order only plays a role when two or more heirs have the same tier - maybe even that a daughter with a higher tier can inherit ahead of a son with a lower tier. Call it "sanguine preference" or something like that.
SirChaos77 Dec 21, 2023 @ 8:49am 
To make it more enjoyable to play someone outside Europe, perhaps there could be several sets of expedition sites, with a game rule to pick which set actually appears in the game.

With one set in Europe (the three existing sites should work for that), one in the region from Central Africa to Arabia (say, one each in Kanem-Bornu, Abyssinia and Arabia) and one Central/Southern Asia (say, one each in Persia, Tibet and Turan), expeditions should be feasible from anywhere on the map.
SirChaos77 Dec 23, 2023 @ 6:27am 
The monthly renown per dynasty member still snowballs, though not nearly as quickly as before.

Perhaps Elven Supremacy could be changed to work like Mystical Ancestors - i.e. you get a decent one-time Renown gain whenever you grant a title to a dynasty member, instead of an ongoing monthly bonus? Though perhaps instead of applying to dynasty members, it could apply to people with an elf trait.
Eastpointed  [developer] Dec 23, 2023 @ 8:24am 
I am reading all this even if I dont respond!
Millennium Dec 23, 2023 @ 1:19pm 
I think it would be interesting to have elfs in the southern part of the world! Arabia and North Africa would be excellent places for elfs that may have migrated south, and I would think a particularly mercantile dynasty or two would have established themselves along the Silk Road. In light of this idea Im currently playing as a 'bronze elf' on the island of Socotra, but all the holy sites for the Aurelian Sisters religion are to the relative far north. Building an empire that extends from Arabia to the Urals will be a fun challenge to be sure, but some flavor or regional culture/religions would be awesome!
Envy Dec 23, 2023 @ 10:04pm 
I noticed that my elf character is losing a lot of prowess from old age! My character has the base elf trait and is 64 and has lost 21 prowess even though she still looks quite young from her portrait. I feel like this should be changed a little bit. Great mod tho! :)
alchemistre Dec 28, 2023 @ 7:03pm 
Different ethnicities of elf for different regions or keep it as one culture as it is now but adding more ethnicities gfx.
A Simple Buddy Jan 4, 2024 @ 8:46pm 
Suggestion: Since the Elf culture tends to be on the farthest reaches of the map, wouldn't it make sense to have a culture tradition of some kind as Isolationist? Maybe have a choice between Isolationist or Wandering tradition?
Grossr Jan 5, 2024 @ 7:10am 
great mod/ Concept. just a few suggestions. 1. Old ways tradition should probably also make the forest fighter trait more common. 2. under ascended tribal no new succession laws are available: making them available would be awesome. 3. High elf faith has some weird : at least to me holy site locations ( all in Africa) when compared to the other one. 4. not a fan of the reformed faith symbol : just does not seem to match the elves to me.
gallezed Jan 6, 2024 @ 8:09am 
I know it is basically going to be very hard to actually implement. And maybe someone already suggested this. But could you add like the element of getting cursed? Like a curse making them into orcs? Or to a certain extent depending on what you do, have variations of elf species? Like wood elf, high elf, etc... Is that even possible? Or too difficult?
Donekulda CZ Jan 9, 2024 @ 2:00pm 
add modifier or something simmilar (That gives modifier Gracefull Aging), that will ensure that elves will not loose prowess until they are old. For example, have on_action on_birthday and there set it(When they are elfs, and their added life expectancy + 50 is higher their their current age) or delete it if you want them to loose prowess due to age
Eastpointed  [developer] Jan 16, 2024 @ 3:31pm 
@Devil'sCross, dont know why you deleted your comment, that DNA is pretty good although it seemed maybe from a previous game version. I removed all the properties that were throwing errors. Prolly will use it.
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