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@Veketzin
Try the "Ambient" volume in the main menu options of scrap mechanic & let me know please.
Currently I'm trying to piece together a help thing for the common issues.
This is at least twice I've read of this issue and feedback would help my idea help others.
There are weather commands I've noticed.
/setweather **(type of weather) **(true / false)
/toggleweathercycle **(true / false)
** These would be good to know as I don't know what the code script is looking for as a type of weather it may be..
sunny, clear, rain, cloudy, overcast, others but more likely to include a lot of rain include..
British, barbecue, I've JUST washed the car FFS.
**(true / false) may also be required & may also need to be enabled / disabled.
The weather cycle may keep the weather as it is at the moment you toggle it.
It may or may not require true / false or enabled / disabled after it.
The chat window should give the feedback state message.
I don't yet know. All the code says is { string } which means a word..
I very much doubt Glow Poop would be a substitute for the word rain so keep your guesses within reason. Lol.
So true/false is not needed
Also the rain is intangible and even when every slider is at 0 it still plays
I also had a look at the code and I don't know why but even setting all the numbers to zero for what it uses for audio (Thrust Dust) it makes no difference.
Most odd. :)
Yes. I did manage to alter the rain audio volume with changes to the thrust duster intensity parameter in the .lua audio code to around 0.2.
However, as you bring your mouse cross hair down to the lower part of the screen the audio instantly mutes.
I even tried setting the thruster dust height parameter using negative numbers expecting the audio to mute further down the screens halfway point.. Nope. There's either rain audio or no rain audio.
It's beyond my scope of how it works, I can only guess at attaching rain audio to the players skull bone. This is only a thing I tried following on the scrap mechanic coding page.
I got confused, saw a squirrel, gave up.
Creative commands for a sandbox environment are typed in a chat window whilst in a Crash lander game..
/god (No player damage / death)
/noaggro (No enemy aggression in vanilla)
/unlimited (All items available) or
/limited (Back to Vanilla)
/setweather 0 (up to 6..?) 0 = Clear
/toggleweathercycle (Toggles changing weather)
These two..
/day
/night
are permanent and require
/timeprogress true
For a normal time cycle to resume
all other commands reset on a game reload
Thanks.. Yes, I learned this earlier within this very thread Lol. Memory = old..
Scrap Mechanic codes for toggles = odd.
However the time thing is kept as a set true / false and seems to be a global game option.
Others such as god, weather etc are reset on reload. So Yeah understanding it a bit better.
Edited O/P Cheers.