Scrap Mechanic

Scrap Mechanic

Crashlander: Square One
electrodoc68 Feb 13, 2024 @ 6:17am
@ Tagged Comments to My Discussion for 2 way Help Resolutions
If you've been @ tagged in Comments with this link, scroll down to your quoted heading (Usually the last entry on here) Hopefully to provide help ideas / solutions.
Also staying safe within the steam community pages.



Welcome


Overview

I'm not a Dev
I'm Interested in helping
I'm also Looking to expand my knowledge to users like you helping users like me
I'd Appreciate feedback of what happens Good / Bad / Nothing
I've had many hours in SM & Crashlander ~1600 Hrs





Hi I find myself interacting within both discussions & comments and thought I'd try this method instead.

It's quite difficult to @ someone in to a comment, it's also not to easy to Highlight
particular elements in the Comments section and illustrations can also look odd in that section too.


Some Comments get lost or hard to find as @ ing users in doesn't really filter or notify.

The forum code really needs a steam upgrade TBH as there isn't a search either, only the ability to filter between Comments or Discussions which doesn't lead to a particular help subject being cross referenced or filtered for.

So I figure A Discussion thread could be a better approach.?

Follow ups are easier to keep track of along with extra information between myself and a user or a user to user experiencing a particular problem being able to add any more context of the issue they're having in order to hopefully resolve situations.

I'm therefore starting this Discussion where I could @ someone from the comments to that discussion thread in order to gain more info and add to my own knowledge from feedback to help folk out.


P.S.
i Urge you to be careful if you're using the in game chat command console as there is a risk of breaking a game especially with decryption commands.

Always back up your game, if you don't know how I'll link a tutorial here in the future.
Last edited by electrodoc68; Mar 7, 2024 @ 8:29pm
< >
Showing 1-8 of 8 comments
electrodoc68 Feb 13, 2024 @ 6:27am 
Veketzin
The rain gets super loud when I look above the horizon line and is super annoying when I'm building.

Is it possible to disable rain and/or mute rain like in Fant mod?

@Veketzin
Try the "Ambient" volume in the main menu options of scrap mechanic & let me know please.

Currently I'm trying to piece together a help thing for the common issues.
This is at least twice I've read of this issue and feedback would help my idea help others.

There are weather commands I've noticed.


/setweather **(type of weather) **(true / false)

/toggleweathercycle **(true / false)


** These would be good to know as I don't know what the code script is looking for as a type of weather it may be..

sunny, clear, rain, cloudy, overcast, others but more likely to include a lot of rain include..

British, barbecue, I've JUST washed the car FFS.

**(true / false) may also be required & may also need to be enabled / disabled.

The weather cycle may keep the weather as it is at the moment you toggle it.
It may or may not require true / false or enabled / disabled after it.
The chat window should give the feedback state message.

I don't yet know. All the code says is { string } which means a word..

I very much doubt Glow Poop would be a substitute for the word rain so keep your guesses within reason. Lol.
Last edited by electrodoc68; Feb 13, 2024 @ 6:41am
Veketzin Feb 13, 2024 @ 11:47pm 
Originally posted by electrodoc68:
Veketzin
The rain gets super loud when I look above the horizon line and is super annoying when I'm building.

Is it possible to disable rain and/or mute rain like in Fant mod?

@Veketzin
Try the "Ambient" volume in the main menu options of scrap mechanic & let me know please.

Currently I'm trying to piece together a help thing for the common issues.
This is at least twice I've read of this issue and feedback would help my idea help others.

There are weather commands I've noticed.


/setweather **(type of weather) **(true / false)

/toggleweathercycle **(true / false)


** These would be good to know as I don't know what the code script is looking for as a type of weather it may be..

sunny, clear, rain, cloudy, overcast, others but more likely to include a lot of rain include..

British, barbecue, I've JUST washed the car FFS.

**(true / false) may also be required & may also need to be enabled / disabled.

The weather cycle may keep the weather as it is at the moment you toggle it.
It may or may not require true / false or enabled / disabled after it.
The chat window should give the feedback state message.

I don't yet know. All the code says is { string } which means a word..

I very much doubt Glow Poop would be a substitute for the word rain so keep your guesses within reason. Lol.

So true/false is not needed

Also the rain is intangible and even when every slider is at 0 it still plays
electrodoc68 Feb 14, 2024 @ 4:32am 
OK so it's just /toggleweathercycle good to know.

I also had a look at the code and I don't know why but even setting all the numbers to zero for what it uses for audio (Thrust Dust) it makes no difference.

Most odd. :)
Last edited by electrodoc68; Feb 14, 2024 @ 11:51am
The Red Builder  [developer] Feb 15, 2024 @ 1:51am 
You cant adjust effect volume, unless it has that specific parameter
Last edited by The Red Builder; Feb 15, 2024 @ 1:51am
electrodoc68 Feb 15, 2024 @ 8:23am 
Originally posted by The Red Builder:
You cant adjust effect volume, unless it has that specific parameter

Yes. I did manage to alter the rain audio volume with changes to the thrust duster intensity parameter in the .lua audio code to around 0.2.

However, as you bring your mouse cross hair down to the lower part of the screen the audio instantly mutes.

I even tried setting the thruster dust height parameter using negative numbers expecting the audio to mute further down the screens halfway point.. Nope. There's either rain audio or no rain audio.

It's beyond my scope of how it works, I can only guess at attaching rain audio to the players skull bone. This is only a thing I tried following on the scrap mechanic coding page.

I got confused, saw a squirrel, gave up.
electrodoc68 Mar 7, 2024 @ 8:21pm 
drealynn123 
please make a crashlanders blocks and parts mod for creative i want to build in creative with all the cool stuff this mod has but I dont want to have to craft it.


Creative commands for a sandbox environment are typed in a chat window whilst in a Crash lander game..



/god (No player damage / death)
/noaggro (No enemy aggression in vanilla)

/unlimited (All items available) or
/limited (Back to Vanilla)

/setweather 0 (up to 6..?) 0 = Clear

/toggleweathercycle (Toggles changing weather)

These two..

/day
/night

are permanent and require

/timeprogress true

For a normal time cycle to resume

all other commands reset on a game reload
Last edited by electrodoc68; Mar 8, 2024 @ 12:27pm
The Red Builder  [developer] Mar 7, 2024 @ 11:48pm 
Originally posted by electrodoc68:
drealynn123 
please make a crashlanders blocks and parts mod for creative i want to build in creative with all the cool stuff this mod has but I dont want to have to craft it.


Creative commands for a sandbox environment are typed in a chat window whilst in a Crash lander game..



/god (No player damage / death)
/noaggro (No enemy aggression in vanilla)

/unlimited (All items available) or
/limited (Back to Vanilla)

/setweather 0 (up to 6..?) 0 = Clear

/toggleweathercycle false (Keeps weather as it currently is)

These two..

/day
/night

are permanent and require

/timeprogress true

For a normal time cycle to resume

all other commands reset on a game reload
/toggleweathercycle *nothing*, it doesnt accept anything, it just switches it when you do it (like /god)
electrodoc68 Mar 8, 2024 @ 12:40pm 
Originally posted by The Red Builder:
Originally posted by electrodoc68:


Creative commands for a sandbox environment are typed in a chat window whilst in a Crash lander game..

/toggleweathercycle *nothing*, it doesnt accept anything, it just switches it when you do it (like /god)

Thanks.. Yes, I learned this earlier within this very thread Lol. Memory = old..
Scrap Mechanic codes for toggles = odd.

However the time thing is kept as a set true / false and seems to be a global game option.

Others such as god, weather etc are reset on reload. So Yeah understanding it a bit better.

Edited O/P Cheers.
< >
Showing 1-8 of 8 comments
Per page: 1530 50